UI Overhaul #47
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Reference: Cavemanon/SnootGame#47
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(from https://git.snootgame.xyz/Cavemanon/SnootGame/issues/45#issuecomment-622)
I guess while I've been doing some UI changes, there's things I have noticed and/or needs to be done:
I am in the middle of trying to have a fork to help working on this (since I suppose this is the issue that we are using now for all UI related prettification). For some reason I can't create a fork, according to Git I own this repo and thus can't fork it. Not sure why.
Also, I wanna help out but I'm unsure if I can do that when someone else is already at this. ( e.g. Nutbuster , whom I can't refer to here because the editor doesn't recognize that nick) Happy to divide tasks within or focus on another one.
Did a quick look, for a keyboard we could do this:
https://lemmasoft.renai.us/forums/viewtopic.php?t=25972
I couldn't find anything on calling the system default/current keyboard on android, they have something in their github but it doesn't look like it has been put into the live version.
you sure you're on the right repo? Not even I own this repo, its owned by the Cavemanon organization.
I think its possible, but it might cause some issues that would require fixing some merges, but other than that I don't see a reason not to. Maybe Nutbuster can weigh in on this.
I think I am at least. See the attachment, the snippet was taken from https://git.snootgame.xyz/Cavemanon/SnootGame/src/branch/Monster-Update-6 .
Yep, I don't want to step on any toes.
Currently working on most of the UI stuff, I guess I should make a WIP pull request but it mostly fixes both #47 and #9 (see android.jpg).
On the topic of the On-Screen Keyboard (OSK), it's only for one section of the ending and you just have to display the textbox higher up and just use the built-in OSK without having to create one from scratch, at worst it looks jank (but the android port is kind of 'doomed' to looking as pretty as possible since phones have a bajilion aspect ratios and weird screen shapes)
I will probably actually test the actual game on real hardware, since I do have a phone with 'standard' specs.
@Nio, You already have a fork: https://git.snootgame.xyz/Nio/SnootGame_w_ExtrasMenu
I am not entire sure, but I can see a weird mono-colored box in each of the options just behind the texts in the screenshot. Not sure if you noticed it. I am not sure what that is, too regular for artifacting.
Oh, I don't usually use forks, so I don't really know them - you can only have one then, I presume?
Anyhow, I could use that to put the stuff you need me to work on - if any. Happy to help if I can.
@PrincipalSpears , will the revamped Extras menu go into Monster update 6?
Good idea, way back when I made a very simple android game I was running it on a virtual device and boy did it differ on the real thing :D Anyhow, I volunteer testing it on a physical device as well once we have a build ready to test.
I can't be bothered recreating the transparent gradient properly, was going to chalk it to the artists to give a clean image, it's way less noticable on the Quick Buttons however.
Yeah, only one fork but you can have mulitple branches.
Probably be better to focus on other tasks, I'm just doing the UI stuff for now.
We have the blank gradient buttons and the other ones as well, see attachments.
Also, if we use the new Extras menu (the one in my branch), we'll need more buttons (if you're resizing them for the mobile version that is). The round button is "reverse engineered" to the likeness of the original one, in lieu of that, but I think it turned out relatively nicely.
OK, will do.
@nutbuster did I get everything that
c131ce6328
accomplished checked?Yeah, and the save files are 3x2 - so everything in general is checked off.
kewl