Render All Quick Buttons' Text

Helper Array Function also added
This commit is contained in:
Nutbuster 2021-07-01 17:17:36 +10:00
parent b876f089ce
commit 255e03dc90
1 changed files with 36 additions and 14 deletions

View File

@ -240,6 +240,21 @@ style choice_button_text is default:
## The quick menu is displayed in-game to provide easy access to the out-of-game
## menus.
screen quick_button(filename, label, function):
button:
xmaximum 40
ymaximum 72
action function
fixed:
add filename xalign 0.5 yalign 0.5 zoom 1
text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 color "#000000EE"
# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
# Reuse the same image and keep things 'neat'.
screen quick_buttons(filename, label_functions):
for l_f in label_functions:
use quick_button(filename, l_f[0], l_f[1])
screen quick_menu():
## Ensure this appears on top of other screens.
@ -251,14 +266,16 @@ screen quick_menu():
ypos 0.977
grid 1 4:
style_prefix "quick"
xalign 0.0
yalign 0.0
#imagebutton auto "gui/button/uioptionbuttons/skip_%s.png" action Rollback()
imagebutton auto "gui/button/uioptionbuttons/skip_%s.png" action Skip() alternate Skip(fast=True, confirm=True)
imagebutton auto "gui/button/uioptionbuttons/save_%s.png" action ShowMenu('save')
imagebutton auto "gui/button/uioptionbuttons/auto_%s.png" action Preference("auto-forward", "toggle")
imagebutton auto "gui/button/uioptionbuttons/load_%s.png" action ShowMenu('load')
xalign 0.010
yalign 0.010
use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
[ \
[ "Skip", Skip() ], \
[ "Save", ShowMenu('save') ], \
[ "Auto", Preference("auto-forward", "toggle") ], \
[ "Load", ShowMenu('load') ] \
] )
screen score_menu():
zorder 100
@ -275,7 +292,6 @@ screen score_menu():
text "DEBUG SCORE CARD"
## This code ensures that the quick_menu screen is displayed in-game, whenever
## the player has not explicitly hidden the interface.
init python:
@ -297,7 +313,7 @@ style quick_button_text:
## Main and Game Menu Screens
################################################################################
## Navigation screen ###########################################################
## Navigation screen ##########################################################
##
## This screen is included in the main and game menus, and provides navigation
## to other menus, and to start the game.
@ -1522,7 +1538,10 @@ style pref_vbox:
## Since a mouse may not be present, we replace the quick menu with a version
## that uses fewer and bigger buttons that are easier to touch.
#redefine function
screen quick_button(filename, label, function):
variant "small"
button:
xmaximum 160
ymaximum 100
@ -1531,7 +1550,6 @@ screen quick_button(filename, label, function):
add filename xalign 0.5 yalign 0.5 zoom 1.75
text label xalign 0.5 yalign 0.5 size 42 color "#000000EE"
screen quick_menu():
variant "small"
zorder 100
@ -1540,10 +1558,14 @@ screen quick_menu():
style_prefix "quick"
xalign 0.5
yalign 0.975
use quick_button("gui/button/uioptionbuttons/template_idle.png", "Back", Rollback())
use quick_button("gui/button/uioptionbuttons/template_idle.png", "Skip", Skip()) #alternate Skip(fast=True, confirm=True))
use quick_button("gui/button/uioptionbuttons/template_idle.png", "Auto", Preference("auto-forward", "toggle"))
use quick_button("gui/button/uioptionbuttons/template_idle.png", "Menu", ShowMenu())
use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
[ \
[ "Back", Rollback() ], \
[ "Skip", Skip() ], \
[ "Auto", Preference("auto-forward", "toggle") ], \
[ "Menu", ShowMenu() ] \
] )
style window:
variant "small"