Menu Redo: More Horizontal than Vert

This commit is contained in:
Nutbuster 2021-07-18 17:28:12 +10:00
parent be45045956
commit a905747e2c
1 changed files with 63 additions and 64 deletions

View File

@ -36,7 +36,8 @@ init python:
# (cg: string; ext: string; w: float; h: float
def cg(fname, ext, w, h):
wh = {'x': w, 'y': h}
scale = box_ratio(wh)
scale = PREFERRED_WIDTH * 100.0 / float(wh['x']) / 100.0
#scale = box_ratio(wh)
return im.FactorScale(fname, scale, scale, False)
# Reads /images/cgs dir for all image files
@ -65,18 +66,6 @@ init python:
}]
return
# (xy) -> { x: float; y: float }
# Biggest value gets % diff to preferred_ variable
def box_ratio(xy):
cent = 0
if xy['x'] > xy['y']:
cent = PREFERRED_WIDTH * 100.0 / float(xy['x'])
else:
cent = PREFERRED_HEIGHT * 100.0 / float(xy['y'])
cent /= 100.0
return cent
# Call to loading the gallery
loadGallery()
@ -120,10 +109,12 @@ Basically Gallery Object has terrible defaults, so I just wrote my own stuff
"""
screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
style_prefix "game_menu"
if main_menu:
key "game_menu" action ShowMenu("main_menu")
frame:
pass
add gui.main_menu_background
add gui.game_menu_background
@ -137,59 +128,62 @@ screen cg_gallery(flag, __yoffset = 0, origin = 'CG'):
gallery_rows = (items / GALLERY_COLS) + 1
empty_spaces = GALLERY_COLS - (items % GALLERY_COLS)
frame:
style "game_menu_outer_frame"
viewport:
yinitial __yoffset
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
if renpy.variant("small"): #TODO: slightly overspills
xpos 490
else:
xpos 440
vbox:
transform:
zoom 0.95
hbox:
style_prefix "navigation"
xalign 0.5
grid GALLERY_COLS gallery_rows:
for item in gallery_items:
# Should properly fix with actual margin difference but good
# enough or the actual position
python:
item_counter += 1
yoffset = item_counter / 3 * PREFERRED_HEIGHT * 1.15
yoffset = int( yoffset + (PREFERRED_HEIGHT * 1.15))
spacing gui.navigation_spacing
use flag_button(item, yoffset, origin)
for i in range(0, empty_spaces):
null height 20
vbox:
style_prefix "navigation"
xpos gui.notMM_navigation_xpos
yalign 0.5
spacing gui.navigation_spacing
for cp in CG_PATHS:
if cp['name'] == origin:
textbutton _(cp['name']) text_color gui.selected_color
else:
if cp['eval'] is None:
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name'])
elif eval(cp['eval']):
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name'])
for cp in CG_PATHS:
if cp['name'] == origin:
textbutton _(cp['name']) text_color gui.selected_color text_xalign 0.5
else:
textbutton _(cp['name'])
textbutton _("Return") action ShowMenu('main_menu')
if cp['eval'] is None:
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
elif eval(cp['eval']):
textbutton _(cp['name']) action ShowMenu('cg_gallery_'+flag, 0, cp['name']) text_xalign 0.5
else:
textbutton _(cp['name']) text_xalign 0.5
textbutton _("Return") action ShowMenu('main_menu') text_xalign 0.5
if _in_replay:
textbutton _("End Replay") action EndReplay(confirm=True)
elif not main_menu:
textbutton _("Main Menu") action MainMenu()
if _in_replay:
textbutton _("End Replay") action EndReplay(confirm=True)
elif not main_menu:
textbutton _("Main Menu") action MainMenu()
transform:
zoom 0.95
xcenter 0.525
ycenter 0.525
viewport:
yinitial __yoffset
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
xfill True
grid GALLERY_COLS gallery_rows:
xcenter 0.5
ycenter 0.5
for item in gallery_items:
# Should properly fix with actual margin difference but good
# enough or the actual position
python:
item_counter += 1
yoffset = item_counter / 3 * PREFERRED_HEIGHT * 1.15
yoffset = int( yoffset + (PREFERRED_HEIGHT * 1.15))
use flag_button(item, yoffset, origin)
for i in range(0, empty_spaces):
null height 20
label "Gallery"
"""
if/else flow control & extra parameters for Buttons
@ -202,8 +196,11 @@ screen flag_button(item, yoffset, origin):
button:
action ShowMenu('view_image_a', item['fn'], ShowMenu('cg_gallery_0', yoffset, origin), 0.0)
xcenter 0.5 ycenter 0.5
padding (1,0,1,2)
vbox:
text item["item"] xalign 0.5
transform:
#xmaximum (PREFERRED_WIDTH, PREFERRED_HEIGHT)
text item["item"] xalign 0.5
add item["cg"] fit 'contain' xcenter 0.5 ycenter 0.5 size (PREFERRED_WIDTH, PREFERRED_HEIGHT)
else:
vbox:
@ -244,7 +241,9 @@ screen view_image(fn, _origin, zoom=0.0, flag='a'):
draggable True
arrowkeys True
pagekeys True
add fn zoom zoom_arr[zoom] anchor (0.5, 0.5)
xfill False
yfill False
add fn zoom zoom_arr[zoom] anchor (0.55, 0.55)
#Reuse quick buttons, Ren'Py handles touch input lazy, it doesn't have
#double finger pinch zoom, it translates taps as mouse events - have to use
@ -254,7 +253,7 @@ screen view_image(fn, _origin, zoom=0.0, flag='a'):
style_prefix "quick"
xalign 0.5
yalign 0.975
use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
use quick_buttons("gui/button/uioptionbuttons/template_idle.png",
[
[ "+", zoom_a_f ],
[ "-", zoom_b_f ]