Subject: Stage Wires choice is bugged and does not display correct dialogue #4

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opened 4 months ago by PrincipalSpears · 1 comments
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Leaving the wires as-is sets "LeftStage" to 1, there's an if statement that checks if "LeftStage" is 1, and if it is the concert proceeds as normal, with trish talking about going to bigger venues and whatnot. If you fix the wires, LeftStage is not set to 1, so it should fall down to the else statement right after where the concert ends prematurely, Trish yells at you and Reed lectures you about trust, but it just doesn't for some reason, and instead just displays the text as if you never messed with the wires in the first place, just without giving you the Anon point. Pls fix

Leaving the wires as-is sets "LeftStage" to 1, there's an if statement that checks if "LeftStage" is 1, and if it is the concert proceeds as normal, with trish talking about going to bigger venues and whatnot. If you fix the wires, LeftStage is not set to 1, so it should fall down to the else statement right after where the concert ends prematurely, Trish yells at you and Reed lectures you about trust, but it just doesn't for some reason, and instead just displays the text as if you never messed with the wires in the first place, just without giving you the Anon point. Pls fix
PrincipalSpears added the
bug
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PrincipalSpears self-assigned this 4 months ago
PrincipalSpears added the
High Priority
label 4 months ago
PrincipalSpears closed this issue 4 months ago
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Owner

going to be fixed by coolestskinnieinthejungle/SnootGame#2 when the PR is up

going to be fixed by https://git.snootgame.xyz/coolestskinnieinthejungle/SnootGame/pulls/2 when the PR is up
PrincipalSpears added this to the Patchy-Patch5 Release milestone 4 months ago
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