Story Inconsistancy #31

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opened 2021-06-17 00:55:19 +00:00 by MichaelYick · 3 comments
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its possible to have naser text anon to meet him at the auditorium, where anon will divulge that fang told him about what happened to his wing even if you interrupt her on the rooftop and she never actually tells anon.

Route to find this inconsistancy:

Nasers a bro > not my place to pry > sorry fang, i should have known youre non-binary > speak up > ask for help > joking is a good way past mistakes > stay quiet > interrupt > wait for fang > ask naser > leave the stage as is > play the guitar > not exactly introspective > talk with trish > wait for trish

its possible to have naser text anon to meet him at the auditorium, where anon will divulge that fang told him about what happened to his wing even if you interrupt her on the rooftop and she never actually tells anon. Route to find this inconsistancy: Nasers a bro > not my place to pry > sorry fang, i should have known youre non-binary > speak up > ask for help > joking is a good way past mistakes > stay quiet > interrupt > wait for fang > ask naser > leave the stage as is > play the guitar > not exactly introspective > talk with trish > wait for trish
MichaelYick added the
bug
Low Priority
labels 2021-06-17 00:55:19 +00:00

Just double checked this the following is sort of train of thought, but I feel keeps in line with our "explain it so a codelet can understand"

I think the most logical step here would be to initialize a variable check to false

$ wingStory = False

or similar, and then set it true once you hit quiet4c (where Fang tells him) and then set up story labels (path)A and (path)B and an if/else inside the naser conversation.

The most logical place to cut it imo would be after line ~ 15654 "what did I ever do to her" and then skip to line ~ 15714 "... Man... Where did it all go wrong?".

EDIT: After testing the above works as expected and no longer displays the segment about his wing if you did not talk to her about it. It also displays as it is currently if you did stay quiet the entire time.

Just double checked this the following is sort of train of thought, but I feel keeps in line with our "explain it so a codelet can understand" I think the most logical step here would be to initialize a variable check to false ``` $ wingStory = False ``` or similar, and then set it true once you hit quiet4c (where Fang tells him) and then set up story labels (path)A and (path)B and an if/else inside the naser conversation. The most logical place to cut it imo would be after line ~ 15654 "what did I ever do to her" and then skip to line ~ 15714 "... Man... Where did it all go wrong?". EDIT: After testing the above works as expected and no longer displays the segment about his wing if you did not talk to her about it. It also displays as it is currently if you did stay quiet the entire time.
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Sweet, if you don't mind making a PR for this, that'd be fantastic.

Sweet, if you don't mind making a PR for this, that'd be fantastic.

PR is up and should fix this issue.

PR is up and should fix this issue.
MichaelYick added this to the Patchy-Patch5 Release milestone 2021-06-20 04:28:40 +00:00
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Reference: Cavemanon/SnootGame#31
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