diff --git a/game/gui.rpy b/game/gui.rpy index f20dd29..7f4f0b6 100644 --- a/game/gui.rpy +++ b/game/gui.rpy @@ -49,8 +49,12 @@ define gui.hover_muted_color = '#5b1e99' ## The colors used for dialogue and menu choice text. define gui.text_color = '#ffffff' +#define gui.text_color_outline = '#00000000' + define gui.interface_text_color = '#ffffff' +define gui.default_outline = '#000' +define gui.name_outline = '#000000dd' ## Fonts and Font Sizes ######################################################## @@ -65,21 +69,27 @@ define gui.interface_text_font = "gui/FallingSky.otf" ## The size of normal dialogue text. define gui.text_size = 40 +#define gui.text_outlines = [ (absolute(0.5), gui.text_color_outline, 0, 0) ] ## The size of character names. define gui.name_text_size = 45 +define gui.name_text_outlines = [ (absolute(1.5), gui.name_outline, 0, 0) ] ## The size of text in the game's user interface. define gui.interface_text_size = 33 +define gui.interface_text_outlines = [ (1, gui.default_outline, 0, 0) ] ## The size of labels in the game's user interface. define gui.label_text_size = 36 +define gui.label_text_outlines = [ (2, gui.default_outline, 0, 0) ] ## The size of text on the notify screen. define gui.notify_text_size = 24 +#define gui.notify_text_outlines = [ (2, gui.default_outline, 0, 0) ] ## The size of the game's title. define gui.title_text_size = 75 +#define gui.title_text_outlines = [ (2, gui.default_outline, 0, 0) ] ## Main and Game Menus #########################################################