commit 46175a79b6f264606cba598a2f0734d69da1202f Author: CaveManon Date: Sun Feb 28 21:50:31 2021 -0600 V3.0 Release canidate. Updated licensing, improved dialogue, changed out some cgs diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..c9003f3 --- /dev/null +++ b/LICENSE @@ -0,0 +1 @@ +This program's engine contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found here. The game itself is free software and it may be distributed in accordance with the GNU GPL v3. All on screen assets, such as writing, images, videos, and other Cavemanon sourced items that are not in the Public Domain or are held by another entity in copyright, are subject to the CC-BY-SA 4.0. These licenses guarantee the freedom to share as much as one wishes so long as you allow others to share accordingly and pay respects to where you have obtained the assets. We expect, and encourage, spin-offs, shitposts, memes, and edits to come from this work and cannot wait to see them. diff --git a/README.md b/README.md new file mode 100644 index 0000000..515a13a --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# Shes-a-bit-sluggish +for the AGDG love jam. +https://itch.io/jam/agdg-love-jam/rate/930113 diff --git a/game/MomCanSeeThis.rpy b/game/MomCanSeeThis.rpy new file mode 100644 index 0000000..a8fb608 --- /dev/null +++ b/game/MomCanSeeThis.rpy @@ -0,0 +1,1192 @@ +label MomCanSeeThis: +play music "audio/ambientinationer_8000.ogg" volume 0.05 loop +"Friday evening on a college campus." + + +"Feels like a setup for some kind of movie." + + +"If only my life could be one of the cool genres." + + +"She said she found something neat to watch and was pretty excited about it too." + + +"We plan on watching what she found and maybe ordering some takeout, and it’s not like I can go to my dorm." + + +"Friggin fumigation, man." + + +"S’not like the rats caused any serious damage." + + +"At least the professor loaned me the lecture hall while the dorms are being de-ratted." + + +"Poor rats." + + +"Still, got a place to chill, and a cutey to chill with." + + +"Man, this place looks different at night though. Almost surreal." + + +"Glancing at my watch, it’s about five minutes before she gets here." + +"She’s always punctual with this kind of stuff." + +"Even back in elementary school, she had perfect attendance." + + +"Time for one last check to make sure everything’s ready." + + +"Projector’s working, seats are properly cushioned, screen is in place." + + +"I can’t help but feel I’m forgetting something." + + +"Snacks maybe…?" + + +"I peek inside my wallet, just to make sure." + + +"... Just a quarter and a European quid." + + +"Oh who am I kidding, I’d be lucky to get one of those tiny bags of chips." + + +"I make a quick trip to the snack machines in the hall…" + +"...and load up my bag with nearly all of its contents." + + +"Gotta love that exchange rate." + + +"Oh." + + +"As I make my way back I notice Dori by the door." + +show poster: + yalign 1.0 xalign 0.0 + linear 5.0 yalign 0.0 + +"It’s a scene I’m used to seeing." + +scene 1a with dissolve + +"Phone pressed to her head." + + +"Pacing back and forth." + + +"Near audible shouting from the phone." + + +"And her own distressed voice failing." + + +"Seems like she’s arguing with her roommate again." + + +D "-I already promised to hang out with someone else!" + + +D "..." + + +D "No, I don’t mean… Look, sorry…" + + +D "No, please don’t-! Ugh…" + + +D "... Yeah… Yeah…" + + +D "I’ll think about it." + + +D "Thanks." + + +"She pockets her phone and turns to finally see me." + +scene 1b with dissolve +D "Oh crap. Sorry, Andrew." + + +D "You didn’t hear very much of that, right?" + + +A "Er… No?" + + +"Her shoulders relax and she lets out a sigh." + + +A "Was that anything important? Sounded serious." + + +D "Hah… no. Nothing serious." + + +menu: + "Ask what’s on her mind.": + jump askMindSfw + "Ask about the movie she brought.": + jump askMovieSfw + +label askMindSfw: + +A "I’ve never seen you this tense… what are you not telling me?" + +A "We’re friends, right?" + + +scene 1b2 with dissolve +D "Ugh, I don’t want to hear that line anymore today…" + + +D "Please, let’s just… drop the subject." + + +A "I don’t really appreciate-" + + +D "Andrew, I’m not talking about this with you." + + +"She lets out another sigh." + +D "Sorry. Let’s just drop it." + + +A "... Okay." + + +D "I found this neat movie. Figured you’d like it." + +jump firstQuestionConverganceSfw + +label askMovieSfw: + +$ score += 1 + +A "You said you found a cool movie, right?" + +scene 1b1 with dissolve +D "Oh! Well, I was walking around the neighborhood when I saw Vella having a garage sale of some sort." #YIIK is a masterpeice + +"Uh oh." + +D "And she had this on for sale for only two dollars!" + + +"She yanks a small CD case from her bag and hands it to me." + + +"Escawhat-now?" + + +D "Yeah! I remembered you were really into this sort of thing, so I thought it would be a nice gesture!" + + +A "Wow, that’s real nice of you." + + +A "Let’s go ahead and pop it in." + +#this should just go to the convergance point + +label firstQuestionConverganceSfw: + +#Convergance point + +scene 2a with fade + +"The classroom projector eats the disc and starts humming." + + +"I turn the lights down, make sure the volume is at a good level, and take my seat next to Dori on the makeshift couch." + +D "It’s a bit cold, isn’t it Andrew?" + + +A "It’s like room temp-" + + +"Andrew then realized he is profoundly stupid." + + +A "Actually, it is a bit cold." + + +"I pull out the blanket Dori brought from under me and drape it over us." + + +"Dori leans into my shoulder." + + +"Her antennae things brush lightly against the side of my head." + + +"This setup is the stuff dreams are made of…" + + +"Hope the movie is good." + +scene black with fade + +"..." + +scene 2a with fade + +"Ninety minutes later, the credits emerge from the bottom of the screen." + + +D "Soo… what’d you think?" + + +"Her tone carries some sense of expectation." + + +"The movie, it uh…" + + +menu: + "Give an honest review.": + jump NostalgiaCriticSfw + "You watch movies for the experience.": + jump HeDoesItForFunSfw + + + +label NostalgiaCriticSfw: + +scene 2b2 + +A "Let me find the words…" + +scene 4a with dissolve +A "That was quite possibly the worst thing I’ve ever seen!" + + +A "This went in and out of my mind just like that, it felt like I had just taken a nap on a highway, and a car ran me over once every three seconds and I just woke up." + + +A "It feels like I drank 50 liters of pure ethanol and am experiencing the godmother of all hangovers." + + +A "I can’t remember anything from any of this, just the character design from the deepest darks of the deep-darks, and characters that have the same charm as someone crapping on sandpaper and rubbing it on your brand new sports car." + + +A "The only thing I can vaguely remember is that a school girl got horny over wings and blood mechas, nothing else." + + +A "What were they thinking?!" + + +A "I am tempted to watch it again, write an entire novel about how bad it is, and then toss myself down a flight of stairs so I can forget about it." + + +A "This was the worst thing I’ve ever seen in my entire life." + + +D "..." + + +A "..." + +scene 2a with dissolve + +"I bite my tongue and wait to see if Dori felt in any way similar about that disgrace of anime." + + +D "Well jeez. Tell me how you really feel, why don’t you?" + + +D "Thought it would have been fun, and I thought you were." + + +D "Why don’t you pick the movie next time, if your taste is so refined." + + +A "Er…" + + +A "Come on, you know I don’t mean it like that…" + + +D "..." + + +A "..." + + +D "..." + + +A "Alright, I’ll make it up to you. I brought some stuff for sandwiches along with all those snacks." + + +D "Mmmm… fine, I’ll forgive you." + +jump FoodTalkSfw + +label HeDoesItForFunSfw: + +scene 2b1 + +$ score += 1 + +A "The art design was certainly unique." + + +"Left unsaid was the nightmare-inducing character designs." + + +"what was wrong with their faces. And their eyes." + + +"I repress the involuntary shudder." + +scene 4b with dissolve + +D "I can see why you like this stuff." + + +A "Er… Yeah…" + + +D "I liked it!" + + +"I bite back my scream." + + +A "So, wanna go another round?" + + +D "..." #blushing + + +A "I mean…" + + +A "How bout some food? I got some snacks from the vending machine." + + +"I upend my backpack, spilling three-fourths of a vending machine worth of snacks before us." + + +D "Err… Is it all junk food?" + + +A "I prefer to call it bachelor meals." + + +D "*sigh* At least you bought stuff for sandwiches too." + + +"She reaches into the pile and pulls out some jars and tupperware." + +#Convergance + +label FoodTalkSfw: + +scene 3a with dissolve + +D "I saw this one recipe online I wanted to try, think it had mustard and pepperoni and…" + + +"I nod, hiding the fact that I’m trying to break the disk of god awful anime behind my back." + + +"This was worse than reddit’s recommended anime list." + + +"God, Dori’s first exposure to anime and it was that trash fire." + + +D "... Man, this is looking nice." + + +D "Today was sandwich day in the cafeteria too, right?" + + +D "Maaaan, can’t believe I missed sammich day." + + +A "You didn’t eat lunch today?" + + +"She hesitates." + + +D "Just had something to do, didn’t turn out so well." + + +A "Had to skip to catch up on work?" + + +D "I wish- no I don’t." + + +A "Heh." + + +"She scans the pile and plucks out the pickle jar." + +scene 3b with dissolve + +D "My roommate wanted me to plant some drugs or something on her ex’s locker." + + +A "Whoa." + + +D "Yeahhh… I mean, he probably deserved it? That’s what she told me anyways." + + +"A pause while she fights the jar." + + +"I’d place my money on the jar winning." + + +D "But I got caught by the campus police and we both got in trouble." + + +A "That’s… Insane, she made you do that?" + + +D "‘Made’ is a strong word, I figured she’d know better than me about it, but…" + + +D "That’s uh… what she’s mad at me about right now…" + + +A "..." + + +D "..." + + +D "...Uhh…" + + +"She hands the jar to me." + + +"Can you get this for me? Think I got it a bit loose." + + +A "Huh? Oh, sure." + +menu: + "Open jar.": + jump openJarSfw + "Loosen the lid for her.": + jump loosenJarSfw + +label openJarSfw: + +"With a simple twist I remove the lid from the jar of pickles." + +scene 3c with dissolve + +A "Ta-dah! One order of super vinegar-y pickles." + + +D "Thanks." + + +A "Got any more jars that’re stuck?" + + +D "No, that’s it." + + +A "You sure?" +scene 3c2 with dissolve + +D "Yes Andrew, just that one jar." + + +A "Absolutely positive?" + + +D "YES!" + +jump postPicklePickleSfw + +label loosenJarSfw: + +$ score += 1 + +"I pretend to exert an extreme amount of torque as I slowly twist the lid." + + +"I sigh in false surrender as I hand Dori back the partially opened jar." + + +A "Ugh, it’s on way too tight." + + +D "Really?" + +scene 3c with dissolve + +"Dori nearly spills all the pickles on her dress when the lid pops off in her hand." + + +D "Ah! I got it!" + + +A "Oh yeah. Looks like you didn’t need my help after all." + + +"She proudly starts forking pickles onto her increasingly chaotic sandwich." + + +D "Waaiit a second." + + +D "You could have just opened it." + + +A "Whaaat? I didn’t do anything, you saw." + + +A "That was all you." + + +"She tosses a pickle at my shirt." + + +D "You dork." + + +#convergance + +label postPicklePickleSfw: + +scene 3a with dissolve + +"By now our meals are more or less finished and we dig in." + + +D "What’d you make?" + + +A "Plain old club sandwich." + + +A "Uhh… You?" + + +"We both glance at the glob between two bread pieces she’s made." + + +D "I dunno!" + + +D "It’s good though!" + + +"She holds it over, offering a bite." + +A "I’ll take your word for it." + + +"We share our meal making small talk and sipping soft drinks for a while." + + +D "And I liked the part where they… Huh… what did happen around then…?" + + +A "... I don’t remember?" + + +D "... I don’t either… weird…" + +play sound "audio/ringtone.ogg" volume 0.05 + +"...?" + + +"Dori checks her phone, and her face goes a bit paler than usual." + + +D "I uhh… got to take this…" + + +A "Yeah, sure." + + +"She flashes an apologetic smile and steps away, putting the phone to her ear." + +scene 1a with fade + +"I try not to eavesdrop and focus on finishing my food." + + +"But I can hear the yelling through the speakers from here." + + +R "... Right now… make it up to…" + + +D "I told you, I’m with someone else right now!" + + +R "... so that’s how you… all this time…" + + +D "No- come on, I don’t…" + + +R "... need you… you know that barkeep right?..." + + +R "... just come along… be fine…" + + +D "You promised after last time I didn’t have to go anymore…" + + +R "..." + + +D "... Okay… Sorry, yeah…" + + +D "I’ll be there soon…" + + +"She hangs up and glumly approaches." + +scene 1b2 with dissolve + +D "Uhh… Hey, I…" + + +A "I heard." + + +A "Is it something serious?" + + +"Dori scoffs and glowers to the side." + + +D "Hardly…" + + +D "She wants me to be her ‘wing woman’ at some bar." + + +A "That doesn’t-" + + +D "I had to cover the bill last time." + + +D "And find a ride home by myself." + + +D "And she ruined one of my favorite dresses." + + +"Each word is punctuated with her stuffing something roughly into her backpack." + + +"Even some of the snacks." + + +A "Then don’t go." + + +"Dori pauses, her frown marring her pretty face." + + +A "Your roommate’s a colossal scamp, Dori." + + +A "She’s clearly put you through this before and probably isn’t going to stop soon." + + +A "So how about for once you put her through some." + + +A "Stay here." + + +A "With me." + +#ending is figured here + +if score == 0: #The Bad Ending + + $ file = open("Bad", "w+") + + "She pauses a moment, I can see the gears turning in her head." + + + "Her slight scowl tells me none of them are good." + + + D "Stay with you?" + + + A "Uhhh… Yeah?" + + + "She takes a deep breath, collecting her thoughts." + + + D "Andrew. I’ve known you for a long time, but tonight has just been…" + + + D "Ugh." + + + A "..." + + + D "Trying to insert yourself into my private life," + + + A "..." + + + D "saying to my face you thought the movie I thought we’d have fun watching was terrible," + + + A "..." + + + D "that ego of yours, you just {i}have{/i} to rub every advantage you have in?" + + + A "..." + + + D "And you seriously think I’d rather hang out here with {i}you{/i}?" + + + A "I mean, look at your alternatives." + + + D "..." + + scene b2 + play sound "audio/hubcap.ogg" + "{i}*SMACK*{/i}" + + scene b3 + D "..." + + D "You’re no different than the guy my roommate used to go out with." + + + D "Think I get her point of view a bit better now." + + + "Her phone starts buzzing yet again. She picks up halfway into the second buzz." + + + D "Yeah?" + + + "There isn’t yelling coming through the other end this time." + + + D "Yeah, I know… Sorry." + + + D "You were right." + + + D "I’ll be there soon, leaving now." + + + D "... Yeah, I know… you were right, he wasn’t worth it." + + + D "... Okay, I can pay again this time…" + + + D "... Okay…" + + + D "... Bye." + + + "She grimaces at me one more time." + + scene b4 with dissolve + "And with the loud slam of the door, she’s gone." + stop music fadeout 3.0 + play music "audio/love_theme_simple.ogg" volume 0.08 loop + scene background with dissolve + "I touch the mark on my face she left." + + + "Still stings." + + "Maybe the sluggish one after all... was me." + + "..." + + pause 3 + scene black with fade + jump playAgainSfw + +if score == 1 or score == 2: #The Neutral Ending + $ file_object = open("Neutral", "w+") + + "She pauses in the middle of packing her bag." + scene n1 with dissolve + + D "... I… I dunno…" + + + D "I… Do want to stay a while longer, but…" + + + D "I promised my roommate to go with her tonight…" + + + D "..." + + + A "I thought you didn’t like doing that stuff with her?" + + + D "I don’t…" + + + A "Why not tell her that?" + + + "She considers it for a moment." + + + D "Never really thought to, I guess." + + + "Maybe now’s the best chance to-" + + + A "Hey, Dori-" + + + "Her phone again." + + + "She hesitantly answers." + + + "There’s no yelling coming through, so I can’t hear the other end." + + + D "Yes?" + + + D "... I already said I was coming." + + + "She glances at me." + + + D "Actually…" + + + D "I wanted to talk about some stuff." + + + D "... Yeah. Okay." + + + D "See you." + + scene n2 with dissolve + + "She puts her phone away and starts backing away to the door." + + + A "..." + + + D "Thanks for the advice, Andrew!" + + + D "I’ll go talk with her about it." + + + D "Sorry about having to leave early, maybe next time?" + + + A "Wait, Dori, I wanted to-" + + + D "Next time, Andrew, I promise." + + + D "You should pick the movie too." + + + D "This was fun but I really need to be going." + + + A "Dori I-" + + + D "Later Andrew!" + + + "The door already shut." + scene background with dissolve + + "Looks like I blew it. Me and my big mouth." + + + "Things were