Second release canidate. 3.2 version. Updated a scene to remove a cg
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@ -269,15 +269,12 @@ menu:
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"You watch movies for the experience.":
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jump HeDoesItForFun
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label NostalgiaCritic:
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scene 2b2
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A "Let me find the words…"
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scene 4a with dissolve
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A "That was quite possibly the worst shit I’ve ever seen!"
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@ -360,7 +357,6 @@ A "The art design was certainly unique."
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"I repress the involuntary shudder."
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scene 4b with dissolve
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D "I can see why you like this stuff."
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game/Normal.rpyc
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game/Normal.rpyc
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game/gui.rpyc
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game/gui.rpyc
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@ -23,7 +23,7 @@ define gui.show_name = True
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## The version of the game.
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define config.version = "3.1"
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define config.version = "3.2"
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## Text that is placed on the game's about screen. Place the text between the
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game/script.rpyc
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game/script.rpyc
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log.txt
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log.txt
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@ -1,455 +1,32 @@
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Sun Feb 28 01:21:18 2021
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Mon Mar 1 01:16:28 2021
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Linux-5.10.0-3-amd64-x86_64-with-debian-bullseye-sid
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Ren'Py 7.4.2.1292
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Bootstrap to the start of init.init took 0.08s
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Early init took 0.04s
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Loader init took 0.01s
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Loading error handling took 0.09s
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Loading script took 0.34s
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Early init took 0.00s
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Loader init took 0.00s
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Loading error handling took 0.02s
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Loading script took 0.10s
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Loading save slot metadata. took 0.02s
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Loading persistent took 0.01s
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Loading persistent took 0.00s
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Importing _renpysteam: ImportError('No module named _renpysteam',)
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Running init code took 0.06s
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Running init code took 0.05s
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Loading analysis data took 0.02s
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Analyze and compile ATL took 0.00s
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Index archives took 0.00s
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Backing up script files to '/home/joybuke/.renpy/backups/agdg love jam':
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Dump and make backups. took 0.13s
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Dump and make backups. took 0.09s
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Cleaning cache took 0.00s
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Making clean stores took 0.00s
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Initial gc. took 0.04s
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Initial gc. took 0.03s
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DPI scale factor: 1.000000
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Creating interface object took 0.00s
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Cleaning stores took 0.00s
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Init translation took 0.05s
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Init translation took 0.04s
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Build styles took 0.00s
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Load screen analysis took 0.00s
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Analyze screens took 0.01s
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Save screen analysis took 0.07s
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Load screen analysis took 0.02s
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Analyze screens took 0.00s
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Save screen analysis took 0.00s
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Prepare screens took 0.07s
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Save pyanalysis. took 0.00s
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Save bytecode. took 0.03s
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Running _start took 0.00s
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Performance test:
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Interface start took 0.35s
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Initializing gl renderer:
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primary display bounds: (0, 0, 1920, 1080)
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swap interval: 1 frames
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Using GL DLL.
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Windowed mode.
