Bare-bones translation selector, making some texts translatable and common translation
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@ -467,7 +467,7 @@ screen bonus_chapter_button(f="gui/button/menubuttons/template_idle.png"):
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$ persistent.old_endings = persistent.endings
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else:
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add f xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
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text "Bonus Chapters" xalign 0.5 yalign 0.5 xanchor 0.5
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text _("Bonus Chapters") xalign 0.5 yalign 0.5 xanchor 0.5
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# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
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# Reuse the same image string and keep things 'neat'.
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@ -506,9 +506,9 @@ screen main_menu():
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add Solid(gui.accent_color)
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at bonus_notif
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if persistent.endings == 0b1111:
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text "You have unlocked all bonus chapters!" style "main_menu_text" yalign 0.5
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text _("You have unlocked all bonus chapters!") style "main_menu_text" yalign 0.5
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else:
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text "You have unlocked new bonus chapters, complete unseen endings to see more!" style "main_menu_text" yalign 0.5
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text _("You have unlocked new bonus chapters, complete unseen endings to see more!") style "main_menu_text" yalign 0.5
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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@ -524,24 +524,24 @@ screen main_menu():
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xpos 1885
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ypos 1130
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if renpy.seen_image('big ending'):
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use main_menu_button("template_black", "Start", Start())
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use main_menu_button("template_black", _("Start"), Start())
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use bonus_chapter_button("template_black")
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use main_menu_buttons("template_black",
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[
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[ "Load", ShowMenu("load") ],
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[ "Options", ShowMenu("preferences") ],
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[ "Extras", ShowMenu("extras") ], \
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[ "Quit", Quit(confirm=not main_menu) ]
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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else:
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use main_menu_button("gui/button/menubuttons/template_idle.png", "Start", Start())
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use main_menu_button("gui/button/menubuttons/template_idle.png", _("Start"), Start())
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use bonus_chapter_button()
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ "Load", ShowMenu("load") ],
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[ "Options", ShowMenu("preferences") ],
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[ "Extras", ShowMenu("extras") ], \
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[ "Quit", Quit(confirm=not main_menu) ]
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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on "show" action renpy.start_predict_screen("cg_gallery")
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@ -1007,6 +1007,13 @@ screen preferences():
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## Additional vboxes of type "radio_pref" or "check_pref" can be
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## added here, to add additional creator-defined preferences.
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vbox:
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style_prefix "check"
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label _("Language")
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$ persistent.chose_lang = True
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textbutton "English" action Language(None)
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textbutton "Español" action Language("es")
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null height (4 * gui.pref_spacing)
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hbox:
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File diff suppressed because it is too large
Load Diff
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@ -2,6 +2,21 @@
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translate es strings:
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old "You have unlocked all bonus chapters!"
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new "¡Has desbloqueado todos los capítulos extra!"
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old "You have unlocked new bonus chapters, complete unseen endings to see more!"
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new "Has desbloqueado nuevos capítulos de extra, ¡completa los finales no vistos para ver más!"
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old "Start"
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new "Comenzar"
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old "Bonus Chapters"
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new "Capitulos extra"
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old "Language"
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new "Lenguaje"
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# game/screens.rpy:381
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old "History"
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new "Historia"
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