label storyline: call chapter_1 call chapter_2 call chapter_3 call chapter_4 call chapter_5 call chapter_6 call chapter_7 call chapter_8 call chapter_9 call chapter_10 call chapter_11 #Ending Deciding if anonscore >= 4 and fangscore >= 4: call chapter_11D call chapter_12D call chapter_13D call chapter_14D elif anonscore >= 3 and fangscore <=4: call chapter_11C call chapter_12C call chapter_13C call chapter_14C elif anonscore <= 3 and fangscore >=3: call chapter_11B call chapter_12B call chapter_13B call chapter_14B elif anonscore <= 2 and fangscore <= 2: call chapter_11A call chapter_12A call chapter_13A call chapter_14A $ renpy.quit() else: #>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN St "FUCK FUCK FUCK FUCK" A "What?" St "Some dipshit developer made broken code and this is the error handling message..." A "What?" St "Basically the if/else statement that handles this shit has failed at catching the score, and someone fucked up." A "Shit... what does that mean?" St "Well... the games broken and will end soon" A "Does this mean that the 3 fucks speedrunning have an easy way to beat the game?" St "Yes, but you have to have something wrong with you to speedrun a visual novel beta" "/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad" #just liek maek gaem call ending return label ending: play music "audio/OST/Dino Destiny Reader.ogg" scene credits at Pan((0, 0),(0, 7400), 61) with fade pause 1200 scene black with fade stop music fadeout 3.0 pause 5 if tradwife: scene c10 with fade pause 20 return