diff --git a/game/MomCanSeeThis.rpy b/game/MomCanSeeThis.rpy index 2712920..7dee41a 100644 --- a/game/MomCanSeeThis.rpy +++ b/game/MomCanSeeThis.rpy @@ -276,7 +276,6 @@ scene 2b2 A "Let me find the words…" -scene 4a with dissolve A "That was quite possibly the worst thing I’ve ever seen!" diff --git a/game/MomCanSeeThis.rpyc b/game/MomCanSeeThis.rpyc index 1cc04ca..b647ff4 100644 Binary files a/game/MomCanSeeThis.rpyc and b/game/MomCanSeeThis.rpyc differ diff --git a/game/cache/bytecode.rpyb b/game/cache/bytecode.rpyb index b93cd9f..31b4e68 100644 Binary files a/game/cache/bytecode.rpyb and b/game/cache/bytecode.rpyb differ diff --git a/game/cache/screens.rpyb b/game/cache/screens.rpyb index 63d08af..817298a 100644 Binary files a/game/cache/screens.rpyb and b/game/cache/screens.rpyb differ diff --git a/game/options.rpy b/game/options.rpy index 3553ee5..d4438e3 100644 --- a/game/options.rpy +++ b/game/options.rpy @@ -23,7 +23,7 @@ define gui.show_name = True ## The version of the game. -define config.version = "3.2" +define config.version = "3.3" ## Text that is placed on the game's about screen. Place the text between the diff --git a/game/saves/auto-1-LT1.save b/game/saves/auto-1-LT1.save deleted file mode 100644 index 96bf5cf..0000000 Binary files a/game/saves/auto-1-LT1.save and /dev/null differ diff --git a/game/saves/auto-10-LT1.save b/game/saves/auto-10-LT1.save deleted file mode 100644 index 9735e0a..0000000 Binary files a/game/saves/auto-10-LT1.save and /dev/null differ diff --git a/game/saves/auto-2-LT1.save b/game/saves/auto-2-LT1.save deleted file mode 100644 index 3178233..0000000 Binary files a/game/saves/auto-2-LT1.save and /dev/null differ diff --git a/game/saves/auto-3-LT1.save b/game/saves/auto-3-LT1.save deleted file mode 100644 index b43fd20..0000000 Binary files a/game/saves/auto-3-LT1.save and /dev/null differ diff --git a/game/saves/auto-4-LT1.save b/game/saves/auto-4-LT1.save deleted file mode 100644 index 042b370..0000000 Binary files a/game/saves/auto-4-LT1.save and /dev/null differ diff --git a/game/saves/auto-5-LT1.save b/game/saves/auto-5-LT1.save deleted file mode 100644 index d0a9f80..0000000 Binary files a/game/saves/auto-5-LT1.save and /dev/null differ diff --git a/game/saves/auto-6-LT1.save b/game/saves/auto-6-LT1.save deleted file mode 100644 index 711dd92..0000000 Binary files a/game/saves/auto-6-LT1.save and /dev/null differ diff --git a/game/saves/auto-7-LT1.save b/game/saves/auto-7-LT1.save deleted file mode 100644 index 9aae33f..0000000 Binary files a/game/saves/auto-7-LT1.save and /dev/null differ diff --git a/game/saves/auto-8-LT1.save b/game/saves/auto-8-LT1.save deleted file mode 100644 index 2dae302..0000000 Binary files a/game/saves/auto-8-LT1.save and /dev/null differ diff --git a/game/saves/auto-9-LT1.save b/game/saves/auto-9-LT1.save deleted file mode 100644 index 28783d8..0000000 Binary files a/game/saves/auto-9-LT1.save and /dev/null differ diff --git a/game/saves/navigation.json b/game/saves/navigation.json deleted file mode 100644 index 1633403..0000000 --- a/game/saves/navigation.json +++ /dev/null @@ -1 +0,0 @@ -{"name": "Shes a bit sluggish", "version": "3.2", "location": {"callable": {}, "screen": {"load": ["game/screens.rpy", 597], "help": ["game/screens.rpy", 976], "say": ["game/screens.rpy", 98], "notify": ["game/screens.rpy", 1260], "keyboard_help": ["game/screens.rpy", 1005], "gamepad_help": ["game/screens.rpy", 1075], "preferences": ["game/screens.rpy", 719], "confirm": ["game/screens.rpy", 1141], "mouse_help": ["game/screens.rpy", 