Menu cleanup & touchup

This commit is contained in:
Nutbuster 2021-07-11 13:51:10 +10:00
parent 572ecccd3b
commit 8c307865af
1 changed files with 28 additions and 64 deletions

View File

@ -613,9 +613,10 @@ screen about():
## contents of the main menu are in the navigation screen.
vbox:
xpos 1240
## yalign 0.03
ypos 800
yalign 0.00
yoffset 100
xoffset 80
xmaximum 1100
label "[config.name!t]"
text _("Version [config.version!t]\n")
@ -623,13 +624,10 @@ screen about():
if gui.about:
text "[gui.about!t]\n"
text _("{size=24}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}")
textbutton "Back to Extras" action ShowMenu("extras")
style_prefix "quick"
text _("{size=30}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}") text_align 0
use extrasnavigation
## Updates screen ################################################################
##
## This screen houses the updates option using the built-in updates capabilities of Ren'Py.
@ -642,7 +640,7 @@ screen updates():
style_prefix "main_menu"
add gui.main_menu_background
add gui.extras_submenu_background
add gui.extras_submenu_panel
## This empty frame darkens the main menu.
frame:
@ -654,9 +652,8 @@ screen updates():
##todo add size
##add gui.game_menu_background
vbox:
xpos 1040
# yalign 0.03
ypos 800
xalign 0.10
ypos 1000
text _("UPDATES")
label "[config.name!t]"
text _("Your Version is [config.version!t]\n")
@ -666,7 +663,6 @@ screen updates():
textbutton _("Update Now!") ##action ("persistent.autoup", True, False) This should also set the value of updateresults
label _("Update Result:\n")
text _("[persistent.updateresult!t]\n")
textbutton "Back to Extras" action ShowMenu("extras")
use extrasnavigation
## Load and Save screens #######################################################
@ -1084,38 +1080,10 @@ screen extras():
add gui.main_menu_background
## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
# vbox:
# xpos 1940
# yalign 0.03
# if persistent.splashtype == 1:
# add "gui/sneedgame.png"
# else:
# add "gui/snootgame.png"
# vbox:
# spacing 25
# xpos 1885
# yalign 0.9
# imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("help")
# imagebutton auto "gui/button/menubuttons/aboutbutton_%s.png" action ShowMenu("about")
# imagebutton auto "gui/button/menubuttons/updatesbutton_%s.png" action ShowMenu("updates")
# imagebutton auto "gui/button/menubuttons/gallerybutton_%s.png" action ShowMenu("gallery")
# imagebutton auto "gui/button/menubuttons/returnbutton_%s.png" action ShowMenu("main_menu")
# # if gui.show_name:
# #
# # vbox:
# # text "[config.version]":
# # style "main_menu_version"
use extrasnavigation
##Extras Navigation Screen #####################################################
@ -1143,7 +1111,6 @@ screen extrasnavigation():
[ "Return", ShowMenu("main_menu") ]
] )
## Help screen #################################################################
##
## A screen that gives information about key and mouse bindings. It uses other
@ -1171,29 +1138,26 @@ screen help():
# yalign 0.4
# spacing 23
hbox:
xpos 200
## ypos 1000
yalign 0.3
spacing 23
style_prefix "help"
textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
textbutton _("Mouse") action SetScreenVariable("device", "mouse")
if GamepadExists():
textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
textbutton "Back to Extras" action ShowMenu("extras")
fixed:
hbox:
xpos 200
spacing 23
style_prefix "help"
textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
textbutton _("Mouse") action SetScreenVariable("device", "mouse")
if GamepadExists():
textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
vbox:
xpos 1100
ypos 1000
# yalign 0.4
if device == "keyboard":
use keyboard_help
elif device == "mouse":
use mouse_help
elif device == "gamepad":
use gamepad_help
text _("") ## again in here to keep vbox in check
vbox:
yalign 0.5
xpos 1100
if device == "keyboard":
use keyboard_help
elif device == "mouse":
use mouse_help
elif device == "gamepad":
use gamepad_help
text _("") ## again in here to keep vbox in check
use extrasnavigation