SnootGame/game/storyline.rpy

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init -1 python:
def ending_image():
#0b0000, ABCD, flash the bits with |=, check with &
endings = 0b0000
_e = 0b1
for i in range(1, 5):
fn = str(i)+"of4"
endings |= (_e * renpy.seen_image(fn))
_e = _e << 0b1
persistent.endings = endings
label storyline:
call chapter_1
call chapter_2
call chapter_3
call chapter_4
call chapter_5
call chapter_6
call chapter_7
call chapter_8
call chapter_9
call chapter_10
call chapter_11
call get_ending
if _return == 4:
call chapter_11D
call chapter_12D
call chapter_13
call chapter_13D
call chapter_14D
elif _return == 3:
$ tradwife = True
call chapter_11C
call chapter_12C
call chapter_13
call chapter_13C
call chapter_14C
elif _return == 2:
call chapter_11B
call chapter_12B
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
call chapter_13B
call chapter_14B
else:
call chapter_11A
call chapter_12A
call chapter_13
call chapter_13A
call chapter_14A
$ ending_image()
$ renpy.quit()
$ ending_image()
call .ending
return
label .ending:
play music "audio/OST/Dino Destiny Reader.ogg"
scene credits at Pan((0, 0),(0, 7400), 61) with fade
pause 1200
scene black with fade
stop music fadeout 3.0
pause 5
if tradwife:
scene c10 with fade
pause 20
elif anonscore >= 4 and fangscore >= 4:
scene ending_d_cg with fade
pause 20
return