looking so well too." + + + "But..." + + + "Dori said next time." + + + "Next time for sure." + + + "I’ll really tell her how I feel." + + + "And also pick something actually worth watching." + + + "But I’ll tell her for sure." + + + "..." + scene black with fade + pause 3 + + jump playAgainSfw + +if score == 3: #The Good Ending + stop music fadeout 2.0 + play music "audio/love_theme_simple.ogg" volume 0.05 loop + $ file_object = open("Good", "w+") + + scene g1 with dissolve + + "It’s fun watching her blush." + + "As her cheeks warm they become a soft pinkish purple." + + D "S-stay with you?" + + "I nod." + + scene g2 with dissolve + + "My fingers wrap gently around her hand, lowering it and her backpack back onto the floor." + + + A "Yeah." + + + A "Stay with me." + scene g3 with dissolve + + D "Andrew…" + + + "Her fingers intermingle with mine, the feeling of our palms pressing together sending goosebumps up my arms." + + + D "I uh… is this..?" + + + "I simply smile and nod again." + + + "Her face is now near completely pinkish purple." + + + "Magenta?" + + + "Lavender maybe." + + + "Her eyes dart all over the room as she sputters an inconceivable mess." + + + "Even to the phone that’s buzzing loudly on her chair." + + D "I uh, that is… I mean… bwah?" + + + "I have to fight back my snickers." + + + "Everything about her is too cute." + + + "Even her overreactions." + + + "I lost against the snickers." + + scene g4 with dissolve + + "Which gets a new reaction out of Dori." + + + D "Andrew!" + + "She has the sweetest pout on her lilac(maybe?) face." + + + "Her free hand starts slapping at my chest." + + + A "*Pfffft* ahahahaha I’m sorry I’m sorry." + + + "Finally her slapping stops." + + scene g5 with dissolve + "She buries her face against my chest, hiding it from view and muffling her voice." + + + D "S’not funneh." + + + A "Was kind of funny." + + + D "S’not." + + scene g6 with dissolve + "Her face is so close when she looks up." + + + A "Dori…" + + + "Her eyes shimmer and her voice is a tiny whimper." + + + D "I’ll stay." + + "It feels like the world is muted." + + + "Her head is slowly moving closer." + + + "Her eyes begin to close." + scene g7 with dissolve + + #(Dori struggling to kiss Andrew CG) + #(Andrew leaning down to meet her halfway CG) + #(Fanservice-Andrew lifting Dori up by her thigh and kissing CG) + + + "..." + scene g8 with dissolve + pause 3 + scene black with fade + + if os.path.isfile('Bad') and os.path.isfile('Neutral') and os.path.isfile('Good'): #The Secret Ending + "We spent the rest of that evening together in that lecture hall." + + + "Dori’s roommate had been furious." + + + "Something about messing up her bar rhythm, I don’t know." + + + "Regardless, Dori and her aren’t roommates anymore." + + + "Good riddance if you ask me." + + + "Looking back, why were they ever roommates in the first place?" + + + "As for me…" + + + D "Andrew? You home?" + + + A "Yep, just finished getting things set up." + + + "Turns out the rats did in fact hurt someone." + + + "Lots of someones." + + + "With the dorm condemned I had to find a place to stay." + + + "And Dori needed help paying her rent." + + + "I’d say things turned out for the best." + + + "The tiny projector starts playing a low quality dvdrip on the white curtain." + + + "Dori takes her favorite seat in our apartment." + + scene lyingdown with fade + + "My lap." + + + "We cuddle up as we enjoy another movie experience." + + "..." + pause 3 + scene black with fade + jump playAgainSfw + else: + + pause 3 + jump playAgainSfw + + +label playAgainSfw: +menu: + "would you like to play again?" + "no thank you": + "Thank you for your time!" + $ renpy.quit() + + "yeah": + jump start + diff --git a/game/MomCanSeeThis.rpyc b/game/MomCanSeeThis.rpyc new file mode 100644 index 0000000..82e9f87 Binary files /dev/null and b/game/MomCanSeeThis.rpyc differ diff --git a/game/Normal.rpy b/game/Normal.rpy new file mode 100644 index 0000000..66cfa25 --- /dev/null +++ b/game/Normal.rpy @@ -0,0 +1,1195 @@ +label Normal: +play music "audio/ambientinationer_8000.ogg" volume 0.05 loop +"Friday evening on a college campus." + + +"Feels like a setup for some kind of movie." + + +"If only my life could be one of the cool genres." + + +"She said she found something neat to watch and was pretty excited about it too." + + +"We plan on watching what she found and maybe ordering some takeout, and it’s not like I can go to my dorm." + + +"Fucking fumigation, man." + + +"S’not like the rats caused any serious damage." + + +"At least the professor loaned me the lecture hall while the dorms are being de-ratted." + + +"Poor rats." + + +"Still, got a place to chill" + + +"Man, this place looks different at night though. Almost surreal." + + +"Glancing at my watch, it’s about five minutes before she gets here." + +"She’s always punctual with this kind of stuff." + +"Even back in elementary school, she had perfect attendance." + + +"Time for one last check to make sure everything’s ready." + + +"Projector’s working, seats are properly cushioned, screen is in place." + + +"I can’t help but feel I’m forgetting something." + + +"Snacks maybe…?" + + +"I peek inside my wallet, just to make sure." + + +"... Just a quarter and a European quid." + + +"Oh who am I kidding, I’d be lucky to get one of those tiny bags of chips." + + +"I make a quick trip to the snack machines in the hall…" + +"...and load up my bag with nearly all of its contents." + + +"Gotta love that exchange rate." + + +"Oh." + + +"As I make my way back I notice Dori by the door." + +show poster: + yalign 1.0 xalign 0.0 + linear 5.0 yalign 0.0 + +"It’s a scene I’m used to seeing." + +scene 1a with dissolve + +"Phone pressed to her head." + + +"Pacing back and forth." + + +"Near audible shouting from the phone." + + +"And her own distressed voice failing." + + +"Seems like she’s arguing with her roommate again." + + +D "-I already promised to hang out with someone else!" + + +D "..." + + +D "No, I don’t mean… Look, sorry…" + + +D "No, please don’t-! Ugh…" + + +D "... Yeah… Yeah…" + + +D "I’ll think about it." + + +D "Thanks." + + +"She pockets her phone and turns to finally see me." + +scene 1b with dissolve +D "Oh crap. Sorry, Andrew." + + +D "You didn’t hear very much of that, right?" + + +A "Er… No?" + + +"Her shoulders relax and she lets out a sigh." + + +A "Was that anything important? Sounded serious." + + +D "Hah… no. Nothing serious." + + +menu: + "Ask what’s on her mind.": + jump askMind + "Ask about the movie she brought.": + jump askMovie + +label askMind: + +A "I’ve never seen you this tense… what are you not telling me?" + +A "We’re friends, right?" + + +scene 1b2 with dissolve +D "Ugh, I don’t want to hear that line anymore today…" + + +D "Please, let’s just… drop the subject." + + +A "I don’t really appreciate-" + + +D "Andrew, I’m not talking about this with you." + + +"She lets out another sigh." + +D "Sorry. Let’s just drop it." + + +A "... Okay." + + +D "I found this neat movie. Figured you’d like it." + +jump firstQuestionConvergance + +label askMovie: + +$ score += 1 + +A "You said you found a cool movie, right?" + +scene 1b1 with dissolve +D "Oh! Well, I was walking around the neighborhood when I saw Vella having a garage sale of some sort." #YIIK is a masterpeice + +"Uh oh." + +D "And she had this on for sale for only two dollars!" + + +"She yanks a small CD case from her bag and hands it to me." + + +"Escawhat-now?" + + +D "Yeah! I remembered you were really into this sort of thing, so I thought it would be a nice gesture!" + + +A "Wow, that’s real nice of you." + + +A "Let’s go ahead and pop it in." + +#this should just go to the convergance point + +label firstQuestionConvergance: + +#Convergance point + +scene 2a with fade + +"The classroom projector eats the disc and starts humming." + + +"I turn the lights down, make sure the volume is at a good level, and take my seat next to Dori on the makeshift couch." + +D "It’s a bit cold, isn’t it Andrew?" + + +A "It’s like room temp-" + + +"Andrew then realized he is profoundly fucking retarded." + + +A "Actually, it is a bit cold." + + +"I pull out the blanket Dori brought from under me and drape it over us." + + +"Dori leans into my shoulder." + + +"Her antennae things brush lightly against the side of my head, creating a tingling static in my ear." + + +"This setup is the stuff dreams are made of…" + +scene fs1 + +"Hope the movie is good." + +scene black with fade + +"..." + +scene 2a with fade + +"Ninety minutes later, the credits emerge from the bottom of the screen." + + +D "Soo… what’d you think?" + + +"Her tone carries some sense of expectation." + + +"The movie, it uh…" + + +menu: + "Give an honest review.": + jump NostalgiaCritic + "You watch movies for the experience.": + jump HeDoesItForFun + + + +label NostalgiaCritic: + +scene 2b2 + +A "Let me find the words…" + +scene 4a with dissolve +A "That was quite possibly the worst shit I’ve ever seen!" + + +A "This went in and out of my mind just like that, it felt like I had just taken a nap on a highway, and a car ran me over once every three seconds and I just woke up." + + +A "It feels like I drank 50 liters of pure ethanol and am experiencing the godmother of all hangovers." + + +A "I can’t remember shit from any of this, just the character design from the deepest darks of the deep-darks, and characters that have the same charm as someone shitting on sandpaper and rubbing it on your brand new sports car." + + +A "The only thing I can vaguely remember is that a school girl got horny over wings and blood mechas, nothing else." + + +A "What were they thinking?!" + + +A "I am tempted to watch it again, write an entire novel about how bad it is, and then blow my fucking brains out." + + +A "This was the worst shit I’ve ever seen." + + +D "..." + + +A "..." + +scene 2a with dissolve + +"I bite my tongue and wait to see if Dori felt in any way similar about that disgrace of anime." + + +D "Well jeez. Tell me how you really feel, why don’t you?" + + +D "Thought it would have been fun, and I thought you were." + + +D "Why don’t you pick the movie next time, if your taste is so refined." + + +A "Er…" + + +A "Come on, you know I don’t mean it like that…" + + +D "..." + + +A "..." + + +D "..." + + +A "Alright, I’ll make it up to you. I brought some stuff for sandwiches along with all those snacks." + + +D "Mmmm… fine, I’ll forgive you." + +jump FoodTalk + +label HeDoesItForFun: + +scene 2b1 + +$ score += 1 + +A "The art design was certainly unique." + + +"Left unsaid was the nightmare-inducing character designs." + + +"Good lord what the fuck was wrong with their faces. And their eyes." + + +"I repress the involuntary shudder." + +scene 4b with dissolve + +D "I can see why you like this stuff." + + +A "Er… Yeah…" + + +D "I liked it!" + + +"I bite back my scream." + + +A "So, wanna go another round?" + + +D "..." #blushing + + +A "I mean…" + + +A "How bout some food? I got some snacks from the vending machine." + + +"I upend my backpack, spilling three-fourths of a vending machine worth of snacks before us." + + +D "Err… Is it all junk food?" + + +A "I prefer to call it bachelor meals." + + +D "*sigh* At least you bought stuff for sandwiches too." + + +"She reaches into the pile and pulls out some jars and tupperware." + +#Convergance + +label FoodTalk: + +scene 3a with dissolve + +D "I saw this one recipe online I wanted to try, think it had mustard and pepperoni and…" + + +"I nod, hiding the fact that I’m trying to break the disk of god awful anime behind my back." + + +"This was worse than reddit’s recommended anime list." + + +"God, Dori’s first exposure to anime and it was that trash fire." + + +D "... Man, this is looking nice." + + +D "Today was sandwich day in the cafeteria too, right?" + + +D "Maaaan, can’t believe I missed sammich day." + + +A "You didn’t eat lunch today?" + + +"She hesitates." + + +D "Just had something to do, didn’t turn out so well." + + +A "Had to skip to catch up on work?" + + +D "I wish- no I don’t." + + +A "Heh." + + +"She scans the pile and plucks out the pickle jar." + +scene 3b with dissolve + +D "My roommate wanted me to plant some drugs or something on her ex’s locker." + + +A "Whoa." + + +D "Yeahhh… I mean, he probably deserved it? That’s what she told me anyways." + + +"A pause while she fights the jar." + + +"I’d place my money on the jar winning." + + +D "But I got caught by the campus police and we both got in trouble." + + +A "That’s… Insane, she made you do that?" + + +D "‘Made’ is a strong word, I figured she’d know better than me about it, but…" + + +D "That’s uh… what she’s mad at me about right now…" + + +A "..." + + +D "..." + + +D "...Uhh…" + + +"She hands the jar to me." + + +"Can you get this for me? Think I got it a bit loose." + + +A "Huh? Oh, sure." + +menu: + "Open jar.": + jump openJar + "Loosen the lid for her.": + jump loosenJar + +label openJar: + +"With a simple twist I remove the lid from the jar of pickles." + +scene 3c with dissolve + +A "Ta-dah! One order of super vinegar-y pickles." + + +D "Thanks." + + +A "Got any more jars that’re stuck?" + + +D "No, that’s it." + + +A "You sure?" +scene 3c2 with dissolve + +D "Yes Andrew, just that one jar." + + +A "Absolutely positive?" + + +D "YES!" + +jump postPicklePickle + +label loosenJar: + +$ score += 1 + +"I pretend to exert an extreme amount of torque as I slowly twist the lid." + + +"I sigh in false surrender as I hand Dori back the partially opened jar." + + +A "Ugh, it’s on way too tight." + + +D "Really?" + +scene 3c with dissolve + +"Dori nearly spills all the pickles on her dress when the lid pops off in her hand." + + +D "Ah! I got it!" + + +A "Oh yeah. Looks like you didn’t need my help after all." + + +"She proudly starts forking pickles onto her increasingly chaotic sandwich." + + +D "Waaiit a second." + + +D "You could have just opened it." + + +A "Whaaat? I didn’t do anything, you saw." + + +A "That was all you." + + +"She tosses a pickle at my shirt." + + +D "You dork." + + +#convergance + +label postPicklePickle: + +scene 3a with dissolve + +"By now our meals are more or less finished and we dig in." + + +D "What’d you make?" + + +A "Plain old club sandwich." + + +A "Uhh… You?" + + +"We both glance at the glob between two bread pieces she’s made." + + +D "I dunno!" + + +D "It’s good though!" + + +"She holds it over, offering a bite." + +A "I’ll take your word for it." + + +"We share our meal making small talk and sipping soft drinks for a while." + + +D "And I liked the part where they… Huh… what did happen around then…?" + + +A "... I don’t remember?" + + +D "... I don’t either… weird…" + +play sound "audio/ringtone.ogg" volume 0.05 + +"...?" + + +"Dori checks her phone, and her face goes a bit paler than usual." + + +D "I uhh… got to take this…" + + +A "Yeah, sure." + + +"She flashes an apologetic smile and steps away, putting the phone to her ear." + +scene 1a with fade + +"I try not to eavesdrop and focus on finishing my food." + + +"But I can hear the yelling through the speakers from here." + + +R "... Right now… make it up to…" + + +D "I told you, I’m with someone else right now!" + + +R "... so that’s how you… all this time…" + + +D "No- come on, I don’t…" + + +R "... need you… you know that barkeep right?..." + + +R "... just come along… be fine…" + + +D "You promised after last time I didn’t have to go anymore…" + + +R "..." + + +D "... Okay… Sorry, yeah…" + + +D "I’ll be there soon…" + + +"She hangs up and glumly approaches." + +scene 1b2 with dissolve + +D "Uhh… Hey, I…" + + +A "I heard." + + +A "Is it something serious?" + + +"Dori scoffs and glowers to the side." + + +D "Hardly…" + + +D "She wants me to be her ‘wing woman’ at some bar." + + +A "That doesn’t-" + + +D "I had to cover the bill last time." + + +D "And find a ride home by myself." + + +D "And she ruined one of my favorite dresses." + + +"Each word is punctuated with her stuffing something roughly into her backpack." + + +"Even some of the snacks." + + +A "Then don’t go." + + +"Dori pauses, her frown marring her pretty face." + + +A "Your roommate’s a colossal bitch, Dori." + + +A "She’s clearly put you through this bullshit before and probably isn’t going to stop soon." + + +A "So how about for once you put her through some." + + +A "Stay here." + + +A "With me." + +#ending is figured here + +if score == 0: #The Bad Ending + + $ file = open("Bad", "w+") + + "She pauses a moment, I can see the gears turning in her head." + + + "Her slight scowl tells me none of them are good." + + + D "Stay with you?" + + + A "Uhhh… Yeah?" + + + "She takes a deep breath, collecting her thoughts." + + + D "Andrew. I’ve known you for a long time, but tonight has just been…" + + + D "Ugh." + + + A "..." + + + D "Trying to insert yourself into my private life," + + + A "..." + + + D "saying to my face you thought the movie I thought we’d have fun watching was terrible," + + + A "..." + + + D "that ego of yours, you just {i}have{/i} to rub every advantage you have in?" + + + A "..." + + + D "And you seriously think I’d rather hang out here with {i}you{/i}?" + + + A "I mean, look at your alternatives." + + + D "..." + + scene b2 + play sound "audio/hubcap.ogg" + "{i}*SMACK*{/i}" + + scene b3 + D "..." + + D "You’re no different than the guy my roommate used to go out with." + + + D "Think I get her point of view a bit better now." + + + "Her phone starts buzzing yet again. She picks up halfway into the second buzz." + + + D "Yeah?" + + + "There isn’t yelling coming through the other end this time." + + + D "Yeah, I know… Sorry." + + + D "You were right." + + + D "I’ll be there soon, leaving now." + + + D "... Yeah, I know… you were right, he wasn’t worth it." + + + D "... Okay, I can pay again this time…" + + + D "... Okay…" + + + D "... Bye." + + + "She grimaces at me one more time." + + scene b4 with dissolve + "And with the loud slam of the door, she’s gone." + stop music fadeout 3.0 + play music "audio/love_theme_simple.ogg" volume 0.08 loop + scene background with dissolve + "I touch the mark on my face she left." + + + "Still stings." + + "Maybe the sluggish one after all... was me." + + "..." + + pause 3 + scene black with fade + jump playAgain + +if score == 1 or score == 2: #The Neutral Ending + $ file_object = open("Neutral", "w+") + + "She pauses in the middle of packing her bag." + scene n1 with dissolve + + D "... I… I dunno…" + + + D "I… Do want to stay a while longer, but…" + + + D "I promised my roommate to go with her tonight…" + + + D "..." + + + A "I thought you didn’t like doing that stuff with her?" + + + D "I don’t…" + + + A "Why not tell her that?" + + + "She considers it for a moment." + + + D "Never really thought to, I guess." + + + "Maybe now’s the best chance to-" + + + A "Hey, Dori-" + + + "Her phone again." + + + "She hesitantly answers." + + + "There’s no yelling coming through, so I can’t hear the other end." + + + D "Yes?" + + + D "... I already said I was coming." + + + "She glances at me." + + + D "Actually…" + + + D "I wanted to talk about some stuff." + + + D "... Yeah. Okay." + + + D "See you." + + scene n2 with dissolve + + "She puts her phone away and starts backing away to the door." + + + A "..." + + + D "Thanks for the advice, Andrew!" + + + D "I’ll go talk with her about it." + + + D "Sorry about having to leave early, maybe next time?" + + + A "Wait, Dori, I wanted to-" + + + D "Next time, Andrew, I promise." + + + D "You should pick the movie too." + + + D "This was fun but I really need to be going." + + + A "Dori I-" + + + D "Later Andrew!" + + + "The door already shut." + scene background with dissolve + + "Looks like I blew it. Me and my big mouth." + + + "Things were looking so well too." + + + "But..." + + + "Dori said next time." + + + "Next time for sure." + + + "I’ll really tell her how I feel." + + + "And also pick something actually worth watching." + + + "But I’ll tell her for sure." + + + "..." + + pause 3 + scene black with fade + jump playAgain + +if score == 3: #The Good Ending + stop music fadeout 2.0 + play music "audio/love_theme_simple.ogg" volume 0.05 loop + $ file_object = open("Good", "w+") + + scene g1 with dissolve + + "It’s fun watching her blush." + + "As her cheeks warm they become a soft pinkish purple." + + D "S-stay with you?" + + "I nod." + + scene g2 with dissolve + + "My fingers wrap gently around her hand, lowering it and her backpack back onto the floor." + + + A "Yeah." + + + A "Stay with me." + + scene g3 with dissolve + + D "Andrew…" + + "Her fingers intermingle with mine." + + "The feeling of our palms pressing together sending a current of static up my arms, lighting a spark in my chest." + D "I uh… is this..?" + + "I simply smile and nod again." + + "Her face is now near completely pinkish purple." + + + "Magenta?" + + + "Lavender maybe." + + + "Her eyes dart all over the room as she sputters an inconceivable mess." + + + "Even to the phone that’s buzzing loudly on her chair." + + D "I uh, that is… I mean… bwah?" + + + "I have to fight back my snickers." + + + "Everything about her is too cute." + + + "Even her overreactions." + + + "I lost against the snickers." + + scene g4 with dissolve + + "Which gets a new reaction out of Dori." + + + D "Andrew!" + + "She has the sweetest pout on her lilac(maybe?) face." + + + "Her free hand starts slapping at my chest." + + "Each slap echoes off my metal chest, each thump reciprocated by my heart’s beat." + + A "*Pfffft* ahahahaha I’m sorry I’m sorry." + + + "Finally her slapping stops." + + scene g5 with dissolve + "She buries her face against my chest, hiding it from view and muffling her voice." + + + D "S’not funneh." + + + A "Was kind of funny." + + + D "S’not." + + scene g6 with dissolve + "Her face is so close when she looks up." + + + A "Dori…" + + + "Her eyes shimmer and her voice is a tiny whimper." + + + D "I’ll stay." + + "It feels like the world is muted." + + + "Her head is slowly moving closer." + + + "Her eyes begin to close." + scene g7 with dissolve + + #(Dori struggling to kiss Andrew CG) + #(Andrew leaning down to meet her halfway CG) + #(Fanservice-Andrew lifting Dori up by her thigh and kissing CG) + + + "..." + scene g8 with dissolve + pause 3 + scene black with fade + + if os.path.isfile('Bad') and os.path.isfile('Neutral') and os.path.isfile('Good'): #The Secret Ending + "We spent the rest of that evening together in that lecture hall." + + + "Dori’s roommate had been furious." + + + "Something about messing up her bar rhythm, I don’t know." + + + "Regardless, Dori and her aren’t roommates anymore." + + + "Good riddance if you ask me." + + + "Looking back, why were they ever roommates in the first place?" + + + "As for me…" + + + D "Andrew? You home?" + + + A "Yep, just finished getting things set up." + + + "Turns out the rats did in fact hurt someone." + + + "Lots of someones." + + + "With the dorm condemned I had to find a place to stay." + + + "And Dori needed help paying her rent." + + + "I’d say things turned out for the best." + + + "The tiny projector starts playing a low quality dvdrip on the white curtain." + + + "Dori takes her favorite seat in our apartment." + + scene lyingdown with fade + + "My lap." + + "We cuddle up as we enjoy another movie experience." + + + "And a whole lot of other experiences too." + + scene yourcoombait with fade + + "..." + pause 3 + scene black with fade + jump playAgain + else: + + pause 3 + jump playAgain + + +label playAgain: +menu: + "would you like to play again?" + "no thank you": + "Thank you for your time!" + $ renpy.quit() + + "yeah": + jump start diff --git a/game/Normal.rpyc b/game/Normal.rpyc new file mode 100644 index 0000000..f931aed Binary files /dev/null and b/game/Normal.rpyc differ diff --git a/game/audio/ambientinationer_8000.ogg b/game/audio/ambientinationer_8000.ogg new file mode 100644 index 0000000..4a28fce Binary files /dev/null and b/game/audio/ambientinationer_8000.ogg differ diff --git a/game/audio/bongos.ogg b/game/audio/bongos.ogg new file mode 100644 index 0000000..a5c88ad Binary files /dev/null and b/game/audio/bongos.ogg differ diff --git a/game/audio/hubcap.ogg b/game/audio/hubcap.ogg new file mode 100644 index 0000000..6aac09d Binary files /dev/null and b/game/audio/hubcap.ogg differ diff --git a/game/audio/love_theme_simple.ogg b/game/audio/love_theme_simple.ogg new file mode 100644 index 0000000..d8d69c1 Binary files /dev/null and b/game/audio/love_theme_simple.ogg differ diff --git a/game/audio/ringtone.ogg b/game/audio/ringtone.ogg new file mode 100644 index 0000000..2f8744e Binary files /dev/null and b/game/audio/ringtone.ogg differ diff --git a/game/audio/wrench_hit.ogg b/game/audio/wrench_hit.ogg new file mode 100644 index 0000000..671d03a Binary files /dev/null and b/game/audio/wrench_hit.ogg differ diff --git a/game/audio/wrench_hit_build_success2.wav b/game/audio/wrench_hit_build_success2.wav new file mode 100644 index 0000000..9e1d26e Binary files /dev/null and b/game/audio/wrench_hit_build_success2.wav differ diff --git a/game/cache/bytecode.rpyb b/game/cache/bytecode.rpyb new file mode 100644 index 0000000..68c0ece Binary files /dev/null and b/game/cache/bytecode.rpyb differ diff --git a/game/cache/pyanalysis.rpyb b/game/cache/pyanalysis.rpyb new file mode 100644 index 0000000..1991166 Binary files /dev/null and b/game/cache/pyanalysis.rpyb differ diff --git a/game/cache/screens.rpyb b/game/cache/screens.rpyb new file mode 100644 index 0000000..ca26d0f Binary files /dev/null and b/game/cache/screens.rpyb differ diff --git a/game/gui.rpy b/game/gui.rpy new file mode 100644 index 0000000..3f141f2 --- /dev/null +++ b/game/gui.rpy @@ -0,0 +1,474 @@ +################################################################################ +## Initialization +################################################################################ + +## The init offset statement causes the initialization statements in this file +## to run before init statements in any other file. +init offset = -2 + +## Calling gui.init resets the styles to sensible default values, and sets the +## width and height of the game. +init python: + gui.init(1920, 1080) + + + +################################################################################ +## GUI Configuration Variables +################################################################################ + + +## Colors ###################################################################### +## +## The colors of text in the interface. + +## An accent color used throughout the interface to label and highlight text. +define gui.accent_color = '#99ccff' + +## The color used for a text button when it is neither selected nor hovered. +define gui.idle_color = '#888888' + +## The small color is used for small text, which needs to be brighter/darker to +## achieve the same effect. +define gui.idle_small_color = '#aaaaaa' + +## The color that is used for buttons and bars that are hovered. +define gui.hover_color = '#c1e0ff' + +## The color used for a text button when it is selected but not focused. A +## button is selected if it is the current screen or preference value. +define gui.selected_color = '#ffffff' + +## The color used for a text button when it cannot be selected. +define gui.insensitive_color = '#8888887f' + +## Colors used for the portions of bars that are not filled in. These are not +## used directly, but are used when re-generating bar image files. +define gui.muted_color = '#3d5166' +define gui.hover_muted_color = '#5b7a99' + +## The colors used for dialogue and menu choice text. +define gui.text_color = '#ffffff' +define gui.interface_text_color = '#ffffff' + + +## Fonts and Font Sizes ######################################################## + +## The font used for in-game text. +define gui.text_font = "DejaVuSans.ttf" + +## The font used for character names. +define gui.name_text_font = "DejaVuSans.ttf" + +## The font used for out-of-game text. +define gui.interface_text_font = "DejaVuSans.ttf" + +## The size of normal dialogue text. +define gui.text_size = 33 + +## The size of character names. +define gui.name_text_size = 45 + +## The size of text in the game's user interface. +define gui.interface_text_size = 33 + +## The size of labels in the game's user interface. +define gui.label_text_size = 36 + +## The size of text on the notify screen. +define gui.notify_text_size = 24 + +## The size of the game's title. +define gui.title_text_size = 75 + + +## Main and Game Menus ######################################################### + +## The images used for the main and game menus. +define gui.main_menu_background = "gui/main_menu.png" +define gui.game_menu_background = "gui/game_menu.png" + + +## Dialogue #################################################################### +## +## These variables control how dialogue is displayed on the screen one line at a +## time. + +## The height of the textbox containing dialogue. +define gui.textbox_height = 278 + +## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is +## center, and 1.0 is the bottom. +define gui.textbox_yalign = 1.0 + + +## The placement of the speaking character's name, relative to the textbox. +## These can be a whole number of pixels from the left or top, or 0.5 to center. +define gui.name_xpos = 360 +define gui.name_ypos = 0 + +## The horizontal alignment of the character's name. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.name_xalign = 0.0 + +## The width, height, and borders of the box containing the character's name, or +## None to automatically size it. +define gui.namebox_width = None +define gui.namebox_height = None + +## The borders of the box containing the character's name, in left, top, right, +## bottom order. +define gui.namebox_borders = Borders(5, 5, 5, 5) + +## If True, the background of the namebox will be tiled, if False, the +## background of the namebox will be scaled. +define gui.namebox_tile = False + + +## The placement of dialogue relative to the textbox. These can be a whole +## number of pixels relative to the left or top side of the textbox, or 0.5 to +## center. +define gui.dialogue_xpos = 402 +define gui.dialogue_ypos = 75 + +## The maximum width of dialogue text, in pixels. +define gui.dialogue_width = 1116 + +## The horizontal alignment of the dialogue text. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.dialogue_text_xalign = 0.0 + + +## Buttons ##################################################################### +## +## These variables, along with the image files in gui/button, control aspects of +## how buttons are displayed. + +## The width and height of a button, in pixels. If None, Ren'Py computes a size. +define gui.button_width = None +define gui.button_height = None + +## The borders on each side of the button, in left, top, right, bottom order. +define gui.button_borders = Borders(6, 6, 6, 6) + +## If True, the background image will be tiled. If False, the background image +## will be linearly scaled. +define gui.button_tile = False + +## The font used by the button. +define gui.button_text_font = gui.interface_text_font + +## The size of the text used by the button. +define gui.button_text_size = gui.interface_text_size + +## The color of button text in various states. +define gui.button_text_idle_color = gui.idle_color +define gui.button_text_hover_color = gui.hover_color +define gui.button_text_selected_color = gui.selected_color +define gui.button_text_insensitive_color = gui.insensitive_color + +## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 +## is right). +define gui.button_text_xalign = 0.0 + + +## These variables override settings for different kinds of buttons. Please see +## the gui documentation for the kinds of buttons available, and what each is +## used for. +## +## These customizations are used by the default interface: + +define gui.radio_button_borders = Borders(27, 6, 6, 6) + +define gui.check_button_borders = Borders(27, 6, 6, 6) + +define gui.confirm_button_text_xalign = 0.5 + +define gui.page_button_borders = Borders(15, 6, 15, 6) + +define gui.quick_button_borders = Borders(15, 6, 15, 0) +define gui.quick_button_text_size = 21 +define gui.quick_button_text_idle_color = gui.idle_small_color +define gui.quick_button_text_selected_color = gui.accent_color + +## You can also add your own customizations, by adding properly-named variables. +## For example, you can uncomment the following line to set the width of a +## navigation button. + +# define gui.navigation_button_width = 250 + + +## Choice Buttons ############################################################## +## +## Choice buttons are used in the in-game menus. + +define gui.choice_button_width = 1185 +define gui.choice_button_height = None +define gui.choice_button_tile = False +define gui.choice_button_borders = Borders(150, 8, 150, 8) +define gui.choice_button_text_font = gui.text_font +define gui.choice_button_text_size = gui.text_size +define gui.choice_button_text_xalign = 0.5 +define gui.choice_button_text_idle_color = "#cccccc" +define gui.choice_button_text_hover_color = "#ffffff" +define gui.choice_button_text_insensitive_color = "#444444" + + +## File Slot Buttons ########################################################### +## +## A file slot button is a special kind of button. It contains a thumbnail +## image, and text describing the contents of the save slot. A save slot uses +## image files in gui/button, like the other kinds of buttons. + +## The save slot button. +define gui.slot_button_width = 414 +define gui.slot_button_height = 309 +define gui.slot_button_borders = Borders(15, 15, 15, 15) +define gui.slot_button_text_size = 21 +define gui.slot_button_text_xalign = 0.5 +define gui.slot_button_text_idle_color = gui.idle_small_color +define gui.slot_button_text_selected_idle_color = gui.selected_color +define gui.slot_button_text_selected_hover_color = gui.hover_color + +## The width and height of thumbnails used by the save slots. +define config.thumbnail_width = 384 +define config.thumbnail_height = 216 + +## The number of columns and rows in the grid of save slots. +define gui.file_slot_cols = 3 +define gui.file_slot_rows = 2 + + +## Positioning and Spacing ##################################################### +## +## These