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Vendor: 'NVIDIA Corporation'
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Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2'
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Version: '4.6.0 NVIDIA 460.39'
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Display Info: None
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Extensions:
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GL_AMD_multi_draw_indirect
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GL_AMD_seamless_cubemap_per_texture
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GL_AMD_vertex_shader_layer
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GL_AMD_vertex_shader_viewport_index
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GL_ARB_ES2_compatibility
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GL_ARB_ES3_1_compatibility
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GL_ARB_ES3_2_compatibility
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GL_ARB_ES3_compatibility
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GL_ARB_arrays_of_arrays
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GL_ARB_base_instance
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GL_ARB_bindless_texture
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GL_ARB_blend_func_extended
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GL_ARB_buffer_storage
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GL_ARB_clear_buffer_object
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GL_ARB_clear_texture
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GL_ARB_clip_control
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GL_ARB_color_buffer_float
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GL_ARB_compatibility
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GL_ARB_compressed_texture_pixel_storage
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GL_ARB_compute_shader
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GL_ARB_compute_variable_group_size
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GL_ARB_conditional_render_inverted
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GL_ARB_conservative_depth
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GL_ARB_copy_buffer
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GL_ARB_copy_image
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GL_ARB_cull_distance
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GL_ARB_debug_output
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GL_ARB_depth_buffer_float
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GL_ARB_depth_clamp
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GL_ARB_depth_texture
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GL_ARB_derivative_control
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GL_ARB_direct_state_access
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GL_ARB_draw_buffers
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GL_ARB_draw_buffers_blend
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GL_ARB_draw_elements_base_vertex
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GL_ARB_draw_indirect
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GL_ARB_draw_instanced
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GL_ARB_enhanced_layouts
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GL_ARB_explicit_attrib_location
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GL_ARB_explicit_uniform_location
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GL_ARB_fragment_coord_conventions
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GL_ARB_fragment_layer_viewport
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GL_ARB_fragment_program
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GL_ARB_fragment_program_shadow
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GL_ARB_fragment_shader
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GL_ARB_fragment_shader_interlock
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GL_ARB_framebuffer_no_attachments
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GL_ARB_framebuffer_object
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GL_ARB_framebuffer_sRGB
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GL_ARB_geometry_shader4
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GL_ARB_get_program_binary
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GL_ARB_get_texture_sub_image
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GL_ARB_gl_spirv
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GL_ARB_gpu_shader5
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GL_ARB_gpu_shader_fp64
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GL_ARB_gpu_shader_int64
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GL_ARB_half_float_pixel
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GL_ARB_half_float_vertex
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GL_ARB_imaging
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GL_ARB_indirect_parameters
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GL_ARB_instanced_arrays
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GL_ARB_internalformat_query
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GL_ARB_internalformat_query2
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GL_ARB_invalidate_subdata
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GL_ARB_map_buffer_alignment
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GL_ARB_map_buffer_range
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GL_ARB_multi_bind
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GL_ARB_multi_draw_indirect
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GL_ARB_multisample
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GL_ARB_multitexture
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GL_ARB_occlusion_query
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GL_ARB_occlusion_query2
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GL_ARB_parallel_shader_compile
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GL_ARB_pipeline_statistics_query
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GL_ARB_pixel_buffer_object
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GL_ARB_point_parameters
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GL_ARB_point_sprite
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GL_ARB_polygon_offset_clamp
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GL_ARB_post_depth_coverage
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GL_ARB_program_interface_query
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GL_ARB_provoking_vertex
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GL_ARB_query_buffer_object
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GL_ARB_robust_buffer_access_behavior
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GL_ARB_robustness
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GL_ARB_sample_locations
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GL_ARB_sample_shading
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GL_ARB_sampler_objects
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GL_ARB_seamless_cube_map
