Coreography currently sucks, should be improved #12
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#17 Fixes #2 - Refactoring Code so its not one 28k line blob
Cavemanon/SnootGame
Reference: Cavemanon/SnootGame#12
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Both the team itself and outsiders have stated the coreography needs some work. This should be tackled eventually but will be quite the undertaking.
Original:
Some have complained that anon needs to be more emotive to compensate for his lack of face. We do have sprites in there for use and sprinkling some in emotive sections seems like a good idea.
Noticed some conversation about more emotion in general. A lot of which should be doable with available assets.
Anons are somehow still confused about how Trish gets the photos, and adding a flipped variant of trish_considering into the Rock bottom scene (~ line 11357) before switching back to neutral seems to clear that up for some.
Also Hello, unsure of ediquette here so if I fuck up just yell at me.
Now that you mention it, yeah that seems to be accurate. I'll rename this issue too adjust to this. Artists and Writers have been complaining about the coreography. Fun fact, I was the one who did all of the coreography (And it fucking shows lmao).
Its fine man, just keep convos tangential to the topic at hand and you'll be fine.
Anon's not as emotive as he could beto Coreography currently sucks, should be improvedI can see this being a long slog, but live script reloading should take some of the edge off. @PrincipalSpears what was your experience of debugging the stage directions when you were battling alone, did you settle on a comfortable workflow?
I was also wondering if the scope here is limited to VFX, sprite control and that or whether it extends to text tagging as well, since that involves us autistic code monkeys potentially taking some artistic liberties with how the script is delivered - IMO that should be done with at least some supervision, input or feedback from the original author.
Trust me man, i've been using that since I discovered it while working on chapter 2.
Mostly, it was as follows:
This was tedius, took way too much time, and, near the end, Some of the more granular control was simply not time effective (we were aiming for /v/3). The entire process of coreography is very time consuming and with little shortcuts.
I only really fixed what was complained about and no one really complained about what was wrong until near the end.
I used to manually tag text in chapter 1 until I realized how utterly miserable it was. From there, I told the writers to format their work as it appears in the script to cut down on time wasted. There was a massive time improvement from this. I was tempted to just write a script to convert their format of (IIRC):
Rosa blah blah gardening tomato
to
R "blah blah gardening tomato"
but I never got around to it and the change was so minor and easy to get to for the writing side that I just told them to type in that format.
Generally speaking, I'd just record a video of the output and send it to the writers and artists for judgement. If they complained, I fixed, if not, then it was good enough.
printing_suicide_note_third_revised.png
Thanks for the lowdown, to postpone kysing myself I'll probably try looking into custom keybindings to do stuff like highlight segments of dialogue and hit ctrl+i to get the IDE to stick
{i}{/i}
tags around the selection etc.Speaking of which, what's everyone's dev enviroment like? I threw together a short shitposty scene in npp but I'd definitely like something a little comfier that can support Renpy syntax highlighting at the bare minimum.
I use Neovim with COC. It has python highlighting and Ren'py without any plugins. COC does code autocompletion (back when I worked in java this was a life saver). Renpy text highlighting for scripts is a bit less than steller, but it gets the job done. Vim macros are cool to if you need to get a job done quickly. If you get past the learning curve, vim is pretty good.
I'd suggest learning it and then learning macros. From there more complex things can be learned.
A tutorial on vim macros
i just forced commit the changes
based