1052], "input": ["game/screens.rpy", 174], "save": ["game/screens.rpy", 590], "skip_indicator": ["game/screens.rpy", 1204], "file_slots": ["game/screens.rpy", 604], "choice": ["game/screens.rpy", 207], "game_menu": ["game/screens.rpy", 420], "main_menu": ["game/screens.rpy", 355], "nvl": ["game/screens.rpy", 1299], "quick_menu": ["game/screens.rpy", 1421], "about": ["game/screens.rpy", 546], "nvl_dialogue": ["game/screens.rpy", 1331], "navigation": ["game/screens.rpy", 292], "history": ["game/screens.rpy", 886]}, "define": {"gui.accent_color": 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"ShesABitSluggish"}} \ No newline at end of file diff --git a/game/saves/persistent b/game/saves/persistent deleted file mode 100644 index 6b19839..0000000 Binary files a/game/saves/persistent and /dev/null differ diff --git a/log.txt b/log.txt index 4ac410b..4e4c9f7 100644 --- a/log.txt +++ b/log.txt @@ -1,32 +1,335 @@ -Mon Mar 1 17:39:54 2021 +Mon Mar 1 18:42:58 2021 Linux-5.10.0-3-amd64-x86_64-with-debian-bullseye-sid Ren'Py 7.4.2.1292 -Bootstrap to the start of init.init took 0.11s +Bootstrap to the start of init.init took 0.12s Early init took 0.00s Loader init took 0.01s -Loading error handling took 0.03s -Loading script took 0.13s -Loading save slot metadata. took 0.02s +Loading error handling took 0.04s +Loading script took 1.11s +Loading save slot metadata. took 0.05s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) -Running init code took 0.06s -Loading analysis data took 0.02s +Running init code took 0.08s +Loading analysis data took 0.03s Analyze and compile ATL took 0.00s Index archives took 0.00s -Dump and make backups. took 0.09s +Backing up script files to '/home/joybuke/.renpy/backups/agdg love jam': +Dump and make backups. took 0.08s Cleaning cache took 0.00s Making clean stores took 0.00s -Initial gc. took 0.04s +Initial gc. took 0.03s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s -Init translation took 0.06s -Build styles took 0.01s -Load screen analysis took 0.03s -Analyze screens took 0.00s -Save screen analysis took 0.00s -Prepare screens took 0.10s +Init translation took 0.04s +Build styles took 0.00s +Load screen analysis took 0.00s +Analyze screens took 0.02s +Save screen analysis took 0.07s +Prepare screens took 0.07s Save pyanalysis. took 0.00s -Save bytecode. took 0.00s +Save bytecode. took 0.02s +Running _start took 0.00s +Performance test: +Interface start took 0.25s + +Initializing gl renderer: +primary display bounds: (0, 0, 1920, 1080) +swap interval: 1 frames +Using GL DLL. +Windowed mode. +Vendor: 'Mesa/X.org' +Renderer: 'llvmpipe (LLVM 11.0.1, 256 bits)' +Version: '3.1 Mesa 20.3.4' +Display Info: None +Extensions: + + GL_AMD_conservative_depth + GL_AMD_draw_buffers_blend + GL_AMD_multi_draw_indirect + GL_AMD_query_buffer_object + GL_AMD_seamless_cubemap_per_texture + GL_AMD_shader_stencil_export + GL_AMD_shader_trinary_minmax + GL_AMD_texture_texture4 + GL_ANGLE_texture_compression_dxt3 + GL_ANGLE_texture_compression_dxt5 + GL_APPLE_packed_pixels + GL_ARB_ES2_compatibility + GL_ARB_ES3_compatibility + GL_ARB_arrays_of_arrays + GL_ARB_base_instance + GL_ARB_blend_func_extended + GL_ARB_buffer_storage + GL_ARB_clear_buffer_object + GL_ARB_clear_texture + GL_ARB_clip_control + GL_ARB_color_buffer_float + GL_ARB_compatibility + GL_ARB_compressed_texture_pixel_storage + GL_ARB_compute_shader + GL_ARB_conditional_render_inverted + GL_ARB_conservative_depth + GL_ARB_copy_buffer + GL_ARB_copy_image + GL_ARB_cull_distance + GL_ARB_debug_output + GL_ARB_depth_buffer_float + GL_ARB_depth_clamp + GL_ARB_depth_texture + GL_ARB_derivative_control + GL_ARB_direct_state_access + GL_ARB_draw_buffers + GL_ARB_draw_buffers_blend + GL_ARB_draw_elements_base_vertex + GL_ARB_draw_indirect + GL_ARB_draw_instanced + GL_ARB_enhanced_layouts + GL_ARB_explicit_attrib_location + GL_ARB_explicit_uniform_location + GL_ARB_fragment_coord_conventions + GL_ARB_fragment_layer_viewport + GL_ARB_fragment_program + GL_ARB_fragment_program_shadow + GL_ARB_fragment_shader + GL_ARB_framebuffer_no_attachments + GL_ARB_framebuffer_object + GL_ARB_framebuffer_sRGB + GL_ARB_get_program_binary + GL_ARB_get_texture_sub_image + GL_ARB_half_float_pixel + GL_ARB_half_float_vertex + GL_ARB_indirect_parameters + GL_ARB_instanced_arrays + GL_ARB_internalformat_query + GL_ARB_internalformat_query2 + GL_ARB_invalidate_subdata + GL_ARB_map_buffer_alignment + GL_ARB_map_buffer_range + GL_ARB_multi_bind + GL_ARB_multi_draw_indirect + GL_ARB_multisample + GL_ARB_multitexture + GL_ARB_occlusion_query + GL_ARB_occlusion_query2 + GL_ARB_parallel_shader_compile + GL_ARB_pipeline_statistics_query + GL_ARB_pixel_buffer_object + GL_ARB_point_parameters + GL_ARB_point_sprite + GL_ARB_polygon_offset_clamp + GL_ARB_post_depth_coverage + GL_ARB_program_interface_query + GL_ARB_provoking_vertex + GL_ARB_query_buffer_object + GL_ARB_robust_buffer_access_behavior + GL_ARB_robustness + GL_ARB_sample_shading + GL_ARB_sampler_objects + GL_ARB_seamless_cube_map + GL_ARB_seamless_cubemap_per_texture + GL_ARB_separate_shader_objects + GL_ARB_shader_atomic_counter_ops + GL_ARB_shader_atomic_counters + GL_ARB_shader_bit_encoding + GL_ARB_shader_draw_parameters + GL_ARB_shader_group_vote + GL_ARB_shader_image_load_store + GL_ARB_shader_image_size + GL_ARB_shader_objects + GL_ARB_shader_stencil_export + GL_ARB_shader_storage_buffer_object + GL_ARB_shader_subroutine + GL_ARB_shader_texture_image_samples + GL_ARB_shader_texture_lod + GL_ARB_shading_language_100 + GL_ARB_shading_language_420pack + GL_ARB_shading_language_include + GL_ARB_shading_language_packing + GL_ARB_shadow + GL_ARB_stencil_texturing + GL_ARB_sync + GL_ARB_texture_barrier + GL_ARB_texture_border_clamp + GL_ARB_texture_buffer_object + GL_ARB_texture_buffer_object_rgb32 + GL_ARB_texture_buffer_range + GL_ARB_texture_compression + GL_ARB_texture_compression_bptc + GL_ARB_texture_compression_rgtc + GL_ARB_texture_cube_map + GL_ARB_texture_cube_map_array + GL_ARB_texture_env_add + GL_ARB_texture_env_combine + GL_ARB_texture_env_crossbar + GL_ARB_texture_env_dot3 + GL_ARB_texture_float + GL_ARB_texture_gather + GL_ARB_texture_mirror_clamp_to_edge + GL_ARB_texture_mirrored_repeat + GL_ARB_texture_multisample + GL_ARB_texture_non_power_of_two + GL_ARB_texture_query_levels + GL_ARB_texture_query_lod + GL_ARB_texture_rectangle + GL_ARB_texture_rg + GL_ARB_texture_rgb10_a2ui + GL_ARB_texture_stencil8 + GL_ARB_texture_storage + GL_ARB_texture_storage_multisample + GL_ARB_texture_swizzle + GL_ARB_texture_view + GL_ARB_timer_query + GL_ARB_transform_feedback2 + GL_ARB_transform_feedback3 + GL_ARB_transform_feedback_instanced + GL_ARB_transform_feedback_overflow_query + GL_ARB_transpose_matrix + GL_ARB_uniform_buffer_object + GL_ARB_vertex_array_bgra + GL_ARB_vertex_array_object + GL_ARB_vertex_attrib_binding + GL_ARB_vertex_buffer_object + GL_ARB_vertex_program + GL_ARB_vertex_shader + GL_ARB_vertex_type_10f_11f_11f_rev + GL_ARB_vertex_type_2_10_10_10_rev + GL_ARB_viewport_array + GL_ARB_window_pos + GL_ATI_blend_equation_separate + GL_ATI_draw_buffers + GL_ATI_fragment_shader + GL_ATI_separate_stencil + GL_ATI_texture_compression_3dc + GL_ATI_texture_env_combine3 + GL_ATI_texture_float + GL_ATI_texture_mirror_once + GL_EXT_EGL_image_storage + GL_EXT_EGL_sync + GL_EXT_abgr + GL_EXT_bgra + GL_EXT_blend_color + GL_EXT_blend_equation_separate + GL_EXT_blend_func_separate + GL_EXT_blend_minmax + GL_EXT_blend_subtract + GL_EXT_compiled_vertex_array + GL_EXT_copy_texture + GL_EXT_direct_state_access + GL_EXT_draw_buffers2 + GL_EXT_draw_instanced + GL_EXT_draw_range_elements + GL_EXT_fog_coord + GL_EXT_framebuffer_blit + GL_EXT_framebuffer_multisample + GL_EXT_framebuffer_multisample_blit_scaled + GL_EXT_framebuffer_object + GL_EXT_framebuffer_sRGB + GL_EXT_gpu_program_parameters + GL_EXT_gpu_shader4 + GL_EXT_multi_draw_arrays + GL_EXT_packed_depth_stencil + GL_EXT_packed_float + GL_EXT_packed_pixels + GL_EXT_pixel_buffer_object + GL_EXT_point_parameters + GL_EXT_polygon_offset_clamp + GL_EXT_provoking_vertex + GL_EXT_rescale_normal + GL_EXT_secondary_color + GL_EXT_separate_specular_color + GL_EXT_shader_framebuffer_fetch_non_coherent + GL_EXT_shader_integer_mix + GL_EXT_shadow_funcs + GL_EXT_stencil_two_side + GL_EXT_stencil_wrap + GL_EXT_subtexture + GL_EXT_texture + GL_EXT_texture3D + GL_EXT_texture_array + GL_EXT_texture_buffer_object + GL_EXT_texture_compression_dxt1 + GL_EXT_texture_compression_latc + GL_EXT_texture_compression_rgtc + GL_EXT_texture_compression_s3tc + GL_EXT_texture_cube_map + GL_EXT_texture_edge_clamp + GL_EXT_texture_env_add + GL_EXT_texture_env_combine + GL_EXT_texture_env_dot3 + GL_EXT_texture_integer + GL_EXT_texture_lod_bias + GL_EXT_texture_mirror_clamp + GL_EXT_texture_object + GL_EXT_texture_rectangle + GL_EXT_texture_sRGB + GL_EXT_texture_sRGB_R8 + GL_EXT_texture_sRGB_decode + GL_EXT_texture_shadow_lod + GL_EXT_texture_shared_exponent + GL_EXT_texture_snorm + GL_EXT_texture_swizzle + GL_EXT_timer_query + GL_EXT_transform_feedback + GL_EXT_vertex_array + GL_EXT_vertex_array_bgra + GL_IBM_multimode_draw_arrays + GL_IBM_rasterpos_clip + GL_IBM_texture_mirrored_repeat + GL_INGR_blend_func_separate + GL_KHR_blend_equation_advanced + GL_KHR_context_flush_control + GL_KHR_debug + GL_KHR_no_error + GL_KHR_parallel_shader_compile + GL_KHR_robust_buffer_access_behavior + GL_KHR_robustness + GL_KHR_texture_compression_astc_ldr + GL_KHR_texture_compression_astc_sliced_3d + GL_MESA_pack_invert + GL_MESA_shader_integer_functions + GL_MESA_texture_signed_rgba + GL_MESA_window_pos + GL_MESA_ycbcr_texture + GL_NV_blend_square + GL_NV_conditional_render + GL_NV_copy_depth_to_color + GL_NV_copy_image + GL_NV_depth_clamp + GL_NV_fog_distance + GL_NV_half_float + GL_NV_light_max_exponent + GL_NV_packed_depth_stencil + GL_NV_primitive_restart + GL_NV_texgen_reflection + GL_NV_texture_barrier + GL_NV_texture_env_combine4 + GL_NV_texture_rectangle + GL_OES_EGL_image + GL_OES_read_format + GL_S3_s3tc + GL_SGIS_generate_mipmap + GL_SGIS_texture_border_clamp + GL_SGIS_texture_edge_clamp + GL_SGIS_texture_lod + GL_SUN_multi_draw_arrays +Number of texture units: 32 +Using shader environment. +Using FBO RTT. +Root FBO is: 0 +FBO Maximum Texture Size: 2048 +Using gl renderer. +Texture testing: +- Hardware max texture size: 16384 +- 64px textures work. +- 128px textures work. +- 256px textures work. +- 512px textures work. +- 1024px textures work. +- 2048px textures work. +Screen sizes: virtual=(1920, 1080) physical=(860, 484) drawable=(860, 484) +Root FBO is: 0 +FBO Maximum Texture Size: 2048 +Total time until interface ready: 2.22149014473s