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GL_ARB_seamless_cubemap_per_texture
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GL_ARB_separate_shader_objects
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GL_ARB_shader_atomic_counter_ops
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GL_ARB_shader_atomic_counters
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GL_ARB_shader_ballot
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GL_ARB_shader_bit_encoding
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GL_ARB_shader_clock
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GL_ARB_shader_draw_parameters
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GL_ARB_shader_group_vote
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GL_ARB_shader_image_load_store
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GL_ARB_shader_image_size
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GL_ARB_shader_objects
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GL_ARB_shader_precision
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GL_ARB_shader_storage_buffer_object
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GL_ARB_shader_subroutine
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GL_ARB_shader_texture_image_samples
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GL_ARB_shader_texture_lod
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GL_ARB_shader_viewport_layer_array
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GL_ARB_shading_language_100
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GL_ARB_shading_language_420pack
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GL_ARB_shading_language_include
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GL_ARB_shading_language_packing
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GL_ARB_shadow
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GL_ARB_sparse_buffer
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GL_ARB_sparse_texture
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GL_ARB_sparse_texture2
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GL_ARB_sparse_texture_clamp
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GL_ARB_spirv_extensions
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GL_ARB_stencil_texturing
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GL_ARB_sync
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GL_ARB_tessellation_shader
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GL_ARB_texture_barrier
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GL_ARB_texture_border_clamp
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GL_ARB_texture_buffer_object
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GL_ARB_texture_buffer_object_rgb32
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GL_ARB_texture_buffer_range
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GL_ARB_texture_compression
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GL_ARB_texture_compression_bptc
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GL_ARB_texture_compression_rgtc
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GL_ARB_texture_cube_map
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GL_ARB_texture_cube_map_array
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GL_ARB_texture_env_add
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GL_ARB_texture_env_combine
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GL_ARB_texture_env_crossbar
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GL_ARB_texture_env_dot3
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GL_ARB_texture_filter_anisotropic
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GL_ARB_texture_filter_minmax
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GL_ARB_texture_float
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GL_ARB_texture_gather
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GL_ARB_texture_mirror_clamp_to_edge
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GL_ARB_texture_mirrored_repeat
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GL_ARB_texture_multisample
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GL_ARB_texture_non_power_of_two
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GL_ARB_texture_query_levels
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GL_ARB_texture_query_lod
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GL_ARB_texture_rectangle
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GL_ARB_texture_rg
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GL_ARB_texture_rgb10_a2ui
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GL_ARB_texture_stencil8
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GL_ARB_texture_storage
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GL_ARB_texture_storage_multisample
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GL_ARB_texture_swizzle
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GL_ARB_texture_view
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GL_ARB_timer_query
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GL_ARB_transform_feedback2
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GL_ARB_transform_feedback3
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GL_ARB_transform_feedback_instanced
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GL_ARB_transform_feedback_overflow_query
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GL_ARB_transpose_matrix
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GL_ARB_uniform_buffer_object
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GL_ARB_vertex_array_bgra
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GL_ARB_vertex_array_object
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GL_ARB_vertex_attrib_64bit
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GL_ARB_vertex_attrib_binding
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GL_ARB_vertex_buffer_object
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GL_ARB_vertex_program
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GL_ARB_vertex_shader
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GL_ARB_vertex_type_10f_11f_11f_rev
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GL_ARB_vertex_type_2_10_10_10_rev
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GL_ARB_viewport_array
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GL_ARB_window_pos
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GL_ATI_draw_buffers
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GL_ATI_texture_float
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GL_ATI_texture_mirror_once
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GL_EXTX_framebuffer_mixed_formats
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GL_EXT_Cg_shader
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GL_EXT_abgr
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GL_EXT_bgra
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GL_EXT_bindable_uniform
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GL_EXT_blend_color
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GL_EXT_blend_equation_separate
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GL_EXT_blend_func_separate
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GL_EXT_blend_minmax
