SnootGame/game/storyline.rpy

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label storyline:
call chapter_1
call chapter_2
call chapter_3
call chapter_4
call chapter_5
call chapter_6
call chapter_7
call chapter_8
call chapter_9
call chapter_10
call chapter_11
#Ending Deciding
if anonscore >= 4 and fangscore >= 4:
call chapter_11D
call chapter_12D
call chapter_13D
call chapter_14D
elif anonscore >= 3 and fangscore <=4:
call chapter_11C
call chapter_12C
call chapter_13C
call chapter_14C
elif anonscore <= 3 and fangscore >=3:
call chapter_11B
call chapter_12B
call chapter_13B
call chapter_14B
elif anonscore <= 2 and fangscore <= 2:
call chapter_11A
call chapter_12A
call chapter_13A
call chapter_14A
$ renpy.quit()
else:
#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
St "FUCK FUCK FUCK FUCK"
A "What?"
St "Some dipshit developer made broken code and this is the error handling message..."
A "What?"
St "Basically the if/else statement that handles this shit has failed at catching the score, and someone fucked up."
A "Shit... what does that mean?"
St "Well... the games broken and will end soon"
A "Does this mean that the 3 fucks speedrunning have an easy way to beat the game?"
St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
#just liek maek gaem
call ending
return
label ending:
play music "audio/OST/Dino Destiny Reader.ogg"
scene credits at Pan((0, 0),(0, 7400), 61) with fade
pause 1200
scene black with fade
stop music fadeout 3.0
pause 5
if tradwife:
scene c10 with fade
pause 20
return