variables control the positioning and spacing of various user interface +## elements. + +## The position of the left side of the navigation buttons, relative to the left +## side of the screen. +define gui.navigation_xpos = 60 + +## The vertical position of the skip indicator. +define gui.skip_ypos = 15 + +## The vertical position of the notify screen. +define gui.notify_ypos = 68 + +## The spacing between menu choices. +define gui.choice_spacing = 33 + +## Buttons in the navigation section of the main and game menus. +define gui.navigation_spacing = 6 + +## Controls the amount of spacing between preferences. +define gui.pref_spacing = 15 + +## Controls the amount of spacing between preference buttons. +define gui.pref_button_spacing = 0 + +## The spacing between file page buttons. +define gui.page_spacing = 0 + +## The spacing between file slots. +define gui.slot_spacing = 15 + +## The position of the main menu text. +define gui.main_menu_text_xalign = 1.0 + + +## Frames ###################################################################### +## +## These variables control the look of frames that can contain user interface +## components when an overlay or window is not present. + +## Generic frames. +define gui.frame_borders = Borders(6, 6, 6, 6) + +## The frame that is used as part of the confirm screen. +define gui.confirm_frame_borders = Borders(60, 60, 60, 60) + +## The frame that is used as part of the skip screen. +define gui.skip_frame_borders = Borders(24, 8, 75, 8) + +## The frame that is used as part of the notify screen. +define gui.notify_frame_borders = Borders(24, 8, 60, 8) + +## Should frame backgrounds be tiled? +define gui.frame_tile = False + + +## Bars, Scrollbars, and Sliders ############################################### +## +## These control the look and size of bars, scrollbars, and sliders. +## +## The default GUI only uses sliders and vertical scrollbars. All of the other +## bars are only used in creator-written screens. + +## The height of horizontal bars, scrollbars, and sliders. The width of vertical +## bars, scrollbars, and sliders. +define gui.bar_size = 38 +define gui.scrollbar_size = 18 +define gui.slider_size = 38 + +## True if bar images should be tiled. False if they should be linearly scaled. +define gui.bar_tile = False +define gui.scrollbar_tile = False +define gui.slider_tile = False + +## Horizontal borders. +define gui.bar_borders = Borders(6, 6, 6, 6) +define gui.scrollbar_borders = Borders(6, 6, 6, 6) +define gui.slider_borders = Borders(6, 6, 6, 6) + +## Vertical borders. +define gui.vbar_borders = Borders(6, 6, 6, 6) +define gui.vscrollbar_borders = Borders(6, 6, 6, 6) +define gui.vslider_borders = Borders(6, 6, 6, 6) + +## What to do with unscrollable scrollbars in the gui. "hide" hides them, while +## None shows them. +define gui.unscrollable = "hide" + + +## History ##################################################################### +## +## The history screen displays dialogue that the player has already dismissed. + +## The number of blocks of dialogue history Ren'Py will keep. +define config.history_length = 250 + +## The height of a history screen entry, or None to make the height variable at +## the cost of performance. +define gui.history_height = 210 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.history_name_xpos = 233 +define gui.history_name_ypos = 0 +define gui.history_name_width = 233 +define gui.history_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.history_text_xpos = 255 +define gui.history_text_ypos = 3 +define gui.history_text_width = 1110 +define gui.history_text_xalign = 0.0 + + +## NVL-Mode #################################################################### +## +## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. + +## The borders of the background of the NVL-mode background window. +define gui.nvl_borders = Borders(0, 15, 0, 30) + +## The maximum number of NVL-mode entries Ren'Py will display. When more entries +## than this are to be show, the oldest entry will be removed. +define gui.nvl_list_length = 6 + +## The height of an NVL-mode entry. Set this to None to have the entries +## dynamically adjust height. +define gui.nvl_height = 173 + +## The spacing between NVL-mode entries when gui.nvl_height is None, and between +## NVL-mode entries and an NVL-mode menu. +define gui.nvl_spacing = 15 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.nvl_name_xpos = 645 +define gui.nvl_name_ypos = 0 +define gui.nvl_name_width = 225 +define gui.nvl_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.nvl_text_xpos = 675 +define gui.nvl_text_ypos = 12 +define gui.nvl_text_width = 885 +define gui.nvl_text_xalign = 0.0 + +## The position, width, and alignment of nvl_thought text (the text said by the +## nvl_narrator character.) +define gui.nvl_thought_xpos = 360 +define gui.nvl_thought_ypos = 0 +define gui.nvl_thought_width = 1170 +define gui.nvl_thought_xalign = 0.0 + +## The position of nvl menu_buttons. +define gui.nvl_button_xpos = 675 +define gui.nvl_button_xalign = 0.0 + +## Localization ################################################################ + +## This controls where a line break is permitted. The default is suitable +## for most languages. A list of available values can be found at https:// +## www.renpy.org/doc/html/style_properties.html#style-property-language + +define gui.language = "unicode" + + +################################################################################ +## Mobile devices +################################################################################ + +init python: + + ## This increases the size of the quick buttons to make them easier to touch + ## on tablets and phones. + if renpy.variant("touch"): + + gui.quick_button_borders = Borders(60, 21, 60, 0) + + ## This changes the size and spacing of various GUI elements to ensure they + ## are easily visible on phones. + if renpy.variant("small"): + + ## Font sizes. + gui.text_size = 45 + gui.name_text_size = 54 + gui.notify_text_size = 38 + gui.interface_text_size = 45 + gui.button_text_size = 45 + gui.label_text_size = 51 + + ## Adjust the location of the textbox. + gui.textbox_height = 360 + gui.name_xpos = 120 + gui.text_xpos = 135 + gui.text_width = 1650 + + ## Change the size and spacing of various things. + gui.slider_size = 54 + + gui.choice_button_width = 1860 + + gui.navigation_spacing = 30 + gui.pref_button_spacing = 15 + + gui.history_height = 285 + gui.history_text_width = 1035 + + gui.quick_button_text_size = 30 + + ## File button layout. + gui.file_slot_cols = 2 + gui.file_slot_rows = 2 + + ## NVL-mode. + gui.nvl_height = 255 + + gui.nvl_name_width = 458 + gui.nvl_name_xpos = 488 + + gui.nvl_text_width = 1373 + gui.nvl_text_xpos = 518 + gui.nvl_text_ypos = 8 + + gui.nvl_thought_width = 1860 + gui.nvl_thought_xpos = 30 + + gui.nvl_button_width = 1860 + gui.nvl_button_xpos = 30 + + + diff --git a/game/gui.rpyc b/game/gui.rpyc new file mode 100644 index 0000000..c4c75e8 Binary files /dev/null and b/game/gui.rpyc differ diff --git a/game/gui/bar/bottom.png b/game/gui/bar/bottom.png new file mode 100644 index 0000000..d7e91fd Binary files /dev/null and b/game/gui/bar/bottom.png differ diff --git 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a/game/options.rpy b/game/options.rpy new file mode 100644 index 0000000..9c66187 --- /dev/null +++ b/game/options.rpy @@ -0,0 +1,208 @@ +## This file contains options that can be changed to customize your game. +## +## Lines beginning with two '#' marks are comments, and you shouldn't uncomment +## them. Lines beginning with a single '#' mark are commented-out code, and you +## may want to uncomment them when appropriate. + + +## Basics ###################################################################### + +## A human-readable name of the game. This is used to set the default window +## title, and shows up in the interface and error reports. +## +## The _() surrounding the string marks it as eligible for translation. + +define config.name = _("Shes a bit sluggish") + + +## Determines if the title given above is shown on the main menu screen. Set +## this to False to hide the title. + +define gui.show_name = True + + +## The version of the game. + +define config.version = "3.0" + + +## Text that is placed on the game's about screen. Place the text between the +## triple-quotes, and leave a blank line between paragraphs. + +define gui.about = _p(""" +""") + + +## A short name for the game used for executables and directories in the built +## distribution. This must be ASCII-only, and must not contain spaces, colons, +## or semicolons. + +define build.name = "ShesABitSluggish" + + +## Sounds and music ############################################################ + +## These three variables control which mixers are shown to the player by +## default. Setting one of these to False will hide the appropriate mixer. + +define config.has_sound = True +define config.has_music = True +define config.has_voice = True + + +## To allow the user to play a test sound on the sound or voice channel, +## uncomment a line below and use it to set a sample sound to play. + +# define config.sample_sound = "sample-sound.ogg" +# define config.sample_voice = "sample-voice.ogg" + + +## Uncomment the following line to set an audio file that will be played while +## the player is at the main menu. This file will continue playing into the +## game, until it is stopped or another file is played. + +# define config.main_menu_music = "main-menu-theme.ogg" + + +## Transitions ################################################################# +## +## These variables set transitions that are used when certain events occur. +## Each variable should be set to a transition, or None to indicate that no +## transition should be used. + +## Entering or exiting the game menu. + +define config.enter_transition = dissolve +define config.exit_transition = dissolve + + +## Between screens of the game menu. + +define config.intra_transition = dissolve + + +## A transition that is used after a game has been loaded. + +define config.after_load_transition = None + + +## Used when entering the main menu after the game has ended. + +define config.end_game_transition = None + + +## A variable to set the transition used when the game starts does not exist. +## Instead, use a with statement after showing the initial scene. + + +## Window management ########################################################### +## +## This controls when the dialogue window is displayed. If "show", it is always +## displayed. If "hide", it is only displayed when dialogue is present. If +## "auto", the window is hidden before scene statements and shown again once +## dialogue is displayed. +## +## After the game has started, this can be changed with the "window show", +## "window hide", and "window auto" statements. + +define config.window = "auto" + + +## Transitions used to show and hide the dialogue window + +define config.window_show_transition = Dissolve(.2) +define config.window_hide_transition = Dissolve(.2) + + +## Preference defaults ######################################################### + +## Controls the default text speed. The default, 0, is infinite, while any other +## number is the number of characters per second to type out. + +default preferences.text_cps = 0 + + +## The default auto-forward delay. Larger numbers lead to longer waits, with 0 +## to 30 being the valid range. + +default preferences.afm_time = 15 + + +## Save directory ############################################################## +## +## Controls the platform-specific place Ren'Py will place the save files for +## this game. The save files will be placed in: +## +## Windows: %APPDATA\RenPy\ +## +## Macintosh: $HOME/Library/RenPy/ +## +## Linux: $HOME/.renpy/ +## +## This generally should not be changed, and if it is, should always be a +## literal string, not an expression. + +define config.save_directory = "Shes-A-Bit-Sluggish-1612838329" + + +## Icon ######################################################################## +## +## The icon displayed on the taskbar or dock. + +define config.window_icon = "gui/window_icon.png" + + +## Build configuration ######################################################### +## +## This section controls how Ren'Py turns your project into distribution files. + +init python: + + ## The following functions take file patterns. File patterns are case- + ## insensitive, and matched against the path relative to the base directory, + ## with and without a leading /. If multiple patterns match, the first is + ## used. + ## + ## In a pattern: + ## + ## / is the directory separator. + ## + ## * matches all characters, except the directory separator. + ## + ## ** matches all characters, including the directory separator. + ## + ## For example, "*.txt" matches txt files in the base directory, "game/ + ## **.ogg" matches ogg files in the game directory or any of its + ## subdirectories, and "**.psd" matches psd files anywhere in the project. + + ## Classify files as None to exclude them from the built distributions. + + build.classify('**~', None) + build.classify('**.bak', None) + build.classify('**/.**', None) + build.classify('**/#**', None) + build.classify('**/thumbs.db', None) + + ## To archive files, classify them as 'archive'. + + # build.classify('game/**.png', 'archive') + # build.classify('game/**.jpg', 'archive') + + ## Files matching documentation patterns are duplicated in a mac app build, + ## so they appear in both the app and the zip file. + + build.documentation('*.html') + build.documentation('*.txt') + + +## A Google Play license key is required to download expansion files and perform +## in-app purchases. It can be found on the "Services & APIs" page of the Google +## Play developer console. + +# define build.google_play_key = "..." + + +## The username and project name associated with an itch.io project, separated +## by a slash. + +# define build.itch_project = "renpytom/test-project" diff --git a/game/options.rpyc b/game/options.rpyc new file mode 100644 index 0000000..94ed87f Binary files /dev/null and b/game/options.rpyc differ diff --git a/game/saves/auto-1-LT1.save b/game/saves/auto-1-LT1.save new file mode 100644 index 0000000..bb8f872 Binary files /dev/null and b/game/saves/auto-1-LT1.save differ diff --git a/game/saves/auto-2-LT1.save b/game/saves/auto-2-LT1.save new file mode 100644 index 0000000..f5ebd58 Binary files /dev/null and b/game/saves/auto-2-LT1.save differ diff --git a/game/saves/navigation.json b/game/saves/navigation.json new file mode 100644 index 0000000..0271596 --- /dev/null +++ b/game/saves/navigation.json @@ -0,0 +1 @@ +{"name": "Shes a bit sluggish", "version": "3.0", "location": {"callable": {}, "screen": {"load": ["game/screens.rpy", 597], "help": ["game/screens.rpy", 976], "say": ["game/screens.rpy", 98], "notify": ["game/screens.rpy", 1260], "keyboard_help": ["game/screens.rpy", 1005], "gamepad_help": ["game/screens.rpy", 1075], "preferences": ["game/screens.rpy", 719], "confirm": ["game/screens.rpy", 1141], "mouse_help": ["game/screens.rpy", 1052], "input": ["game/screens.rpy", 174], "save": ["game/screens.rpy", 590], "skip_indicator": ["game/screens.rpy", 1204], "file_slots": ["game/screens.rpy", 604], "choice": ["game/screens.rpy", 207], "game_menu": ["game/screens.rpy", 420], "main_menu": ["game/screens.rpy", 355], "nvl": ["game/screens.rpy", 1299], "quick_menu": ["game/screens.rpy", 1421], "about": ["game/screens.rpy", 546], "nvl_dialogue": ["game/screens.rpy", 1331], "navigation": ["game/screens.rpy", 292], "history": ["game/screens.rpy", 886]}, "define": {"gui.accent_color": ["game/gui.rpy", 26], "gui.interface_text_size": ["game/gui.rpy", 73], "build.name": ["game/options.rpy", 40], "gui.bar_tile": ["game/gui.rpy", 314], "gui.nvl_thought_xpos": ["game/gui.rpy", 392], "gui.slot_button_text_idle_color": ["game/gui.rpy", 229], "config.history_length": ["game/gui.rpy", 338], "config.after_load_transition": ["game/options.rpy", 86], "gui.page_spacing": ["game/gui.rpy", 270], "gui.page_button_borders": ["game/gui.rpy", 187], "gui.idle_color": ["game/gui.rpy", 29], "config.window": ["game/options.rpy", 108], "gui.slider_tile": ["game/gui.rpy", 316], "gui.main_menu_text_xalign": ["game/gui.rpy", 276], "gui.nvl_button_xalign": ["game/gui.rpy", 399], "gui.nvl_text_ypos": ["game/gui.rpy", 386], "gui.frame_borders": ["game/gui.rpy", 285], "gui.nvl_list_length": ["game/gui.rpy", 367], "gui.slot_button_borders": ["game/gui.rpy", 226], "gui.scrollbar_borders": ["game/gui.rpy", 320], "config.enter_transition": ["game/options.rpy", 75], "gui.pref_spacing": ["game/gui.rpy", 264], "D": ["game/script.rpy", 2], "gui.dialogue_text_xalign": ["game/gui.rpy", 139], "gui.nvl_text_xpos": ["game/gui.rpy", 385], "config.window_icon": ["game/options.rpy", 152], "gui.muted_color": ["game/gui.rpy", 47], "gui.dialogue_ypos": ["game/gui.rpy", 132], "config.has_sound": ["game/options.rpy", 48], "gui.button_text_font": ["game/gui.rpy", 159], "gui.nvl_name_ypos": ["game/gui.rpy", 380], "gui.game_menu_background": ["game/gui.rpy", 