[tasks.clean] enabled = false priorities = { post_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0 on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds [tasks.notarize] # required if matching task is enabled enabled = false priorities = { post_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10 on_builds = ["mac"] # builds this task should run for, defaults to "mac" bundle_identifier = "com.my-game" # the bundle ID of your came, typically in reverse domain notation key_file = "certificates/private-key.pem" # the path to the private key file generated during the provisioning process cert_file = "certificates/developerID_application.cer" # the path to the Apple-generated certificate file generated during the provisioning process app_store_key_file = "certificates/app-store-key.json" # the path to the combined App Store key file generated during the provisioning process json_bundle_file = "certificates/renotize.json" # the path to the combined certificate file. replaces the key, cert and app store files above [tasks.keystore] # required if matching task is enabled enabled = false priorities = { pre_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0 on_builds = ["android_apk", "android_aab"] # builds this task should run for, defaults to all android builds keystore_apk = "" # the base-64 encoded binary keystore file for the APK bundles keystore_aab = "" # the base-64 encoded binary keystore file for the AAB bundles [tasks.convert_images] enabled = false format = "webp" # webp or avif priorities = { pre_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10 on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds # extensions: a list of file extensions to convert # recursive: scans directories recursively if enabled, otherwise only scans the immediate directory # lossless: converts to lossless WebP if enabled, otherwise converts to lossy WebP "game/images/cg" = { extensions = ["png", "jpg"], recursive = true, lossless = true } # default values "game/images/bg" = { lossless = false } "game/images" = { } # all parameters are optional [build] # required, at least one item must be 'true' #pc = true # windows + linux win = true # windows linux = true # linux mac = true # macos #web = false # web #steam = true # steam #market = true # multiple markets (i.e. itch.io) android_apk = true # Android Universal APK #android_aab = false # Android Play Store Bundle [options] clear_output_dir = false # whether to clear the output directory on startup [renutil] version = "8.0.3" # the Ren'Py version to use (required) registry = "tmp/cache" # the directory to store installation files in