rework canteen opening
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6c07424023
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@ -3,9 +3,11 @@ image naser silo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.br
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image naomi silo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
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image naser silo shocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
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image naomi silo shocked = im.MatrixColor("naomi/naomi shocked.png",im.matrix.brightness(-1))
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# Naser's position when helping Anon get up
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transform nmidright:
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xalign 1.5 yalign 0.1
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# Naomi's position when handing the brochure to Anon
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transform scloserleft:
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xalign 0.1 yalign 0.0
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@ -109,8 +111,6 @@ label chapter_1:
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"Ha,{w=0.4} I’m the freakshow among this cereal box mascot crowd."
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#(Scrolling Staircase CG here)
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"Taking acid is not nearly as colorful as going to Volcano High,{w=0.5} I should write that down."
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"As I write \"{i}write that down{/i}\" on my phone’s note app,{w=0.3} I noticed the surrounding students stopped looking at me,{w=0.5} which is good."
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@ -119,7 +119,7 @@ label chapter_1:
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"Not like I'll ever be a part of one anyway."
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scene stairs at Pan((0,0), (553, 169), 0) with None # make sure we snap here if the player is advancing the dialogue quickly
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scene stairs at Pan((553,169), (553, 169), 0) with None # snap here if the player is advancing the dialogue quickly
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image iris = im.FactorScale(im.MatrixColor("vfx/iris.png",im.matrix.opacity(0.9)), 4.5)
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window hide
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show iris:
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@ -147,7 +147,7 @@ label chapter_1:
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"Has she never seen a human in her life?"
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"I fucking {cps=*0.2}hate{/cps} that look."
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"{cps=*0.4}I fucking hate that look.{/cps}"
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"Contempt.{w} Judging."
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@ -469,7 +469,7 @@ label chapter_1:
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Tsuki "{cps=*0.6}Puriizu retaano tsu yo shiito,{w=0.3} Anon-kun.{w=0.5} {i}Hai{/i},{w=0.3} nao curassu-{/cps}"
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"{cps=*0.7}That was nothing like my Japanese animes.{/cps}"
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"{cps=*0.4}That was nothing like my Japanese animes.{/cps}"
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hide anon neutral with dissolve
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@ -502,10 +502,15 @@ label chapter_1:
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"I thought I had found a decent spot in the corner when disaster struck."
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show naser neutral behind anon with easeinleft:
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xalign -0.2 yalign 0.1
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show anon fear flip:
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xalign 0.6 yalign 0.1
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xalign -0.6 yalign 0.1
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show anon fear:
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xalign 0.6 yalign 0.1
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easein 0.5 xzoom -1
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show naser neutral:
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easein 0.5 xalign -0.2
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with MoveTransition(0.5, time_warp=_ease_in_time_warp)
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show anon fear flip:
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xzoom 1
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"Said disaster was a hand grabbing my shoulder and turning me about."
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@ -513,9 +518,10 @@ label chapter_1:
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"I fought the momentum of the tray until the hand that had spun me stabilized it and me."
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show anon sad flip behind naser
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show anon sad flip behind naser with Dissolve(0.25)
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pause 0.5
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show naser explanatory
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with dissolve
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with Dissolve(0.25)
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Nas "Whoa there!{w=0.7} Nearly dropped your food Anon."
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@ -531,7 +537,7 @@ label chapter_1:
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show naser explanatory with Dissolve(0.25)
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Nas "...Yours?"
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Nas "...Yours?{fast}"
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"I swear to all that is good and holy."
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@ -562,22 +568,14 @@ label chapter_1:
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"Before I even sit down the barrage of questions begins."
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# image naomi enthusiastic flip:
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# im.Flip("naomi/naomi explanatory.png", horizontal=True)
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# linear 2.0 yalign 0.1
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# pause 0.5
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# linear 2.0 yalign 0
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# pause 0.5
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# repeat
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# show naomi enthusiastic flip
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# show naomi explanatory flip
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show naomi explanatory flip:
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ease 0.20 yalign 0.05
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ease 0.35 yalign 0.0
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repeat
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N "SO!{w=0.5} How’d it go!{w=0.4} Did you like Spears?{w=0.4} Were you able to get what you need?" # Naomi sees into the future
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# TODO: prevent Naomi from seeing into the future
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# e.g "Did you met Spears yet?"
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N "SO!{w=0.5} How’d it go!{w=0.4} Did you like Spears?{w=0.4} Were you able to get what you need?"
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show naomi neutral flip at sright with ease
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@ -1,17 +1,6 @@
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## Utility functions for game setup, debugging etc.
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init python:
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def init_stats(anon=0, fang=0, trad=False):
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global anonscore
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global fangscore
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global tradwife
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print(anonscore, fangscore, tradwife)
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anonscore = anon
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fangscore = fang
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tradwife = trad
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print(anonscore, fangscore, tradwife)
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label initstats(anon=0, fang=0, trad=False):
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# Sets various game-related global variables
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# :param int anon: Anon's score
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