SnootGame/game/src/cg_gallery.rpy

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init python:
# CONST PARAMS
GALLERY_COLS = 3
GALLERY_CGS_PER_PAGE = 6
PREFERRED_WIDTH = 432 #px (1920 * 0.225)
PREFERRED_HEIGHT = 243 #px (1080 * 0.225)
DEFAULT_WIDTH_SCALE_RATIO = round(float(PREFERRED_WIDTH) / float(1920), 4)
DEFAULT_HEIGHT_SCALE_RATIO = round(float(PREFERRED_HEIGHT) / float(1080), 4)
NOT_UNLOCKED_COVER = im.FactorScale("gui/gallery/unlocked_cg_button_cover.png", DEFAULT_WIDTH_SCALE_RATIO, DEFAULT_HEIGHT_SCALE_RATIO)
ACCEPTED_EXTENSIONS = ["jpg", "png"]
CG_PATHS = "images/cgs/"
# GALLERY OBJECT
# Handles unlockables via ren'py
g = Gallery()
g.transition = dissolve
g.locked_button = NOT_UNLOCKED_COVER
# GALLERY ITEMS
# Data structure that holds the data for each cg and button
# item is the key in the Gallery
# ext is the file extension
# { item: string; cg: Displayable; ext: string }[]
galleryItems = []
# Make a scaled cg button
# (cg: string; ext: string; w: float; h: float; unlocked?: boolean): Displayable
def cg(fname, ext, w, h):
scaleFactor = getBoxNormalizerRatio(w, h)
return im.FactorScale(CG_PATHS + fname + "." + ext, scaleFactor["x"], scaleFactor["y"], False)
# Create an object in g:Gallery, add to galleryItems
# (imageName: string; ext: string; w: float; h: float) -> None
def addGalleryItem(imageName, ext, w, h):
g.button(imageName)
g.image(imageName)
horizontalPan = Pan((w - 1920, h - 1080), (0, h - 1080), 30.0)
verticalPan = Pan((w - 1920, h - 1080), (w - 1920, 0), 30.0)
g.transform(horizontalPan if w > h else verticalPan) #TODO: niceify
str = "renpy.seen_image('"+imageName+"')"
g.condition(str)
galleryItems.append({
"item": imageName,
"cg": cg(imageName, ext, w, h),
"ext": ext
})
return
# Reads /images/cgs dir for all image files
# Populates g:Gallery and galleryItems
# Appends extra spaces at the end
# () -> None
def loadGallery():
list_img = renpy.list_images()
# Add each image to the gallery
for str in list_img:
_str = CG_PATHS+str+"."+ACCEPTED_EXTENSIONS[0]
if renpy.loadable(_str): #brute force
image = renpy.image_size(Image(_str))
addGalleryItem(str, ACCEPTED_EXTENSIONS[0], image[0], image[1])
return
# Returns what params to call im.FactorScale with for cg button size
# Basically the delta diff dimensions
# (w: int; h: int) -> { x: float; y: float }
def getBoxNormalizerRatio(w, h):
x = round(float(PREFERRED_WIDTH) / float(w), 4)
y = round(float(PREFERRED_HEIGHT) / float(h), 4)
return { "x": x, "y": y }
# Call to loading the gallery
loadGallery()
## CG Gallery screen ########################################################
## A screen that shows the image gallery
screen cg_gallery():
python:
items = len(galleryItems)
galleryRows = (items / GALLERY_COLS) + 1
extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
tag menu
use game_menu(_("Gallery"), scroll="viewport"):
grid GALLERY_COLS galleryRows:
spacing 8
for item in galleryItems:
# vbox:
# text item["item"] size 8
add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
# Add empty items to fill grid after last cg button
for i in range(0, extraSpaces):
null height 20