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GL_EXT_blend_subtract
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GL_EXT_compiled_vertex_array
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GL_EXT_depth_bounds_test
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GL_EXT_direct_state_access
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GL_EXT_draw_buffers2
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GL_EXT_draw_instanced
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GL_EXT_draw_range_elements
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GL_EXT_fog_coord
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GL_EXT_framebuffer_blit
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GL_EXT_framebuffer_multisample
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GL_EXT_framebuffer_multisample_blit_scaled
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GL_EXT_framebuffer_object
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GL_EXT_framebuffer_sRGB
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GL_EXT_geometry_shader4
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GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4
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GL_EXT_import_sync_object
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GL_EXT_memory_object
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GL_EXT_memory_object_fd
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GL_EXT_multi_draw_arrays
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GL_EXT_multiview_texture_multisample
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GL_EXT_multiview_timer_query
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GL_EXT_packed_depth_stencil
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GL_EXT_packed_float
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GL_EXT_packed_pixels
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GL_EXT_pixel_buffer_object
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GL_EXT_point_parameters
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GL_EXT_polygon_offset_clamp
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GL_EXT_post_depth_coverage
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GL_EXT_provoking_vertex
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GL_EXT_raster_multisample
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GL_EXT_rescale_normal
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GL_EXT_secondary_color
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GL_EXT_semaphore
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GL_EXT_semaphore_fd
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GL_EXT_separate_shader_objects
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GL_EXT_separate_specular_color
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GL_EXT_shader_image_load_formatted
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GL_EXT_shader_image_load_store
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GL_EXT_shader_integer_mix
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GL_EXT_shadow_funcs
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GL_EXT_sparse_texture2
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GL_EXT_stencil_two_side
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GL_EXT_stencil_wrap
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GL_EXT_texture3D
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GL_EXT_texture_array
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GL_EXT_texture_buffer_object
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GL_EXT_texture_compression_dxt1
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GL_EXT_texture_compression_latc
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GL_EXT_texture_compression_rgtc
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GL_EXT_texture_compression_s3tc
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GL_EXT_texture_cube_map
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GL_EXT_texture_edge_clamp
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GL_EXT_texture_env_add
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GL_EXT_texture_env_combine
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GL_EXT_texture_env_dot3
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GL_EXT_texture_filter_anisotropic
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GL_EXT_texture_filter_minmax
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GL_EXT_texture_integer
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GL_EXT_texture_lod
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GL_EXT_texture_lod_bias
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GL_EXT_texture_mirror_clamp
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GL_EXT_texture_object
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GL_EXT_texture_sRGB
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GL_EXT_texture_sRGB_R8
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GL_EXT_texture_sRGB_decode
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GL_EXT_texture_shadow_lod
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GL_EXT_texture_shared_exponent
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GL_EXT_texture_storage
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GL_EXT_texture_swizzle
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GL_EXT_timer_query
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GL_EXT_transform_feedback2
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GL_EXT_vertex_array
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GL_EXT_vertex_array_bgra
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GL_EXT_vertex_attrib_64bit
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GL_EXT_window_rectangles
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GL_EXT_x11_sync_object
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GL_IBM_rasterpos_clip
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GL_IBM_texture_mirrored_repeat
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GL_KHR_blend_equation_advanced
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GL_KHR_blend_equation_advanced_coherent
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GL_KHR_context_flush_control
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GL_KHR_debug
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GL_KHR_no_error
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GL_KHR_parallel_shader_compile
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GL_KHR_robust_buffer_access_behavior
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GL_KHR_robustness
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GL_KHR_shader_subgroup
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GL_KTX_buffer_region
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GL_NVX_blend_equation_advanced_multi_draw_buffers
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GL_NVX_conditional_render
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GL_NVX_gpu_memory_info
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GL_NVX_nvenc_interop
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GL_NVX_progress_fence
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GL_NV_ES1_1_compatibility
