154 lines
5.0 KiB
Plaintext
154 lines
5.0 KiB
Plaintext
default persistent.cggallery = []
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init python:
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# GALLERY OBJECT
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# Handles unlockables via ren'py
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g = Gallery()
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g.transition = dissolve
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# CONST PARAMS
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GALLERY_COLS = 3
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GALLERY_CGS_PER_PAGE = 6
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PREFERRED_WIDTH = 432 #px (1920 * 0.225)
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PREFERRED_HEIGHT = 243 #px (1080 * 0.225)
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DEFAULT_WIDTH_SCALE_RATIO = round(float(PREFERRED_WIDTH) / float(1920), 4)
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DEFAULT_HEIGHT_SCALE_RATIO = round(float(PREFERRED_HEIGHT) / float(1080), 4)
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NOT_UNLOCKED_COVER = im.FactorScale("gui/gallery/unlocked_cg_button_cover.png", DEFAULT_WIDTH_SCALE_RATIO, DEFAULT_HEIGHT_SCALE_RATIO)
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ACCEPTED_EXTENSIONS = ["jpg", "png"]
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# GALLERY ITEMS
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# Data structure that holds the data for each cg and button
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# item is the key in the Gallery
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# ext is the file extension
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# { item: string; cg: Displayable; ext: string }[]
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galleryItems = []
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# Global function to unlock a cg
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# fname should be a key used in galleryItems
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# (fname: string) -> None
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def unlockCg(fname):
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unlocked = fname in persistent.cggallery
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if unlocked:
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return
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# Save to renpy persistent data
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tmp = list(persistent.cggallery).copy()
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tmp.append(fname)
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persistent.cggallery = tmp
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renpy.persistent.save()
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# TODO: fix unlocking without game reset
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# Rebuild the gallery
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for i in range(0, len(galleryItems) - 1):
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if fname == str(galleryItems[i]["item"]):
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loadGallery()
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return
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# Make a scaled cg button
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# (cg: string; ext: string; w: float; h: float; unlocked?: boolean): Displayable
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def cg(fname, ext, w, h, unlocked = False):
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if not unlocked:
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return NOT_UNLOCKED_COVER
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scaleFactor = getBoxNormalizerRatio(w, h)
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return im.FactorScale("images/cgs/" + fname + "." + ext, scaleFactor["x"], scaleFactor["y"])
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# Create an object in g:Gallery, add to galleryItems
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# (imageName: string; ext: string; w: float; h: float; unlocked?: boolean) -> None
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def addGalleryItem(imageName, ext, w, h, unlocked = False):
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g.button(imageName)
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g.image(imageName)
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horizontalPan = Pan((w - 1920, h - 1080), (0, h - 1080), 30.0)
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verticalPan = Pan((w - 1920, h - 1080), (w - 1920, 0), 30.0)
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g.transform(horizontalPan if w > h else verticalPan) #TODO: niceify
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if unlocked:
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g.unlock(imageName)
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g.condition("True")
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else:
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g.condition("False")
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galleryItems.append({
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"item": imageName,
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"cg": cg(imageName, ext, w, h, unlocked),
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"ext": ext
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})
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# Reads /images/cgs dir for all image files
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# Populates g:Gallery and galleryItems
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# Appends extra spaces at the end
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# () -> None
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def loadGallery():
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cgPath = "images/cgs/"
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lazy_counter = 0
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# Reset gallery
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galleryItems = []
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g = Gallery()
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g.transition = dissolve
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list_img = renpy.list_images()
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# Add each image to the gallery
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for str in list_img:
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_str = cgPath+str+"."+ACCEPTED_EXTENSIONS[0]
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if renpy.loadable(_str): #brute force
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unlocked = renpy.seen_image(str)
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image = renpy.image_size(Image(_str))
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addGalleryItem(str, ACCEPTED_EXTENSIONS[0], image[0], image[1], unlocked)
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lazy_counter += 1
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return
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# this is bugged, sees galleryItems as a local variable? weird python variable scope bug
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extraSpaces = GALLERY_CGS_PER_PAGE - (lazy_counter % GALLERY_CGS_PER_PAGE)
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for i in range(1, extraSpaces):
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galleryItems.append({
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"item": None,
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"cg": None,
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"ext": None
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})
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# Returns what params to call im.FactorScale with for cg button size
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# Basically the delta diff dimensions
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# (w: int; h: int) -> { x: float; y: float }
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def getBoxNormalizerRatio(w, h):
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x = round(float(PREFERRED_WIDTH) / float(w), 4)
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y = round(float(PREFERRED_HEIGHT) / float(h), 4)
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return { "x": x, "y": y }
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# Call to loading the gallery
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loadGallery()
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## CG Gallery screen ########################################################
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## A screen that shows the image gallery
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screen cg_gallery():
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python:
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items = len(galleryItems)
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galleryRows = (items / GALLERY_COLS) + 1
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extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
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print items
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print galleryRows
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print extraSpaces
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tag menu
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use game_menu(_("Gallery"), scroll="viewport"):
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fixed:
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grid GALLERY_COLS galleryRows:
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spacing 20
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for item in galleryItems:
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#very slow but once cached, it's 'OK', not ideal
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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# Add empty items to fill grid after last cg button
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for i in range(0, extraSpaces):
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null height 20
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