89], "gui.choice_button_text_hover_color": ["game/gui.rpy", 213], "gui.nvl_button_xpos": ["game/gui.rpy", 398], "gui.name_xalign": ["game/gui.rpy", 112], "gui.namebox_borders": ["game/gui.rpy", 121], "gui.frame_tile": ["game/gui.rpy", 297], "gui.nvl_text_xalign": ["game/gui.rpy", 388], "gui.vbar_borders": ["game/gui.rpy", 324], "config.end_game_transition": ["game/options.rpy", 91], "gui.slot_button_text_size": ["game/gui.rpy", 227], "gui.dialogue_xpos": ["game/gui.rpy", 131], "gui.namebox_height": ["game/gui.rpy", 117], "config.version": ["game/options.rpy", 26], "gui.history_text_width": ["game/gui.rpy", 354], "gui.radio_button_borders": ["game/gui.rpy", 181], "gui.button_text_size": ["game/gui.rpy", 162], "config.window_hide_transition": ["game/options.rpy", 114], "gui.about": ["game/options.rpy", 32], "gui.vslider_borders": ["game/gui.rpy", 326], "gui.navigation_spacing": ["game/gui.rpy", 261], "gui.choice_button_borders": ["game/gui.rpy", 208], "config.intra_transition": ["game/options.rpy", 81], "gui.slot_button_width": ["game/gui.rpy", 224], "gui.choice_button_text_xalign": ["game/gui.rpy", 211], "gui.show_name": ["game/options.rpy", 21], "gui.slot_button_text_selected_hover_color": ["game/gui.rpy", 231], "gui.title_text_size": ["game/gui.rpy", 82], "gui.slot_button_text_selected_idle_color": ["game/gui.rpy", 230], "gui.button_text_idle_color": ["game/gui.rpy", 165], "gui.notify_frame_borders": ["game/gui.rpy", 294], "gui.navigation_xpos": ["game/gui.rpy", 249], "gui.slot_button_height": ["game/gui.rpy", 225], "gui.history_text_ypos": ["game/gui.rpy", 353], "config.nvl_list_length": ["game/screens.rpy", 1352], "gui.notify_text_size": ["game/gui.rpy", 79], "config.has_voice": ["game/options.rpy", 50], "gui.selected_color": ["game/gui.rpy", 40], "gui.history_text_xpos": ["game/gui.rpy", 352], "gui.skip_frame_borders": ["game/gui.rpy", 291], "gui.confirm_button_text_xalign": ["game/gui.rpy", 185], "gui.text_font": ["game/gui.rpy", 58], "gui.history_name_xpos": ["game/gui.rpy", 346], "gui.main_menu_background": ["game/gui.rpy", 88], "gui.button_width": ["game/gui.rpy", 148], "gui.button_text_selected_color": ["game/gui.rpy", 167], "gui.nvl_thought_ypos": ["game/gui.rpy", 393], "config.save_directory": ["game/options.rpy", 145], "gui.skip_ypos": ["game/gui.rpy", 252], "gui.namebox_tile": ["game/gui.rpy", 125], "gui.nvl_text_width": ["game/gui.rpy", 387], "gui.hover_color": ["game/gui.rpy", 36], "gui.interface_text_color": ["game/gui.rpy", 52], "config.thumbnail_width": ["game/gui.rpy", 234], 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of file diff --git a/game/saves/persistent b/game/saves/persistent new file mode 100644 index 0000000..efb6c3c Binary files /dev/null and b/game/saves/persistent differ diff --git a/game/screens.rpy b/game/screens.rpy new file mode 100644 index 0000000..ff3785d --- /dev/null +++ b/game/screens.rpy @@ -0,0 +1,1518 @@ +################################################################################ +## Initialization +################################################################################ + +init offset = -1 + + +################################################################################ +## Styles +################################################################################ + +style default: + properties gui.text_properties() + language gui.language + +style input: + properties gui.text_properties("input", accent=True) + adjust_spacing False + +style hyperlink_text: + properties gui.text_properties("hyperlink", accent=True) + hover_underline True + +style gui_text: + properties gui.text_properties("interface") + + +style button: + properties gui.button_properties("button") + +style button_text is gui_text: + properties gui.text_properties("button") + yalign 0.5 + + +style label_text is gui_text: + properties gui.text_properties("label", accent=True) + +style prompt_text is gui_text: + properties gui.text_properties("prompt") + + +style bar: + ysize gui.bar_size + left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + xsize gui.bar_size + top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + ysize gui.scrollbar_size + base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + xsize gui.scrollbar_size + base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + ysize gui.slider_size + base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/slider/horizontal_[prefix_]thumb.png" + +style vslider: + xsize gui.slider_size + base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/slider/vertical_[prefix_]thumb.png" + + +style frame: + padding gui.frame_borders.padding + background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) + + + +################################################################################ +## In-game screens +################################################################################ + + +## Say screen ################################################################## +## +## The say screen is used to display dialogue to the player. It takes two +## parameters, who and what, which are the name of the speaking character and +## the text to be displayed, respectively. (The who parameter can be None if no +## name is given.) +## +## This screen must create a text displayable with id "what", as Ren'Py uses +## this to manage text display. It can also create displayables with id "who" +## and id "window" to apply style properties. +## +## https://www.renpy.org/doc/html/screen_special.html#say + +screen say(who, what): + style_prefix "say" + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "namebox" + text who id "who" + + text what id "what" + + + ## If there's a side image, display it above the text. Do not display on the + ## phone variant - there's no room. + if not renpy.variant("small"): + add SideImage() xalign 0.0 yalign 1.0 + + +## Make the namebox available for styling through the Character object. +init python: + config.character_id_prefixes.append('namebox') + +style window is default +style say_label is default +style say_dialogue is default +style say_thought is say_dialogue + +style namebox is default +style namebox_label is say_label + + +style window: + xalign 0.5 + xfill True + yalign gui.textbox_yalign + ysize gui.textbox_height + + background Image("gui/textbox.png", xalign=0.5, yalign=1.0) + +style namebox: + xpos gui.name_xpos + xanchor gui.name_xalign + xsize gui.namebox_width + ypos gui.name_ypos + ysize gui.namebox_height + + background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) + padding gui.namebox_borders.padding + +style say_label: + properties gui.text_properties("name", accent=True) + xalign gui.name_xalign + yalign 0.5 + +style say_dialogue: + properties gui.text_properties("dialogue") + + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + +## Input screen ################################################################ +## +## This screen is used to display renpy.input. The prompt parameter is used to +## pass a text prompt in. +## +## This screen must create an input displayable with id "input" to accept the +## various input parameters. +## +## https://www.renpy.org/doc/html/screen_special.html#input + +screen input(prompt): + style_prefix "input" + + window: + + vbox: + xalign gui.dialogue_text_xalign + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + text prompt style "input_prompt" + input id "input" + +style input_prompt is default + +style input_prompt: + xalign gui.dialogue_text_xalign + properties gui.text_properties("input_prompt") + +style input: + xalign gui.dialogue_text_xalign + xmaximum gui.dialogue_width + + +## Choice screen ############################################################### +## +## This screen is used to display the in-game choices presented by the menu +## statement. The one parameter, items, is a list of objects, each with caption +## and action fields. +## +## https://www.renpy.org/doc/html/screen_special.html#choice + +screen choice(items): + style_prefix "choice" + + vbox: + for i in items: + textbutton i.caption action i.action + + +## When this is true, menu captions will be spoken by the narrator. When false, +## menu captions will be displayed as empty buttons. +define config.narrator_menu = True + + +style choice_vbox is vbox +style choice_button is button +style choice_button_text is button_text + +style choice_vbox: + xalign 0.5 + ypos 405 + yanchor 0.5 + + spacing gui.choice_spacing + +style choice_button is default: + properties gui.button_properties("choice_button") + +style choice_button_text is default: + properties gui.button_text_properties("choice_button") + + +## Quick Menu screen ########################################################### +## +## The quick menu is displayed in-game to provide easy access to the out-of-game +## menus. + +screen quick_menu(): + + ## Ensure this appears on top of other screens. + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + + xalign 0.5 + yalign 1.0 + + textbutton _("Back") action Rollback() + textbutton _("History") action ShowMenu('history') + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Save") action ShowMenu('save') + textbutton _("Q.Save") action QuickSave() + textbutton _("Q.Load") action QuickLoad() + textbutton _("Prefs") action ShowMenu('preferences') + + +## This code ensures that the quick_menu screen is displayed in-game, whenever +## the player has not explicitly hidden the interface. +init python: + config.overlay_screens.append("quick_menu") + +default quick_menu = True + +style quick_button is default +style quick_button_text is button_text + +style quick_button: + properties gui.button_properties("quick_button") + +style quick_button_text: + properties gui.button_text_properties("quick_button") + + +################################################################################ +## Main and Game Menu Screens +################################################################################ + +## Navigation screen ########################################################### +## +## This screen is included in the main and game menus, and provides navigation +## to other menus, and to start the game. + +screen navigation(): + + vbox: + style_prefix "navigation" + + xpos gui.navigation_xpos + yalign 0.5 + + spacing gui.navigation_spacing + + if main_menu: + + textbutton _("Start") action Start() + + else: + + textbutton _("History") action ShowMenu("history") + + textbutton _("Save") action ShowMenu("save") + + textbutton _("Load") action ShowMenu("load") + + textbutton _("Preferences") action ShowMenu("preferences") + + if _in_replay: + + textbutton _("End Replay") action EndReplay(confirm=True) + + elif not main_menu: + + textbutton _("Main Menu") action MainMenu() + + textbutton _("About") action ShowMenu("about") + + if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): + + ## Help isn't necessary or relevant to mobile devices. + textbutton _("Help") action ShowMenu("help") + + if renpy.variant("pc"): + + ## The quit button is banned on iOS and unnecessary on Android and + ## Web. + textbutton _("Quit") action Quit(confirm=not main_menu) + + +style navigation_button is gui_button +style navigation_button_text is gui_button_text + +style navigation_button: + size_group "navigation" + properties gui.button_properties("navigation_button") + +style navigation_button_text: + properties gui.button_text_properties("navigation_button") + + +## Main Menu screen ############################################################ +## +## Used to display the main menu when Ren'Py starts. +## +## https://www.renpy.org/doc/html/screen_special.html#main-menu + +screen main_menu(): + + ## This ensures that any other menu screen is replaced. + tag menu + + style_prefix "main_menu" + + add gui.main_menu_background + + ## This empty frame darkens the main menu. + frame: + pass + + ## The use statement includes another screen inside this one. The actual + ## contents of the main menu are in the navigation screen. + use navigation + + if gui.show_name: + + vbox: + text "[config.name!t]": + style "main_menu_title" + + text "[config.version]": + style "main_menu_version" + + +style main_menu_frame is empty +style main_menu_vbox is vbox +style main_menu_text is gui_text +style main_menu_title is main_menu_text +style main_menu_version is main_menu_text + +style main_menu_frame: + xsize 420 + yfill True + + background "gui/overlay/main_menu.png" + +style main_menu_vbox: + xalign 1.0 + xoffset -30 + xmaximum 1200 + yalign 1.0 + yoffset -30 + +style main_menu_text: + properties gui.text_properties("main_menu", accent=True) + +style main_menu_title: + properties gui.text_properties("title") + +style main_menu_version: + properties gui.text_properties("version") + + +## Game Menu screen ############################################################ +## +## This lays out the basic common structure of a game menu screen. It's called +## with the screen title, and displays the background, title, and navigation. +## +## The scroll parameter can be None, or one of "viewport" or "vpgrid". When +## this screen is intended to be used with one or more children, which are +## transcluded (placed) inside it. + +screen game_menu(title, scroll=None, yinitial=0.0): + + style_prefix "game_menu" + + if main_menu: + add gui.main_menu_background + else: + add gui.game_menu_background + + frame: + style "game_menu_outer_frame" + + hbox: + + ## Reserve space for the navigation section. + frame: + style "game_menu_navigation_frame" + + frame: + style "game_menu_content_frame" + + if scroll == "viewport": + + viewport: + yinitial yinitial + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + vbox: + transclude + + elif scroll == "vpgrid": + + vpgrid: + cols 1 + yinitial yinitial + + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + transclude + + else: + + transclude + + use navigation + + textbutton _("Return"): + style "return_button" + + action Return() + + label title + + if main_menu: + key "game_menu" action ShowMenu("main_menu") + + +style game_menu_outer_frame is empty +style game_menu_navigation_frame is empty +style game_menu_content_frame is empty +style game_menu_viewport is gui_viewport +style game_menu_side is gui_side +style game_menu_scrollbar is gui_vscrollbar + +style game_menu_label is gui_label +style game_menu_label_text is gui_label_text + +style return_button is navigation_button +style return_button_text is navigation_button_text + +style game_menu_outer_frame: + bottom_padding 45 + top_padding 180 + + background "gui/overlay/game_menu.png" + +style game_menu_navigation_frame: + xsize 420 + yfill True + +style game_menu_content_frame: + left_margin 60 + right_margin 30 + top_margin 15 + +style game_menu_viewport: + xsize 1380 + +style game_menu_vscrollbar: + unscrollable gui.unscrollable + +style game_menu_side: + spacing 15 + +style game_menu_label: + xpos 75 + ysize 180 + +style game_menu_label_text: + size gui.title_text_size + color gui.accent_color + yalign 0.5 + +style return_button: + xpos gui.navigation_xpos + yalign 1.0 + yoffset -45 + + +## About screen ################################################################ +## +## This screen gives credit and copyright information about the game and Ren'Py. +## +## There's nothing special about this screen, and hence it also serves as an +## example of how to make a custom screen. + +screen about(): + + tag menu + + ## This use statement includes the game_menu screen inside this one. The + ## vbox child is then included inside the viewport inside the game_menu + ## screen. + use game_menu(_("About"), scroll="viewport"): + + style_prefix "about" + + vbox: + + label "[config.name!t]" + text _("Version [config.version!t]\n") + + ## gui.about is usually set in options.rpy. + if gui.about: + text "[gui.about!t]\n" + + text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") + + +## This is redefined in options.rpy to add text to the about screen. +define gui.about = "" + + +style about_label is gui_label +style about_label_text is gui_label_text +style about_text is gui_text + +style about_label_text: + size gui.label_text_size + + +## Load and Save screens ####################################################### +## +## These screens are responsible for letting the player save the game and load +## it again. Since they share nearly everything in common, both are implemented +## in terms of a third screen, file_slots. +## +## https://www.renpy.org/doc/html/screen_special.html#save https:// +## www.renpy.org/doc/html/screen_special.html#load + +screen save(): + + tag menu + + use file_slots(_("Save")) + + +screen load(): + + tag menu + + use file_slots(_("Load")) + + +screen file_slots(title): + + default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) + + use game_menu(title): + + fixed: + + ## This ensures the input will get the enter event before any of the + ## buttons do. + order_reverse True + + ## The page name, which can be edited by clicking on a button. + button: + style "page_label" + + key_events True + xalign 0.5 + action page_name_value.Toggle() + + input: + style "page_label_text" + value page_name_value + + ## The grid of file slots. + grid gui.file_slot_cols