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GL_NV_ES3_1_compatibility
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GL_NV_alpha_to_coverage_dither_control
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GL_NV_bindless_multi_draw_indirect
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GL_NV_bindless_multi_draw_indirect_count
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GL_NV_bindless_texture
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GL_NV_blend_equation_advanced
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GL_NV_blend_equation_advanced_coherent
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GL_NV_blend_minmax_factor
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GL_NV_blend_square
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GL_NV_clip_space_w_scaling
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GL_NV_command_list
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GL_NV_compute_program5
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GL_NV_conditional_render
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GL_NV_conservative_raster
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GL_NV_conservative_raster_dilate
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GL_NV_conservative_raster_pre_snap_triangles
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GL_NV_copy_depth_to_color
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GL_NV_copy_image
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GL_NV_depth_buffer_float
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GL_NV_depth_clamp
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GL_NV_draw_texture
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GL_NV_draw_vulkan_image
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GL_NV_explicit_multisample
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GL_NV_feature_query
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GL_NV_fence
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GL_NV_fill_rectangle
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GL_NV_float_buffer
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GL_NV_fog_distance
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GL_NV_fragment_coverage_to_color
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GL_NV_fragment_program
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GL_NV_fragment_program2
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GL_NV_fragment_program_option
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GL_NV_fragment_shader_interlock
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GL_NV_framebuffer_mixed_samples
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GL_NV_framebuffer_multisample_coverage
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GL_NV_geometry_shader4
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GL_NV_geometry_shader_passthrough
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GL_NV_gpu_multicast
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GL_NV_gpu_program4
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GL_NV_gpu_program4_1
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GL_NV_gpu_program5
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GL_NV_gpu_program5_mem_extended
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GL_NV_gpu_program_fp64
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GL_NV_gpu_shader5
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GL_NV_half_float
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GL_NV_internalformat_sample_query
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GL_NV_light_max_exponent
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GL_NV_memory_attachment
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GL_NV_memory_object_sparse
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GL_NV_multisample_coverage
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GL_NV_multisample_filter_hint
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GL_NV_occlusion_query
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GL_NV_packed_depth_stencil
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GL_NV_parameter_buffer_object
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GL_NV_parameter_buffer_object2
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GL_NV_path_rendering
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GL_NV_path_rendering_shared_edge
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GL_NV_pixel_data_range
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GL_NV_point_sprite
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GL_NV_primitive_restart
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GL_NV_query_resource
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GL_NV_query_resource_tag
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GL_NV_register_combiners
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GL_NV_register_combiners2
|
||||
GL_NV_robustness_video_memory_purge
|
||||
GL_NV_sample_locations
|
||||
GL_NV_sample_mask_override_coverage
|
||||
GL_NV_shader_atomic_counters
|
||||
GL_NV_shader_atomic_float
|
||||
GL_NV_shader_atomic_float64
|
||||
GL_NV_shader_atomic_fp16_vector
|
||||
GL_NV_shader_atomic_int64
|
||||
GL_NV_shader_buffer_load
|
||||
GL_NV_shader_storage_buffer_object
|
||||
GL_NV_shader_subgroup_partitioned
|
||||
GL_NV_shader_thread_group
|
||||
GL_NV_shader_thread_shuffle
|
||||
GL_NV_stereo_view_rendering
|
||||
GL_NV_texgen_reflection
|
||||
GL_NV_texture_barrier
|
||||
GL_NV_texture_compression_vtc
|
||||
GL_NV_texture_env_combine4
|
||||
GL_NV_texture_multisample
|
||||
GL_NV_texture_rectangle
|
||||
GL_NV_texture_rectangle_compressed
|
||||
GL_NV_texture_shader
|
||||
GL_NV_texture_shader2
|
||||
GL_NV_texture_shader3
|
||||
GL_NV_timeline_semaphore
|
||||
GL_NV_transform_feedback
|
||||
GL_NV_transform_feedback2
|
||||
GL_NV_uniform_buffer_unified_memory
|
||||
GL_NV_vdpau_interop
|
||||
GL_NV_vdpau_interop2
|
||||
GL_NV_vertex_array_range
|
||||
GL_NV_vertex_array_range2
|
||||
GL_NV_vertex_attrib_integer_64bit
|
||||
GL_NV_vertex_buffer_unified_memory
|
||||
GL_NV_vertex_program
|
||||
GL_NV_vertex_program1_1
|
||||
GL_NV_vertex_program2
|
||||
GL_NV_vertex_program2_option
|
||||
GL_NV_vertex_program3
|
||||
GL_NV_viewport_array2
|
||||
GL_NV_viewport_swizzle
|
||||
GL_OVR_multiview
|
||||
GL_OVR_multiview2
|
||||
GL_S3_s3tc
|
||||
GL_SGIS_generate_mipmap
|
||||
GL_SGIS_texture_lod
|
||||
GL_SGIX_depth_texture
|
||||
GL_SGIX_shadow
|
||||
GL_SUN_slice_accum
|
||||
Number of texture units: 32
|
||||
Using shader environment.
|
||||
Using FBO RTT.
|
||||
Root FBO is: 0
|
||||
FBO Maximum Texture Size: 2048
|
||||
Using gl renderer.
|
||||
Texture testing:
|
||||
- Hardware max texture size: 32768
|
||||
- 64px textures work.
|
||||
- 128px textures work.
|
||||
- 256px textures work.
|
||||
- 512px textures work.
|
||||
- 1024px textures work.
|
||||
- 2048px textures work.
|
||||
Screen sizes: virtual=(1920, 1080) physical=(860, 484) drawable=(860, 484)
|
||||
Root FBO is: 0
|
||||
FBO Maximum Texture Size: 2048
|
||||
Total time until interface ready: 1.65948104858s
|
||||
Save bytecode. took 0.00s
|
||||
|
|
Loading…
Reference in New Issue