Add data structs to support multiple folders

This commit is contained in:
Nutbuster 2021-07-17 15:53:20 +10:00
parent fa2cbd7137
commit 24324ec3ed
2 changed files with 39 additions and 21 deletions

View File

@ -6,7 +6,7 @@ init python:
persistent.autoup = False
if persistent.updateWebServer is None:
persistent.updateWebServer = "http://updates.snootgame.xyz/updates.json"
def UpdateCheck():
# WHY YES I ONLY ALLOW PEOPLE USING MY FRAMEWORK TO CHECK FOR AN UPDATE EVERY SIX FUCKING HOURS HOW DID YOU KNOW
# NOPE check_interval=5 (5 SECONDS) FUCK YOU
@ -684,7 +684,7 @@ screen updates():
button:
key_events True
if input_on:
input:
input:
default "[persistent.updateWebServer!t]" size 24 color '#FFFFFF'
value FieldInputValue(persistent, 'updateWebServer')
length 49

View File

@ -9,15 +9,30 @@ init python:
DEFAULT_HEIGHT_SCALE_RATIO = round(float(PREFERRED_HEIGHT) / float(1080), 4)
NOT_UNLOCKED_COVER = im.FactorScale("gui/gallery/unlocked_cg_button_cover.png", DEFAULT_WIDTH_SCALE_RATIO, DEFAULT_HEIGHT_SCALE_RATIO)
ACCEPTED_EXTENSIONS = ["jpg", "png"]
CG_PATHS = "images/cgs/"
CG_PATHS = [
{ 'path': "images/cgs/", 'name': "CG", 'eval': None
}, #CG doesn't really make sense
{ 'path': "images/animations/", 'name': "Animations", 'eval': None
},
{ 'path': "images/NotForKids!/", 'name': "Lewd",
'eval': 'presistent.lewd == True'
}
]
#path: folder, name: shows up in gallery, eval: runs eval() on string
# GALLERY ITEMS
# Data structure that holds the data for each cg and button
# item is the key in the Gallery
# ext is the file extension
# { item: string; cg: Displayable; ext: string }[]
"""
Data structure that holds the data for each cg and button
item is name, fn is fullpath
ext is the file extension
{ item: string; fn: string, cg: Displayable; ext: string }[]
"""
galleryItems = []
# key dict pair, cg <-> cgs' galleryitems []
gallery_dic = {} #
for cp in CG_PATHS:
gallery_dic[cp['name']] = [] #
# Make a scaled cg button
# (cg: string; ext: string; w: float; h: float
def cg(fname, ext, w, h):
@ -34,19 +49,20 @@ init python:
# Add each image to the gallery
for str in list_img:
_str = CG_PATHS+str+"."+ACCEPTED_EXTENSIONS[0]
if renpy.loadable(_str): #brute force
image = renpy.image_size(Image(_str))
#addGalleryItem(str, ACCEPTED_EXTENSIONS[0], image[0], image[1])
for cp in CG_PATHS:
path = cp['path']
_str = path+str+"."+ACCEPTED_EXTENSIONS[0]
if renpy.loadable(_str): #brute force
image = renpy.image_size(Image(_str))
# Create an object in g:Gallery, add to galleryItems
# (imageName: string; ext: string; w: float; h: float) -> None
galleryItems.append({
"item": str,
"fn": _str,
"cg": cg(_str, ACCEPTED_EXTENSIONS[0], image[0], image[1]),
"ext": ACCEPTED_EXTENSIONS[0]
})
# Create an object in g:Gallery, add to galleryItems
# (imageName: string; ext: string; w: float; h: float) -> None
gallery_dic[cp['name']] += [{
"item": str,
"fn": _str,
"cg": cg(_str, ACCEPTED_EXTENSIONS[0], image[0], image[1]),
"ext": ACCEPTED_EXTENSIONS[0]
}]
return
# (xy) -> { x: float; y: float }
@ -78,6 +94,7 @@ screen cg_gallery(__yoffset = 0):
add gui.game_menu_background
python:
galleryItems = gallery_dic["CG"]
items = len(galleryItems)
galleryRows = (items / GALLERY_COLS) + 1
extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
@ -97,11 +114,12 @@ screen cg_gallery(__yoffset = 0):
grid GALLERY_COLS galleryRows:
for item in galleryItems:
# Should properly fix with actual margin difference but good
# enough or the actual position
python:
item_counter += 1
yoffset = item_counter / 3 * PREFERRED_HEIGHT * 1.15
yoffset = int( yoffset + (PREFERRED_HEIGHT * 1.15))
# should properly fix with actual margin difference but good enough or the actual position
use flag_button(item, yoffset)