gui.file_slot_rows: + style_prefix "slot" + + xalign 0.5 + yalign 0.5 + + spacing gui.slot_spacing + + for i in range(gui.file_slot_cols * gui.file_slot_rows): + + $ slot = i + 1 + + button: + action FileAction(slot) + + has vbox + + add FileScreenshot(slot) xalign 0.5 + + text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): + style "slot_time_text" + + text FileSaveName(slot): + style "slot_name_text" + + key "save_delete" action FileDelete(slot) + + ## Buttons to access other pages. + hbox: + style_prefix "page" + + xalign 0.5 + yalign 1.0 + + spacing gui.page_spacing + + textbutton _("<") action FilePagePrevious() + + if config.has_autosave: + textbutton _("{#auto_page}A") action FilePage("auto") + + if config.has_quicksave: + textbutton _("{#quick_page}Q") action FilePage("quick") + + ## range(1, 10) gives the numbers from 1 to 9. + for page in range(1, 10): + textbutton "[page]" action FilePage(page) + + textbutton _(">") action FilePageNext() + + +style page_label is gui_label +style page_label_text is gui_label_text +style page_button is gui_button +style page_button_text is gui_button_text + +style slot_button is gui_button +style slot_button_text is gui_button_text +style slot_time_text is slot_button_text +style slot_name_text is slot_button_text + +style page_label: + xpadding 75 + ypadding 5 + +style page_label_text: + text_align 0.5 + layout "subtitle" + hover_color gui.hover_color + +style page_button: + properties gui.button_properties("page_button") + +style page_button_text: + properties gui.button_text_properties("page_button") + +style slot_button: + properties gui.button_properties("slot_button") + +style slot_button_text: + properties gui.button_text_properties("slot_button") + + +## Preferences screen ########################################################## +## +## The preferences screen allows the player to configure the game to better suit +## themselves. +## +## https://www.renpy.org/doc/html/screen_special.html#preferences + +screen preferences(): + + tag menu + + use game_menu(_("Preferences"), scroll="viewport"): + + vbox: + + hbox: + box_wrap True + + if renpy.variant("pc") or renpy.variant("web"): + + vbox: + style_prefix "radio" + label _("Display") + textbutton _("Window") action Preference("display", "window") + textbutton _("Fullscreen") action Preference("display", "fullscreen") + + vbox: + style_prefix "radio" + label _("Rollback Side") + textbutton _("Disable") action Preference("rollback side", "disable") + textbutton _("Left") action Preference("rollback side", "left") + textbutton _("Right") action Preference("rollback side", "right") + + vbox: + style_prefix "check" + label _("Skip") + textbutton _("Unseen Text") action Preference("skip", "toggle") + textbutton _("After Choices") action Preference("after choices", "toggle") + textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) + + ## Additional vboxes of type "radio_pref" or "check_pref" can be + ## added here, to add additional creator-defined preferences. + + null height (4 * gui.pref_spacing) + + hbox: + style_prefix "slider" + box_wrap True + + vbox: + + label _("Text Speed") + + bar value Preference("text speed") + + label _("Auto-Forward Time") + + bar value Preference("auto-forward time") + + vbox: + + if config.has_music: + label _("Music Volume") + + hbox: + bar value Preference("music volume") + + if config.has_sound: + + label _("Sound Volume") + + hbox: + bar value Preference("sound volume") + + if config.sample_sound: + textbutton _("Test") action Play("sound", config.sample_sound) + + + if config.has_voice: + label _("Voice Volume") + + hbox: + bar value Preference("voice volume") + + if config.sample_voice: + textbutton _("Test") action Play("voice", config.sample_voice) + + if config.has_music or config.has_sound or config.has_voice: + null height gui.pref_spacing + + textbutton _("Mute All"): + action Preference("all mute", "toggle") + style "mute_all_button" + + +style pref_label is gui_label +style pref_label_text is gui_label_text +style pref_vbox is vbox + +style radio_label is pref_label +style radio_label_text is pref_label_text +style radio_button is gui_button +style radio_button_text is gui_button_text +style radio_vbox is pref_vbox + +style check_label is pref_label +style check_label_text is pref_label_text +style check_button is gui_button +style check_button_text is gui_button_text +style check_vbox is pref_vbox + +style slider_label is pref_label +style slider_label_text is pref_label_text +style slider_slider is gui_slider +style slider_button is gui_button +style slider_button_text is gui_button_text +style slider_pref_vbox is pref_vbox + +style mute_all_button is check_button +style mute_all_button_text is check_button_text + +style pref_label: + top_margin gui.pref_spacing + bottom_margin 3 + +style pref_label_text: + yalign 1.0 + +style pref_vbox: + xsize 338 + +style radio_vbox: + spacing gui.pref_button_spacing + +style radio_button: + properties gui.button_properties("radio_button") + foreground "gui/button/radio_[prefix_]foreground.png" + +style radio_button_text: + properties gui.button_text_properties("radio_button") + +style check_vbox: + spacing gui.pref_button_spacing + +style check_button: + properties gui.button_properties("check_button") + foreground "gui/button/check_[prefix_]foreground.png" + +style check_button_text: + properties gui.button_text_properties("check_button") + +style slider_slider: + xsize 525 + +style slider_button: + properties gui.button_properties("slider_button") + yalign 0.5 + left_margin 15 + +style slider_button_text: + properties gui.button_text_properties("slider_button") + +style slider_vbox: + xsize 675 + + +## History screen ############################################################## +## +## This is a screen that displays the dialogue history to the player. While +## there isn't anything special about this screen, it does have to access the +## dialogue history stored in _history_list. +## +## https://www.renpy.org/doc/html/history.html + +screen history(): + + tag menu + + ## Avoid predicting this screen, as it can be very large. + predict False + + use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0): + + style_prefix "history" + + for h in _history_list: + + window: + + ## This lays things out properly if history_height is None. + has fixed: + yfit True + + if h.who: + + label h.who: + style "history_name" + substitute False + + ## Take the color of the who text from the Character, if + ## set. + if "color" in h.who_args: + text_color h.who_args["color"] + + $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags) + text what: + substitute False + + if not _history_list: + label _("The dialogue history is empty.") + + +## This determines what tags are allowed to be displayed on the history screen. + +define gui.history_allow_tags = set() + + +style history_window is empty + +style history_name is gui_label +style history_name_text is gui_label_text +style history_text is gui_text + +style history_text is gui_text + +style history_label is gui_label +style history_label_text is gui_label_text + +style history_window: + xfill True + ysize gui.history_height + +style history_name: + xpos gui.history_name_xpos + xanchor gui.history_name_xalign + ypos gui.history_name_ypos + xsize gui.history_name_width + +style history_name_text: + min_width gui.history_name_width + text_align gui.history_name_xalign + +style history_text: + xpos gui.history_text_xpos + ypos gui.history_text_ypos + xanchor gui.history_text_xalign + xsize gui.history_text_width + min_width gui.history_text_width + text_align gui.history_text_xalign + layout ("subtitle" if gui.history_text_xalign else "tex") + +style history_label: + xfill True + +style history_label_text: + xalign 0.5 + + +## Help screen ################################################################# +## +## A screen that gives information about key and mouse bindings. It uses other +## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual +## help. + +screen help(): + + tag menu + + default device = "keyboard" + + use game_menu(_("Help"), scroll="viewport"): + + style_prefix "help" + + vbox: + spacing 23 + + hbox: + + textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") + textbutton _("Mouse") action SetScreenVariable("device", "mouse") + + if GamepadExists(): + textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") + + if device == "keyboard": + use keyboard_help + elif device == "mouse": + use mouse_help + elif device == "gamepad": + use gamepad_help + + +screen keyboard_help(): + + hbox: + label _("Enter") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Space") + text _("Advances dialogue without selecting choices.") + + hbox: + label _("Arrow Keys") + text _("Navigate the interface.") + + hbox: + label _("Escape") + text _("Accesses the game menu.") + + hbox: + label _("Ctrl") + text _("Skips dialogue while held down.") + + hbox: + label _("Tab") + text _("Toggles dialogue skipping.") + + hbox: + label _("Page Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Page Down") + text _("Rolls forward to later dialogue.") + + hbox: + label "H" + text _("Hides the user interface.") + + hbox: + label "S" + text _("Takes a screenshot.") + + hbox: + label "V" + text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") + + +screen mouse_help(): + + hbox: + label _("Left Click") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Middle Click") + text _("Hides the user interface.") + + hbox: + label _("Right Click") + text _("Accesses the game menu.") + + hbox: + label _("Mouse Wheel Up\nClick Rollback Side") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Mouse Wheel Down") + text _("Rolls forward to later dialogue.") + + +screen gamepad_help(): + + hbox: + label _("Right Trigger\nA/Bottom Button") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Left Trigger\nLeft Shoulder") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Right Shoulder") + text _("Rolls forward to later dialogue.") + + + hbox: + label _("D-Pad, Sticks") + text _("Navigate the interface.") + + hbox: + label _("Start, Guide") + text _("Accesses the game menu.") + + hbox: + label _("Y/Top Button") + text _("Hides the user interface.") + + textbutton _("Calibrate") action GamepadCalibrate() + + +style help_button is gui_button +style help_button_text is gui_button_text +style help_label is gui_label +style help_label_text is gui_label_text +style help_text is gui_text + +style help_button: + properties gui.button_properties("help_button") + xmargin 12 + +style help_button_text: + properties gui.button_text_properties("help_button") + +style help_label: + xsize 375 + right_padding 30 + +style help_label_text: + size gui.text_size + xalign 1.0 + text_align 1.0 + + + +################################################################################ +## Additional screens +################################################################################ + + +## Confirm screen ############################################################## +## +## The confirm screen is called when Ren'Py wants to ask the player a yes or no +## question. +## +## https://www.renpy.org/doc/html/screen_special.html#confirm + +screen confirm(message, yes_action, no_action): + + ## Ensure other screens do not get input while this screen is displayed. + modal True + + zorder 200 + + style_prefix "confirm" + + add "gui/overlay/confirm.png" + + frame: + + vbox: + xalign .5 + yalign .5 + spacing 45 + + label _(message): + style "confirm_prompt" + xalign 0.5 + + hbox: + xalign 0.5 + spacing 150 + + textbutton _("Yes") action yes_action + textbutton _("No") action no_action + + ## Right-click and escape answer "no". + key "game_menu" action no_action + + +style confirm_frame is gui_frame +style confirm_prompt is gui_prompt +style confirm_prompt_text is gui_prompt_text +style confirm_button is gui_medium_button +style confirm_button_text is gui_medium_button_text + +style confirm_frame: + background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) + padding gui.confirm_frame_borders.padding + xalign .5 + yalign .5 + +style confirm_prompt_text: + text_align 0.5 + layout "subtitle" + +style confirm_button: + properties gui.button_properties("confirm_button") + +style confirm_button_text: + properties gui.button_text_properties("confirm_button") + + +## Skip indicator screen ####################################################### +## +## The skip_indicator screen is displayed to indicate that skipping is in +## progress. +## +## https://www.renpy.org/doc/html/screen_special.html#skip-indicator + +screen skip_indicator(): + + zorder 100 + style_prefix "skip" + + frame: + + hbox: + spacing 9 + + text _("Skipping") + + text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" + + +## This transform is used to blink the arrows one after another. +transform delayed_blink(delay, cycle): + alpha .5 + + pause delay + + block: + linear .2 alpha 1.0 + pause .2 + linear .2 alpha 0.5 + pause (cycle - .4) + repeat + + +style skip_frame is empty +style skip_text is gui_text +style skip_triangle is skip_text + +style skip_frame: + ypos gui.skip_ypos + background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) + padding gui.skip_frame_borders.padding + +style skip_text: + size gui.notify_text_size + +style skip_triangle: + ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE + ## glyph in it. + font "DejaVuSans.ttf" + + +## Notify screen ############################################################### +## +## The notify screen is used to show the player a message. (For example, when +## the game is quicksaved or a screenshot has been taken.) +## +## https://www.renpy.org/doc/html/screen_special.html#notify-screen + +screen notify(message): + + zorder 100 + style_prefix "notify" + + frame at notify_appear: + text "[message!tq]" + + timer 3.25 action Hide('notify') + + +transform notify_appear: + on show: + alpha 0 + linear .25 alpha 1.0 + on hide: + linear .5 alpha 0.0 + + +style notify_frame is empty +style notify_text is gui_text + +style notify_frame: + ypos gui.notify_ypos + + background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) + padding gui.notify_frame_borders.padding + +style notify_text: + properties gui.text_properties("notify") + + +## NVL screen ################################################################## +## +## This screen is used for NVL-mode dialogue and menus. +## +## https://www.renpy.org/doc/html/screen_special.html#nvl + + +screen nvl(dialogue, items=None): + + window: + style "nvl_window" + + has vbox: + spacing gui.nvl_spacing + + ## Displays dialogue in either a vpgrid or the vbox. + if gui.nvl_height: + + vpgrid: + cols 1 + yinitial 1.0 + + use nvl_dialogue(dialogue) + + else: + + use nvl_dialogue(dialogue) + + ## Displays the menu, if given. The menu may be displayed incorrectly if + ## config.narrator_menu is set to True, as it is above. + for i in items: + + textbutton i.caption: + action i.action + style "nvl_button" + + add SideImage() xalign 0.0 yalign 1.0 + + +screen nvl_dialogue(dialogue): + + for d in dialogue: + + window: + id d.window_id + + fixed: + yfit gui.nvl_height is None + + if d.who is not None: + + text d.who: + id d.who_id + + text d.what: + id d.what_id + + +## This controls the maximum number of NVL-mode entries that can be displayed at +## once. +define config.nvl_list_length = gui.nvl_list_length + +style nvl_window is default +style nvl_entry is default + +style nvl_label is say_label +style nvl_dialogue is say_dialogue + +style nvl_button is button +style nvl_button_text is button_text + +style nvl_window: + xfill True + yfill True + + background "gui/nvl.png" + padding gui.nvl_borders.padding + +style nvl_entry: + xfill True + ysize gui.nvl_height + +style nvl_label: + xpos gui.nvl_name_xpos + xanchor gui.nvl_name_xalign + ypos gui.nvl_name_ypos + yanchor 0.0 + xsize gui.nvl_name_width + min_width gui.nvl_name_width + text_align gui.nvl_name_xalign + +style nvl_dialogue: + xpos gui.nvl_text_xpos + xanchor gui.nvl_text_xalign + ypos gui.nvl_text_ypos + xsize gui.nvl_text_width + min_width gui.nvl_text_width + text_align gui.nvl_text_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_thought: + xpos gui.nvl_thought_xpos + xanchor gui.nvl_thought_xalign + ypos gui.nvl_thought_ypos + xsize gui.nvl_thought_width + min_width gui.nvl_thought_width + text_align gui.nvl_thought_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_button: + properties gui.button_properties("nvl_button") + xpos gui.nvl_button_xpos + xanchor gui.nvl_button_xalign + +style nvl_button_text: + properties gui.button_text_properties("nvl_button") + + + +################################################################################ +## Mobile Variants +################################################################################ + +style pref_vbox: + variant "medium" + xsize 675 + +## Since a mouse may not be present, we replace the quick menu with a version +## that uses fewer and bigger buttons that are easier to touch. +screen quick_menu(): + variant "touch" + + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + + xalign 0.5 + yalign 1.0 + + textbutton _("Back") action Rollback() + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Menu") action ShowMenu() + + +style window: + variant "small" + background "gui/phone/textbox.png" + +style radio_button: + variant "small" + foreground "gui/phone/button/radio_[prefix_]foreground.png" + +style check_button: + variant "small" + foreground "gui/phone/button/check_[prefix_]foreground.png" + +style nvl_window: + variant "small" + background "gui/phone/nvl.png" + +style main_menu_frame: + variant "small" + background "gui/phone/overlay/main_menu.png" + +style game_menu_outer_frame: + variant "small" + background "gui/phone/overlay/game_menu.png" + +style game_menu_navigation_frame: + variant "small" + xsize 510 + +style game_menu_content_frame: + variant "small" + top_margin 0 + +style pref_vbox: + variant "small" + xsize 600 + +style bar: + variant "small" + ysize gui.bar_size + left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + variant "small" + xsize gui.bar_size + top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + variant "small" + ysize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + variant "small" + xsize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + variant "small" + ysize gui.slider_size + base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/horizontal_[prefix_]thumb.png" + +style vslider: + variant "small" + xsize gui.slider_size + base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/vertical_[prefix_]thumb.png" + +style slider_pref_vbox: + variant "small" + xsize None + +style slider_pref_slider: + variant "small" + xsize 900 diff --git a/game/screens.rpyc b/game/screens.rpyc new file mode 100644 index 0000000..52e1db3 Binary files /dev/null and b/game/screens.rpyc differ diff --git a/game/script.rpy b/game/script.rpy new file mode 100644 index 0000000..5fc453b --- /dev/null +++ b/game/script.rpy @@ -0,0 +1,58 @@ + +define D = Character("Dori") #tfw slug gf +define A = Character("Andrew") #Robofrengot +define R = Character("Dori's Roommate") #not waifu material + +image black = "#000" + +# The game starts here. + +init python: + from random import * + import os + +label splashscreen: + + $ splashtype = randint(1,30) +if splashtype == 30: + $ renpy.movie_cutscene("images/went on the internet and found this.webm") + play sound "audio/bongos.ogg" + $ renpy.movie_cutscene("images/CaveManonProductions.webm") + stop sound + jump start +elif splashtype == 1: + if os.path.exists("game/images/commercial.webm"): + $ renpy.movie_cutscene("commercial.webm") + $ os.remove("game/images/commercial.webm") + "no one will believe you" + $ renpy.quit() + else: + play sound "audio/bongos.ogg" + $ renpy.movie_cutscene("images/CaveManonProductions.webm") + stop sound + jump start +else: + #literally got a writefren to slap some fucking bongos for this one + play sound "audio/bongos.ogg" + $ renpy.movie_cutscene("images/CaveManonProductions.webm") + stop sound + jump start + + + +label start: +$ score = 0 +#some of us are so proud of this that we want to show it to mom and mom doesnt like swear words :)) +menu: + "The script contains swearing and other family unfriendly images, would you be okay with seeing that?" + "no thank you": + "No Swearing Activated..." + scene black with fade + jump MomCanSeeThis + + "yeah": + "Swearing Activated..." + scene black with fade + jump Normal + + diff --git a/game/script.rpyc b/game/script.rpyc new file mode 100644 index 0000000..0750b7a Binary files /dev/null and b/game/script.rpyc differ diff --git a/game/tl/None/common.rpym b/game/tl/None/common.rpym new file mode 100644 index 0000000..5eebd7b --- /dev/null +++ b/game/tl/None/common.rpym @@ -0,0 +1,1211 @@ + +translate None strings: + + # renpy/common/00accessibility.rpy:28 + old "Self-voicing disabled." + new "Self-voicing disabled." + + # renpy/common/00accessibility.rpy:29 + old "Clipboard voicing enabled. " + new "Clipboard voicing enabled. " + + # renpy/common/00accessibility.rpy:30 + old "Self-voicing enabled. " + new "Self-voicing enabled. " + + # renpy/common/00accessibility.rpy:32 + old "bar" + new "bar" + + # renpy/common/00accessibility.rpy:33 + old "selected" + new "selected" + + # renpy/common/00accessibility.rpy:34 + old "viewport" + new "viewport" + + # renpy/common/00accessibility.rpy:35 + old "horizontal scroll" + new "horizontal scroll" + + # renpy/common/00accessibility.rpy:36 + old "vertical scroll" + new "vertical scroll" + + # renpy/common/00accessibility.rpy:37 + old "activate" + new "activate" + + # renpy/common/00accessibility.rpy:38 + old "deactivate" + new "deactivate" + + # renpy/common/00accessibility.rpy:39 + old "increase" + new "increase" + + # renpy/common/00accessibility.rpy:40 + old "decrease" + new "decrease" + + # renpy/common/00accessibility.rpy:128 + old "Font Override" + new "Font Override" + + # renpy/common/00accessibility.rpy:132 + old "Default" + new "Default" + + # renpy/common/00accessibility.rpy:136 + old "DejaVu Sans" + new "DejaVu Sans" + + # renpy/common/00accessibility.rpy:140 + old "Opendyslexic" + new "Opendyslexic" + + # renpy/common/00accessibility.rpy:146 + old "Text Size Scaling" + new "Text Size Scaling" + + # renpy/common/00accessibility.rpy:152 + old "Reset" + new "Reset" + + # renpy/common/00accessibility.rpy:157 + old "Line Spacing Scaling" + new "Line Spacing Scaling" + + # renpy/common/00accessibility.rpy:169 + old "Self-Voicing" + new "Self-Voicing" + + # renpy/common/00accessibility.rpy:173 + old "Off" + new "Off" + + # renpy/common/00accessibility.rpy:177 + old "Text-to-speech" + new "Text-to-speech" + + # renpy/common/00accessibility.rpy:181 + old "Clipboard" + new "Clipboard" + + # renpy/common/00accessibility.rpy:185 + old "Debug" + new "Debug" + + # renpy/common/00accessibility.rpy:191 + old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + new "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + + # renpy/common/00accessibility.rpy:196 + old "Return" + new "Return" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Monday" + new "{#weekday}Monday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Tuesday" + new "{#weekday}Tuesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Wednesday" + new "{#weekday}Wednesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Thursday" + new "{#weekday}Thursday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Friday" + new "{#weekday}Friday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Saturday" + new "{#weekday}Saturday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Sunday" + new "{#weekday}Sunday" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Mon" + new "{#weekday_short}Mon" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Tue" + new "{#weekday_short}Tue" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Wed" + new "{#weekday_short}Wed" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Thu" + new "{#weekday_short}Thu" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Fri" + new "{#weekday_short}Fri" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sat" + new "{#weekday_short}Sat" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sun" + new "{#weekday_short}Sun" + + # renpy/common/00action_file.rpy:47 + old "{#month}January" + new "{#month}January" + + # renpy/common/00action_file.rpy:47 + old "{#month}February" + new "{#month}February" + + # renpy/common/00action_file.rpy:47 + old "{#month}March" + new "{#month}March" + + # renpy/common/00action_file.rpy:47 + old "{#month}April" + new "{#month}April" + + # renpy/common/00action_file.rpy:47 + old "{#month}May" + new "{#month}May" + + # renpy/common/00action_file.rpy:47 + old "{#month}June" + new "{#month}June" + + # renpy/common/00action_file.rpy:47 + old "{#month}July" + new "{#month}July" + + # renpy/common/00action_file.rpy:47 + old "{#month}August" + new "{#month}August" + + # renpy/common/00action_file.rpy:47 + old "{#month}September" + new "{#month}September" + + # renpy/common/00action_file.rpy:47 + old "{#month}October" + new "{#month}October" + + # renpy/common/00action_file.rpy:47 + old "{#month}November" + new "{#month}November" + + # renpy/common/00action_file.rpy:47 + old "{#month}December" + new "{#month}December" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jan" + new "{#month_short}Jan" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Feb" + new "{#month_short}Feb" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Mar" + new "{#month_short}Mar" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Apr" + new "{#month_short}Apr" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}May" + new "{#month_short}May" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jun" + new "{#month_short}Jun" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jul" + new "{#month_short}Jul" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Aug" + new "{#month_short}Aug" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Sep" + new "{#month_short}Sep" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Oct" + new "{#month_short}Oct" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Nov" + new "{#month_short}Nov" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Dec" + new "{#month_short}Dec" + + # renpy/common/00action_file.rpy:240 + old "%b %d, %H:%M" + new "%b %d, %H:%M" + + # renpy/common/00action_file.rpy:353 + old "Save slot %s: [text]" + new "Save slot %s: [text]" + + # renpy/common/00action_file.rpy:434 + old "Load slot %s: [text]" + new "Load slot %s: [text]" + + # renpy/common/00action_file.rpy:487 + old "Delete slot [text]" + new "Delete slot [text]" + + # renpy/common/00action_file.rpy:569 + old "File page auto" + new "File page auto" + + # renpy/common/00action_file.rpy:571 + old "File page quick" + new "File page quick" + + # renpy/common/00action_file.rpy:573 + old "File page [text]" + new "File page [text]" + + # renpy/common/00action_file.rpy:631 + old "Page {}" + new "Page {}" + + # renpy/common/00action_file.rpy:631 + old "Automatic saves" + new "Automatic saves" + + # renpy/common/00action_file.rpy:631 + old "Quick saves" + new "Quick saves" + + # renpy/common/00action_file.rpy:772 + old "Next file page." + new "Next file page." + + # renpy/common/00action_file.rpy:845 + old "Previous file page." + new "Previous file page." + + # renpy/common/00action_file.rpy:906 + old "Quick save complete." + new "Quick save complete." + + # renpy/common/00action_file.rpy:924 + old "Quick save." + new "Quick save." + + # renpy/common/00action_file.rpy:943 + old "Quick load." + new "Quick load." + + # renpy/common/00action_other.rpy:375 + old "Language [text]" + new "Language [text]" + + # renpy/common/00director.rpy:708 + old "The interactive director is not enabled here." + new "The interactive director is not enabled here." + + # renpy/common/00director.rpy:1481 + old "⬆" + new "⬆" + + # renpy/common/00director.rpy:1487 + old "⬇" + new "⬇" + + # renpy/common/00director.rpy:1551 + old "Done" + new "Done" + + # renpy/common/00director.rpy:1561 + old "(statement)" + new "(statement)" + + # renpy/common/00director.rpy:1562 + old "(tag)" + new "(tag)" + + # renpy/common/00director.rpy:1563 + old "(attributes)" + new "(attributes)" + + # renpy/common/00director.rpy:1564 + old "(transform)" + new "(transform)" + + # renpy/common/00director.rpy:1589 + old "(transition)" + new "(transition)" + + # renpy/common/00director.rpy:1601 + old "(channel)" + new "(channel)" + + # renpy/common/00director.rpy:1602 + old "(filename)" + new "(filename)" + + # renpy/common/00director.rpy:1631 + old "Change" + new "Change" + + # renpy/common/00director.rpy:1633 + old "Add" + new "Add" + + # renpy/common/00director.rpy:1636 + old "Cancel" + new "Cancel" + + # renpy/common/00director.rpy:1639 + old "Remove" + new "Remove" + + # renpy/common/00director.rpy:1674 + old "Statement:" + new "Statement:" + + # renpy/common/00director.rpy:1695 + old "Tag:" + new "Tag:" + + # renpy/common/00director.rpy:1711 + old "Attributes:" + new "Attributes:" + + # renpy/common/00director.rpy:1729 + old "Transforms:" + new "Transforms:" + + # renpy/common/00director.rpy:1748 + old "Behind:" + new "Behind:" + + # renpy/common/00director.rpy:1767 + old "Transition:" + new "Transition:" + + # renpy/common/00director.rpy:1785 + old "Channel:" + new "Channel:" + + # renpy/common/00director.rpy:1803 + old "Audio Filename:" + new "Audio Filename:" + + # renpy/common/00gui.rpy:374 + old "Are you sure?" + new "Are you sure?" + + # renpy/common/00gui.rpy:375 + old "Are you sure you want to delete this save?" + new "Are you sure you want to delete this save?" + + # renpy/common/00gui.rpy:376 + old "Are you sure you want to overwrite your save?" + new "Are you sure you want to overwrite your save?" + + # renpy/common/00gui.rpy:377 + old "Loading will lose unsaved progress.\nAre you sure you want to do this?" + new "Loading will lose unsaved progress.\nAre you sure you want to do this?" + + # renpy/common/00gui.rpy:378 + old "Are you sure you want to quit?" + new "Are you sure you want to quit?" + + # renpy/common/00gui.rpy:379 + old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + new "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + + # renpy/common/00gui.rpy:380 + old "Are you sure you want to end the replay?" + new "Are you sure you want to end the replay?" + + # renpy/common/00gui.rpy:381 + old "Are you sure you want to begin skipping?" + new "Are you sure you want to begin skipping?" + + # renpy/common/00gui.rpy:382 + old "Are you sure you want to skip to the next choice?" + new "Are you sure you want to skip to the next choice?" + + # renpy/common/00gui.rpy:383 + old "Are you sure you want to skip unseen dialogue to the next choice?" + new "Are you sure you want to skip unseen dialogue to the next choice?" + + # renpy/common/00keymap.rpy:267 + old "Failed to save screenshot as %s." + new "Failed to save screenshot as %s." + + # renpy/common/00keymap.rpy:279 + old "Saved screenshot as %s." + new "Saved screenshot as %s." + + # renpy/common/00library.rpy:195 + old "Skip Mode" + new "Skip Mode" + + # renpy/common/00library.rpy:281 + old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + new "This program's engine contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}. The game itself is free software and it may be distributed in accordance with the {a=https://www.gnu.org/licenses/gpl-3.0.en.html}GNU GPL v3{/a}. All on screen assets, such as writing, images, videos, and other Cavemanon sourced items that are not in the Public Domain or are held by another entity in copyright, are subject to the {a=https://creativecommons.org/licenses/by-sa/4.0/}CC-BY-SA 4.0{/a}. These licenses guarantee the freedom to share as much as one wishes so long as you allow others to share accordingly and pay respects to where you have obtained the assets. We expect, and encourage, spin-offs, shitposts, memes, and edits to come from this work and cannot wait to see them." + + # renpy/common/00preferences.rpy:233 + old "display" + new "display" + + # renpy/common/00preferences.rpy:245 + old "transitions" + new "transitions" + + # renpy/common/00preferences.rpy:254 + old "skip transitions" + new "skip transitions" + + # renpy/common/00preferences.rpy:256 + old "video sprites" + new "video sprites" + + # renpy/common/00preferences.rpy:265 + old "show empty window" + new "show empty window" + + # renpy/common/00preferences.rpy:274 + old "text speed" + new "text speed" + + # renpy/common/00preferences.rpy:282 + old "joystick" + new "joystick" + + # renpy/common/00preferences.rpy:282 + old "joystick..." + new "joystick..." + + # renpy/common/00preferences.rpy:289 + old "skip" + new "skip" + + # renpy/common/00preferences.rpy:292 + old "skip unseen [text]" + new "skip unseen [text]" + + # renpy/common/00preferences.rpy:297 + old "skip unseen text" + new "skip unseen text" + + # renpy/common/00preferences.rpy:299 + old "begin skipping" + new "begin skipping" + + # renpy/common/00preferences.rpy:303 + old "after choices" + new "after choices" + + # renpy/common/00preferences.rpy:310 + old "skip after choices" + new "skip after choices" + + # renpy/common/00preferences.rpy:312 + old "auto-forward time" + new "auto-forward time" + + # renpy/common/00preferences.rpy:326 + old "auto-forward" + new "auto-forward" + + # renpy/common/00preferences.rpy:333 + old "Auto forward" + new "Auto forward" + + # renpy/common/00preferences.rpy:336 + old "auto-forward after click" + new "auto-forward after click" + + # renpy/common/00preferences.rpy:345 + old "automatic move" + new "automatic move" + + # renpy/common/00preferences.rpy:354 + old "wait for voice" + new "wait for voice" + + # renpy/common/00preferences.rpy:363 + old "voice sustain" + new "voice sustain" + + # renpy/common/00preferences.rpy:372 + old "self voicing" + new "self voicing" + + # renpy/common/00preferences.rpy:381 + old "clipboard voicing" + new "clipboard voicing" + + # renpy/common/00preferences.rpy:390 + old "debug voicing" + new "debug voicing" + + # renpy/common/00preferences.rpy:399 + old "emphasize audio" + new "emphasize audio" + + # renpy/common/00preferences.rpy:408 + old "rollback side" + new "rollback side" + + # renpy/common/00preferences.rpy:418 + old "gl powersave" + new "gl powersave" + + # renpy/common/00preferences.rpy:424 + old "gl framerate" + new "gl framerate" + + # renpy/common/00preferences.rpy:427 + old "gl tearing" + new "gl tearing" + + # renpy/common/00preferences.rpy:430 + old "font transform" + new "font transform" + + # renpy/common/00preferences.rpy:433 + old "font size" + new "font size" + + # renpy/common/00preferences.rpy:441 + old "font line spacing" + new "font line spacing" + + # renpy/common/00preferences.rpy:460 + old "music volume" + new "music volume" + + # renpy/common/00preferences.rpy:461 + old "sound volume" + new "sound volume" + + # renpy/common/00preferences.rpy:462 + old "voice volume" + new "voice volume" + + # renpy/common/00preferences.rpy:463 + old "mute music" + new "mute music" + + # renpy/common/00preferences.rpy:464 + old "mute sound" + new "mute sound" + + # renpy/common/00preferences.rpy:465 + old "mute voice" + new "mute voice" + + # renpy/common/00preferences.rpy:466 + old "mute all" + new "mute all" + + # renpy/common/00preferences.rpy:547 + old "Clipboard voicing enabled. Press 'shift+C' to disable." + new "Clipboard voicing enabled. Press 'shift+C' to disable." + + # renpy/common/00preferences.rpy:549 + old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + + # renpy/common/00preferences.rpy:551 + old "Self-voicing enabled. Press 'v' to disable." + new "Self-voicing enabled. Press 'v' to disable." + + # renpy/common/00iap.rpy:217 + old "Contacting App Store\nPlease Wait..." + new "Contacting App Store\nPlease Wait..." + + # renpy/common/00updater.rpy:375 + old "The Ren'Py Updater is not supported on mobile devices." + new "The Ren'Py Updater is not supported on mobile devices." + + # renpy/common/00updater.rpy:494 + old "An error is being simulated." + new "An error is being simulated." + + # renpy/common/00updater.rpy:678 + old "Either this project does not support updating, or the update status file was deleted." + new "Either this project does not support updating, or the update status file was deleted." + + # renpy/common/00updater.rpy:692 + old "This account does not have permission to perform an update." + new "This account does not have permission to perform an update." + + # renpy/common/00updater.rpy:695 + old "This account does not have permission to write the update log." + new "This account does not have permission to write the update log." + + # renpy/common/00updater.rpy:722 + old "Could not verify update signature." + new "Could not verify update signature." + + # renpy/common/00updater.rpy:997 + old "The update file was not downloaded." + new "The update file was not downloaded." + + # renpy/common/00updater.rpy:1015 + old "The update file does not have the correct digest - it may have been corrupted." + new "The update file does not have the correct digest - it may have been corrupted." + + # renpy/common/00updater.rpy:1071 + old "While unpacking {}, unknown type {}." + new "While unpacking {}, unknown type {}." + + # renpy/common/00updater.rpy:1439 + old "Updater" + new "Updater" + + # renpy/common/00updater.rpy:1446 + old "An error has occured:" + new "An error has occured:" + + # renpy/common/00updater.rpy:1448 + old "Checking for updates." + new "Checking for updates." + + # renpy/common/00updater.rpy:1450 + old "This program is up to date." + new "This program is up to date." + + # renpy/common/00updater.rpy:1452 + old "[u.version] is available. Do you want to install it?" + new "[u.version] is available. Do you want to install it?" + + # renpy/common/00updater.rpy:1454 + old "Preparing to download the updates." + new "Preparing to download the updates." + + # renpy/common/00updater.rpy:1456 + old "Downloading the updates." + new "Downloading the updates." + + # renpy/common/00updater.rpy:1458 + old "Unpacking the updates." + new "Unpacking the updates." + + # renpy/common/00updater.rpy:1460 + old "Finishing up." + new "Finishing up." + + # renpy/common/00updater.rpy:1462 + old "The updates have been installed. The program will restart." + new "The updates have been installed. The program will restart." + + # renpy/common/00updater.rpy:1464 + old "The updates have been installed." + new "The updates have been installed." + + # renpy/common/00updater.rpy:1466 + old "The updates were cancelled." + new "The updates were cancelled." + + # renpy/common/00updater.rpy:1481 + old "Proceed" + new "Proceed" + + # renpy/common/00compat.rpy:288 + old "Fullscreen" + new "Fullscreen" + + # renpy/common/00gallery.rpy:592 + old "Image [index] of [count] locked." + new "Image [index] of [count] locked." + + # renpy/common/00gallery.rpy:612 + old "prev" + new "prev" + + # renpy/common/00gallery.rpy:613 + old "next" + new "next" + + # renpy/common/00gallery.rpy:614 + old "slideshow" + new "slideshow" + + # renpy/common/00gallery.rpy:615 + old "return" + new "return" + + # renpy/common/00gltest.rpy:70 + old "Renderer" + new "Renderer" + + # renpy/common/00gltest.rpy:74 + old "Automatically Choose" + new "Automatically Choose" + + # renpy/common/00gltest.rpy:79 + old "Force Angle/DirectX Renderer" + new "Force Angle/DirectX Renderer" + + # renpy/common/00gltest.rpy:83 + old "Force OpenGL Renderer" + new "Force OpenGL Renderer" + + # renpy/common/00gltest.rpy:87 + old "Force Software Renderer" + new "Force Software Renderer" + + # renpy/common/00gltest.rpy:93 + old "NPOT" + new "NPOT" + + # renpy/common/00gltest.rpy:97 + old "Enable" + new "Enable" + + # renpy/common/00gltest.rpy:101 + old "Disable" + new "Disable" + + # renpy/common/00gltest.rpy:108 + old "Gamepad" + new "Gamepad" + + # renpy/common/00gltest.rpy:122 + old "Calibrate" + new "Calibrate" + + # renpy/common/00gltest.rpy:131 + old "Powersave" + new "Powersave" + + # renpy/common/00gltest.rpy:145 + old "Framerate" + new "Framerate" + + # renpy/common/00gltest.rpy:149 + old "Screen" + new "Screen" + + # renpy/common/00gltest.rpy:153 + old "60" + new "60" + + # renpy/common/00gltest.rpy:157 + old "30" + new "30" + + # renpy/common/00gltest.rpy:163 + old "Tearing" + new "Tearing" + + # renpy/common/00gltest.rpy:179 + old "Changes will take effect the next time this program is run." + new "Changes will take effect the next time this program is run." + + # renpy/common/00gltest.rpy:186 + old "Quit" + new "Quit" + + # renpy/common/00gltest.rpy:213 + old "Performance Warning" + new "Performance Warning" + + # renpy/common/00gltest.rpy:218 + old "This computer is using software rendering." + new "This computer is using software rendering." + + # renpy/common/00gltest.rpy:220 + old "This computer is not using shaders." + new "This computer is not using shaders." + + # renpy/common/00gltest.rpy:222 + old "This computer is displaying graphics slowly." + new "This computer is displaying graphics slowly." + + # renpy/common/00gltest.rpy:224 + old "This computer has a problem displaying graphics: [problem]." + new "This computer has a problem displaying graphics: [problem]." + + # renpy/common/00gltest.rpy:229 + old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem." + new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem." + + # renpy/common/00gltest.rpy:231 + old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + + # renpy/common/00gltest.rpy:236 + old "Update DirectX" + new "Update DirectX" + + # renpy/common/00gltest.rpy:242 + old "Continue, Show this warning again" + new "Continue, Show this warning again" + + # renpy/common/00gltest.rpy:246 + old "Continue, Don't show warning again" + new "Continue, Don't show warning again" + + # renpy/common/00gltest.rpy:264 + old "Updating DirectX." + new "Updating DirectX." + + # renpy/common/00gltest.rpy:268 + old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX." + new "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX." + + # renpy/common/00gltest.rpy:272 + old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box." + new "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box." + + # renpy/common/00gltest.rpy:276 + old "When setup finishes, please click below to restart this program." + new "When setup finishes, please click below to restart this program." + + # renpy/common/00gltest.rpy:278 + old "Restart" + new "Restart" + + # renpy/common/00gamepad.rpy:32 + old "Select Gamepad to Calibrate" + new "Select Gamepad to Calibrate" + + # renpy/common/00gamepad.rpy:35 + old "No Gamepads Available" + new "No Gamepads Available" + + # renpy/common/00gamepad.rpy:54 + old "Calibrating [name] ([i]/[total])" + new "Calibrating [name] ([i]/[total])" + + # renpy/common/00gamepad.rpy:58 + old "Press or move the [control!r] [kind]." + new "Press or move the [control!r] [kind]." + + # renpy/common/00gamepad.rpy:66 + old "Skip (A)" + new "Skip (A)" + + # renpy/common/00gamepad.rpy:69 + old "Back (B)" + new "Back (B)" + + # renpy/common/_errorhandling.rpym:538 + old "Open" + new "Open" + + # renpy/common/_errorhandling.rpym:540 + old "Opens the traceback.txt file in a text editor." + new "Opens the traceback.txt file in a text editor." + + # renpy/common/_errorhandling.rpym:542 + old "Copy BBCode" + new "Copy BBCode" + + # renpy/common/_errorhandling.rpym:544 + old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + new "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + + # renpy/common/_errorhandling.rpym:546 + old "Copy Markdown" + new "Copy Markdown" + + # renpy/common/_errorhandling.rpym:548 + old "Copies the traceback.txt file to the clipboard as Markdown for Discord." + new "Copies the traceback.txt file to the clipboard as Markdown for Discord." + + # renpy/common/_errorhandling.rpym:577 + old "An exception has occurred." + new "An exception has occurred." + + # renpy/common/_errorhandling.rpym:597 + old "Rollback" + new "Rollback" + + # renpy/common/_errorhandling.rpym:599 + old "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + new "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + + # renpy/common/_errorhandling.rpym:602 + old "Ignore" + new "Ignore" + + # renpy/common/_errorhandling.rpym:606 + old "Ignores the exception, allowing you to continue." + new "Ignores the exception, allowing you to continue." + + # renpy/common/_errorhandling.rpym:608 + old "Ignores the exception, allowing you to continue. This often leads to additional errors." + new "Ignores the exception, allowing you to continue. This often leads to additional errors." + + # renpy/common/_errorhandling.rpym:612 + old "Reload" + new "Reload" + + # renpy/common/_errorhandling.rpym:614 + old "Reloads the game from disk, saving and restoring game state if possible." + new "Reloads the game from disk, saving and restoring game state if possible." + + # renpy/common/_errorhandling.rpym:617 + old "Console" + new "Console" + + # renpy/common/_errorhandling.rpym:619 + old "Opens a console to allow debugging the problem." + new "Opens a console to allow debugging the problem." + + # renpy/common/_errorhandling.rpym:629 + old "Quits the game." + new "Quits the game." + + # renpy/common/_errorhandling.rpym:653 + old "Parsing the script failed." + new "Parsing the script failed." + + # renpy/common/_errorhandling.rpym:679 + old "Opens the errors.txt file in a text editor." + new "Opens the errors.txt file in a text editor." + + # renpy/common/_errorhandling.rpym:683 + old "Copies the errors.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + new "Copies the errors.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + + # renpy/common/_errorhandling.rpym:687 + old "Copies the errors.txt file to the clipboard as Markdown for Discord." + new "Copies the errors.txt file to the clipboard as Markdown for Discord." + + # renpy/common/_developer/developer.rpym:38 + old "Developer Menu" + new "Developer Menu" + + # renpy/common/_developer/developer.rpym:43 + old "Interactive Director (D)" + new "Interactive Director (D)" + + # renpy/common/_developer/developer.rpym:45 + old "Reload Game (Shift+R)" + new "Reload Game (Shift+R)" + + # renpy/common/_developer/developer.rpym:47 + old "Console (Shift+O)" + new "Console (Shift+O)" + + # renpy/common/_developer/developer.rpym:49 + old "Variable Viewer" + new "Variable Viewer" + + # renpy/common/_developer/developer.rpym:51 + old "Image Location Picker" + new "Image Location Picker" + + # renpy/common/_developer/developer.rpym:53 + old "Filename List" + new "Filename List" + + # renpy/common/_developer/developer.rpym:57 + old "Show Image Load Log (F4)" + new "Show Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:60 + old "Hide Image Load Log (F4)" + new "Hide Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:63 + old "Image Attributes" + new "Image Attributes" + + # renpy/common/_developer/developer.rpym:90 + old "[name] [attributes] (hidden)" + new "[name] [attributes] (hidden)" + + # renpy/common/_developer/developer.rpym:94 + old "[name] [attributes]" + new "[name] [attributes]" + + # renpy/common/_developer/developer.rpym:143 + old "Nothing to inspect." + new "Nothing to inspect." + + # renpy/common/_developer/developer.rpym:154 + old "Hide deleted" + new "Hide deleted" + + # renpy/common/_developer/developer.rpym:154 + old "Show deleted" + new "Show deleted" + + # renpy/common/_developer/developer.rpym:278 + old "Return to the developer menu" + new "Return to the developer menu" + + # renpy/common/_developer/developer.rpym:443 + old "Rectangle: %r" + new "Rectangle: %r" + + # renpy/common/_developer/developer.rpym:448 + old "Mouse position: %r" + new "Mouse position: %r" + + # renpy/common/_developer/developer.rpym:453 + old "Right-click or escape to quit." + new "Right-click or escape to quit." + + # renpy/common/_developer/developer.rpym:485 + old "Rectangle copied to clipboard." + new "Rectangle copied to clipboard." + + # renpy/common/_developer/developer.rpym:488 + old "Position copied to clipboard." + new "Position copied to clipboard." + + # renpy/common/_developer/developer.rpym:507 + old "Type to filter: " + new "Type to filter: " + + # renpy/common/_developer/developer.rpym:635 + old "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + new "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:639 + old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + new "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:649 + old "✔ " + new "✔ " + + # renpy/common/_developer/developer.rpym:652 + old "✘ " + new "✘ " + + # renpy/common/_developer/developer.rpym:657 + old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + + # renpy/common/_developer/inspector.rpym:38 + old "Displayable Inspector" + new "Displayable Inspector" + + # renpy/common/_developer/inspector.rpym:61 + old "Size" + new "Size" + + # renpy/common/_developer/inspector.rpym:65 + old "Style" + new "Style" + + # renpy/common/_developer/inspector.rpym:71 + old "Location" + new "Location" + + # renpy/common/_developer/inspector.rpym:122 + old "Inspecting Styles of [displayable_name!q]" + new "Inspecting Styles of [displayable_name!q]" + + # renpy/common/_developer/inspector.rpym:139 + old "displayable:" + new "displayable:" + + # renpy/common/_developer/inspector.rpym:145 + old " (no properties affect the displayable)" + new " (no properties affect the displayable)" + + # renpy/common/_developer/inspector.rpym:147 + old " (default properties omitted)" + new " (default properties omitted)" + + # renpy/common/_developer/inspector.rpym:185 + old "" + new "" + + # renpy/common/00console.rpy:273 + old "Press to exit console. Type help for help.\n" + new "Press to exit console. Type help for help.\n" + + # renpy/common/00console.rpy:277 + old "Ren'Py script enabled." + new "Ren'Py script enabled." + + # renpy/common/00console.rpy:279 + old "Ren'Py script disabled." + new "Ren'Py script disabled." + + # renpy/common/00console.rpy:526 + old "help: show this help" + new "help: show this help" + + # renpy/common/00console.rpy:531 + old "commands:\n" + new "commands:\n" + + # renpy/common/00console.rpy:541 + old " : run the statement\n" + new " : run the statement\n" + + # renpy/common/00console.rpy:543 + old " : run the expression or statement" + new " : run the expression or statement" + + # renpy/common/00console.rpy:551 + old "clear: clear the console history" + new "clear: clear the console history" + + # renpy/common/00console.rpy:555 + old "exit: exit the console" + new "exit: exit the console" + + # renpy/common/00console.rpy:563 + old "load : loads the game from slot" + new "load : loads the game from slot" + + # renpy/common/00console.rpy:576 + old "save : saves the game in slot" + new "save : saves the game in slot" + + # renpy/common/00console.rpy:587 + old "reload: reloads the game, refreshing the scripts" + new "reload: reloads the game, refreshing the scripts" + + # renpy/common/00console.rpy:595 + old "watch : watch a python expression" + new "watch : watch a python expression" + + # renpy/common/00console.rpy:621 + old "unwatch : stop watching an expression" + new "unwatch : stop watching an expression" + + # renpy/common/00console.rpy:652 + old "unwatchall: stop watching all expressions" + new "unwatchall: stop watching all expressions" + + # renpy/common/00console.rpy:669 + old "jump